Oh, c'mon Dave, not you too...
Jan.
=---
Oh, c'mon Dave, not you too...
Jan.
=---
Out of the box rfactor feels different. I could have recognised any old ISI
engine sim - be if F1, Alfa 147s, ETCC, GTR2002 and so on as being exactly
that. Rfactor does not feel like an F1C mod. I am not suggesting it is the
messiah of the sim world, but it certainly has potential which I never saw
in the previous ISI engine.
Having siad all that I felt I was in a minority that didn't rate the ISI
engine in the same league as the Papy engined sims. For whatever reasons it
didn't work for me (my wheel setup, brain whatever) and rfactor does may not
exist for others.
I am firmly of the view that there is a fundamental difference in the engine
and not simply some different parameters keyed in for a specific vehicle
simulation.
Cheers
Tony
Indeed...
Dave, you know, all things being equal, I can't touch you; I simply don't
have the talent; so does Tony... but one slip by either of you and I'm there
to take advantage.
So please don't imply I'm not able to tune a particular sim to my rig,
thanks.
Jan.
=---
wrt Rfactor I think we *both* could be right. From the website:
"Is the physics engine all new for rFactor?
There are some new components to the physics engine, but our main focus has
been to realize the full potential of the driving experience. We wanted to
improve the sense of speed, and have the user feel the bumps in the road and
the air rushing by. We accomplished this by developing several areas, from
audio to camera work to the physics themselves. I think that people will
find that we've polished this technology and taken care of some of the
oddities experienced in previous products."
I think it depends how you achieve the feeling of the physics model. I don't
use FF so any similarities in design here will be lost on me. The impact of
the audio and visuals developments as well as the physics changes will
therefore have a more profound effect. The "magic factor" missing for me and
now at least partly in place may not have been missing for you.
Cheers
Tony
Though a popular complaint, I have never experienced any appreciable control
lag in ISI games. Perhaps there are steps the developers can take to combat
this for users having certain *** input devices, but my TM NasPro,
(original) LWFF and (original) Logitech MOMO have not displayed this
characteristic unless I overstepped the eye-candy vs performance limit of my
configuration with reference to the game. Although, this said and as a
client, rFactor seems more tolerant towards this aspect in the online
environment than the previous games, but, as before, anyone hosting daring
to thread this fine thread leads to the multiplayer experience being
"shit4all" (same thing with Papy sims hosted by overambitious hosts, BTW).
No difference to me... despite certain gripes with regard to the "out of the
box" F1 2k1/2k2, I have always known I'd made a mistake, and realised luck
rather than skill would allow me to "stay on top" before it "went", all
along.
That was Ayrton Senna's problem to a certain extend as well... only those
who can rationalise their performance, though maybe not as ultimately quick,
are truly able to relate their experiences to others.
Jan.
=---
How long has it been since that movie first came out?
Like 12 to 14 years ago...
Dang I'm getting old.
rinda
> > So please don't imply I'm not able to tune a particular sim to my rig,
> > thanks.
> I am just the Cole Trickle "I just drive it" of MARA, Jan :)
> wrt Rfactor I think we *both* could be right. From the website:
> "Is the physics engine all new for rFactor?
> There are some new components to the physics engine, but our main focus
has
> been to realize the full potential of the driving experience. We wanted to
> improve the sense of speed, and have the user feel the bumps in the road
and
> the air rushing by. We accomplished this by developing several areas, from
> audio to camera work to the physics themselves. I think that people will
> find that we've polished this technology and taken care of some of the
> oddities experienced in previous products."
> I think it depends how you achieve the feeling of the physics model. I
don't
> use FF so any similarities in design here will be lost on me. The impact
of
> the audio and visuals developments as well as the physics changes will
> therefore have a more profound effect. The "magic factor" missing for me
and
> now at least partly in place may not have been missing for you.
> Cheers
> Tony
Not sure what mood you were in when you read my post, but it was supposed to
be helpful, believe it or not.
You said, "No, I have 12% speed sensitivity, so I can take my eyes off the
road on the
straights, but I use the exact same setting in the 3 games (even a bit more
if I'm really driving the F1s in F1C)."
Sounded to me like what is a pretty tame car in the demo was way too
sensitive to your inputs on the straights. I've seen a lot of people with
the same problem, both with the demo and with the F1 cars in F1C. Same
advice I gave you has helped quite a few others instantly settle their car
down quite a bit. Set correctly, the car in the demo will run a nice, smooth
line all the way around the track. Nothing to do with my abilities (one way
or the other) either. Wasn't trying to insult your abilities or your
knowledge about tuning a sim to your rig. I do know about ISI sims (F1
setups, wheel setup), so I try to help. Other sims (like N2003 or GPL), it's
best to look elsewhere for help. Do you know all there is about ALL sims?
:-)
--
David G Fisher
True, I have always been of the opinion FF was a necessity to appreciate the
"modern" ISI sims.
Lemme ask Mark Jeangerard, a non-FF simmer I know even more inside out than
you, for his opinion.
Jan.
=--
Please stop trying to defend the old ISI engines.They stunk.
> ...
>> > ..
>> > > My impression of GTR so far, without having tried it of course -
>> just
>> > > going from what I've read, is that to compare it with the PTA mod for
>> > NR2003
>> > > we have -
>> > > Advantages -
>> > > no discrepancy in front tyre temps
>> > > weather and day/night
>> > > *** going down on track - groove
>> > > Disadvantages -
>> > > pretty much everything else
>> > > Fair? Unfair?
>> > > The disruption caused when someone joins stinks - reminds me of
> GP2
>> > > slowmo or something. Im a real "chain's as strong as it's weakest
> link"
>> > > type, and this is a very weak link. Though it will *probably* only be
> an
>> > > issue in prac sessions, it really just does render the driving
>> worthless.
>> > I
>> > > can imagine being on a pb type lap and having this stuff it up. Looks
>> like
>> > > turning up 5 mins b4 qual will be the norm. I hope they can either
>> program
>> > > this out by using only excess bandwidth to transfer skins or just do
> it
>> > the
>> > > Papy way! Another thing I dont understand is why, at this point when
>> > people
>> > > are no doubt just using the standard cars, is there even a need for
> skin
>> > > transfer. Aren't the cars already on each clients machine? Is there a
>> > paint
>> > > program in the game?
>> > > The other thing that is disappointing atm is the lack of driver
>> change
>> > > overs. Can this really be so difficult? I hear that the addon will
>> address
>> > > this but I'm not sure whether it's just for LeMans or all the tracks?
>> > > On a hopefully lesser note, look at all the great tracks
>> > > available
>> for
>> > > the PTA mod atm. No doubt the included tracks will suffice in GTR for
>> 3-6
>> > > months or so, with a huge boost from the LeMans mod, but it makes you
>> > wonder
>> > > how long it will take GTR to match NR2003 in the tracks dept - not
>> > > too
>> > long
>> > > hopefully, assuming it is actually possible.
>> > > C'mon SimBin! I know it's easy for someone that doesn't need to
> sit
>> > down
>> > > and do the code, but the 2 probs above surely aren't that hard to
>> > > fix.
> I
>> > > want to see a sim that finally closes down/freezes GPLRank! :)
>> > The PTA mod for 03 isn't even a real car.
>> Well then, if all those cars in GTR are real then I'd better go and
> buy
>> a carpark I guess! :)
> <rolls eyes>
Don't worry, Jan - I've still got my sanity. The comments in this thread
are quite amusing - especially to those of us in the know. ;-)
What people in this thread are basically saying is that they can't handle
proper racing slicks with their unforgiving slip curves. The tyres in
rFactor are some of the most forgiving I've ever seen modelled in a sim.
<rollseyes too> Have you even played the GTR press demo?
Your ignorance sticks out like a sore thumb.
I'm not.
But then again, that cup team you refer to is Jasper Motorsports,
so.........<g>
> > <rollseyes too> Have you even played the GTR press demo?