rec.autos.simulators

GTR - merciless analysis :)

Byron Forbe

GTR - merciless analysis :)

by Byron Forbe » Sun, 14 Nov 2004 04:55:44

    My impression of GTR so far, without having tried it of course - just
going from what I've read, is that to compare it with the PTA mod for NR2003
we have -

    Advantages -

no discrepancy in front tyre temps
weather and day/night
*** going down on track - groove

    Disadvantages -

pretty much everything else

    Fair? Unfair?

    The disruption caused when someone joins stinks - reminds me of GP2
slowmo or something. Im a real "chain's as strong as it's weakest link"
type, and this is a very weak link. Though it will *probably* only be an
issue in prac sessions, it really just does render the driving worthless. I
can imagine being on a pb type lap and having this stuff it up. Looks like
turning up 5 mins b4 qual will be the norm. I hope they can either program
this out by using only excess bandwidth to transfer skins or just do it the
Papy way! Another thing I dont understand is why, at this point when people
are no doubt just using the standard cars, is there even a need for skin
transfer. Aren't the cars already on each clients machine? Is there a paint
program in the game?

    The other thing that is disappointing atm is the lack of driver change
overs. Can this really be so difficult? I hear that the addon will address
this but I'm not sure whether it's just for LeMans or all the tracks?

    On a hopefully lesser note, look at all the great tracks available for
the PTA mod atm. No doubt the included tracks will suffice in GTR for 3-6
months or so, with a huge boost from the LeMans mod, but it makes you wonder
how long it will take GTR to match NR2003 in the tracks dept - not too long
hopefully, assuming it is actually possible.

    C'mon SimBin! I know it's easy for someone that doesn't need to sit down
and do the code, but the 2 probs above surely aren't that hard to fix. I
want to see a sim that finally closes down/freezes GPLRank! :)

Chad Roger

GTR - merciless analysis :)

by Chad Roger » Sun, 14 Nov 2004 06:08:05

That is laughable, what advantages aside from the easier Multi code does
2003 have?  The game hasn't been released to 95% of the world yet and you
are comparing it's modability to a franchise that had what 5/6 versions?  I
am a huge papy fan and can't wait for the first stuff, but to compare the
two at this point is a total joke.
How about immersion, physics, ai(who cares, but still)sound, sense of speed,
56 different models(compared to 1) and I could go on.

Chad


Marc Collin

GTR - merciless analysis :)

by Marc Collin » Sun, 14 Nov 2004 06:59:38

I'll wait to comment until you have actually used the product.  You should
have, too.

Marc


JP

GTR - merciless analysis :)

by JP » Sun, 14 Nov 2004 08:09:03


..

  The PTA mod for 03 isn't even a real car.

- Show quoted text -

Mark Daviso

GTR - merciless analysis :)

by Mark Daviso » Sun, 14 Nov 2004 08:43:30


None of this hobby is real...

:D

Mark Daviso

GTR - merciless analysis :)

by Mark Daviso » Sun, 14 Nov 2004 08:47:10


Nah.

Whilst waiting, it's fun to speculate, doncha fink?

JP

GTR - merciless analysis :)

by JP » Sun, 14 Nov 2004 09:01:23




> >   The PTA mod for 03 isn't even a real car.

> None of this hobby is real...

> :D

  Hehe, you know what I mean <g>
Steve Simpso

GTR - merciless analysis :)

by Steve Simpso » Sun, 14 Nov 2004 10:04:48

Get Real !    ;-)

Dan

GTR - merciless analysis :)

by Dan » Sun, 14 Nov 2004 15:24:15

You are right it is laughable.NR2003 is still in another league over GTR
which is just a tweaked F1C game with new car models.Physics are still as
flawed and dated and dont really compare to the feedback and dynamics of the
NR2003 engine.


> That is laughable, what advantages aside from the easier Multi code does
> 2003 have?  The game hasn't been released to 95% of the world yet and you
> are comparing it's modability to a franchise that had what 5/6 versions?
> I am a huge papy fan and can't wait for the first stuff, but to compare
> the two at this point is a total joke.
> How about immersion, physics, ai(who cares, but still)sound, sense of
> speed, 56 different models(compared to 1) and I could go on.

> Chad



>>    My impression of GTR so far, without having tried it of course - just
>> going from what I've read, is that to compare it with the PTA mod for
>> NR2003
>> we have -

>>    Advantages -

>> no discrepancy in front tyre temps
>> weather and day/night
>> *** going down on track - groove

>>    Disadvantages -

>> pretty much everything else

>>    Fair? Unfair?

>>    The disruption caused when someone joins stinks - reminds me of GP2
>> slowmo or something. Im a real "chain's as strong as it's weakest link"
>> type, and this is a very weak link. Though it will *probably* only be an
>> issue in prac sessions, it really just does render the driving worthless.
>> I
>> can imagine being on a pb type lap and having this stuff it up. Looks
>> like
>> turning up 5 mins b4 qual will be the norm. I hope they can either
>> program
>> this out by using only excess bandwidth to transfer skins or just do it
>> the
>> Papy way! Another thing I dont understand is why, at this point when
>> people
>> are no doubt just using the standard cars, is there even a need for skin
>> transfer. Aren't the cars already on each clients machine? Is there a
>> paint
>> program in the game?

>>    The other thing that is disappointing atm is the lack of driver change
>> overs. Can this really be so difficult? I hear that the addon will
>> address
>> this but I'm not sure whether it's just for LeMans or all the tracks?

>>    On a hopefully lesser note, look at all the great tracks available for
>> the PTA mod atm. No doubt the included tracks will suffice in GTR for 3-6
>> months or so, with a huge boost from the LeMans mod, but it makes you
>> wonder
>> how long it will take GTR to match NR2003 in the tracks dept - not too
>> long
>> hopefully, assuming it is actually possible.

>>    C'mon SimBin! I know it's easy for someone that doesn't need to sit
>> down
>> and do the code, but the 2 probs above surely aren't that hard to fix. I
>> want to see a sim that finally closes down/freezes GPLRank! :)

Scott Rixo

GTR - merciless analysis :)

by Scott Rixo » Sun, 14 Nov 2004 21:06:17

It still amazes me that they would release it like this!

I thought the whole point was that they were sim people so know what we
would do to them if the game is bad ;-)

Scott

Byron Forbe

GTR - merciless analysis :)

by Byron Forbe » Sun, 14 Nov 2004 22:11:40


    Point taken, but........

    You've been around long enough to know that hype and a product that
really is good rarely coincide. When I don't here anything about a new sim
that I don't like THEN they get the cash. I'm not forking out for something
that MIGHT be ok. It does sound quite good but I'm just wondering whether or
not it's a clear step forward from the PTA mod at present?

Byron Forbe

GTR - merciless analysis :)

by Byron Forbe » Sun, 14 Nov 2004 22:14:03





    Well then, if all those cars in GTR are real then I'd better go and buy
a carpark I guess! :)

Chad Roger

GTR - merciless analysis :)

by Chad Roger » Mon, 15 Nov 2004 03:36:14

My guess is that you haven't played it either and are just bashing it based
on the ISI engine.  Don't base your conclusions on the demo.


Chad Rogers
Hospital Account Manager
R2003 is still in another league over GTR

> which is just a tweaked F1C game with new car models.Physics are still as
> flawed and dated and dont really compare to the feedback and dynamics of
> the NR2003 engine.



>> That is laughable, what advantages aside from the easier Multi code does
>> 2003 have?  The game hasn't been released to 95% of the world yet and you
>> are comparing it's modability to a franchise that had what 5/6 versions?
>> I am a huge papy fan and can't wait for the first stuff, but to compare
>> the two at this point is a total joke.
>> How about immersion, physics, ai(who cares, but still)sound, sense of
>> speed, 56 different models(compared to 1) and I could go on.

>> Chad



>>>    My impression of GTR so far, without having tried it of course - just
>>> going from what I've read, is that to compare it with the PTA mod for
>>> NR2003
>>> we have -

>>>    Advantages -

>>> no discrepancy in front tyre temps
>>> weather and day/night
>>> *** going down on track - groove

>>>    Disadvantages -

>>> pretty much everything else

>>>    Fair? Unfair?

>>>    The disruption caused when someone joins stinks - reminds me of GP2
>>> slowmo or something. Im a real "chain's as strong as it's weakest link"
>>> type, and this is a very weak link. Though it will *probably* only be an
>>> issue in prac sessions, it really just does render the driving
>>> worthless. I
>>> can imagine being on a pb type lap and having this stuff it up. Looks
>>> like
>>> turning up 5 mins b4 qual will be the norm. I hope they can either
>>> program
>>> this out by using only excess bandwidth to transfer skins or just do it
>>> the
>>> Papy way! Another thing I dont understand is why, at this point when
>>> people
>>> are no doubt just using the standard cars, is there even a need for skin
>>> transfer. Aren't the cars already on each clients machine? Is there a
>>> paint
>>> program in the game?

>>>    The other thing that is disappointing atm is the lack of driver
>>> change
>>> overs. Can this really be so difficult? I hear that the addon will
>>> address
>>> this but I'm not sure whether it's just for LeMans or all the tracks?

>>>    On a hopefully lesser note, look at all the great tracks available
>>> for
>>> the PTA mod atm. No doubt the included tracks will suffice in GTR for
>>> 3-6
>>> months or so, with a huge boost from the LeMans mod, but it makes you
>>> wonder
>>> how long it will take GTR to match NR2003 in the tracks dept - not too
>>> long
>>> hopefully, assuming it is actually possible.

>>>    C'mon SimBin! I know it's easy for someone that doesn't need to sit
>>> down
>>> and do the code, but the 2 probs above surely aren't that hard to fix. I
>>> want to see a sim that finally closes down/freezes GPLRank! :)

Mitch_

GTR - merciless analysis :)

by Mitch_ » Mon, 15 Nov 2004 03:55:16

Considering the PTA mod isnt much more than a Nascar with 6 speeds Id say
even the GTR demo is head and shoulders above anything NR2003 related.

Mitch

I'm just wondering whether or

Tony Rickar

GTR - merciless analysis :)

by Tony Rickar » Mon, 15 Nov 2004 04:21:05


> Considering the PTA mod isnt much more than a Nascar with 6 speeds Id say
> even the GTR demo is head and shoulders above anything NR2003 related.

I agree the PTA falls short of providing anything more than a tweak of the
Nascar model. However the 330 mod seems to go someway further to providing a
representation of a lighter vehicle more suited to road tracks.

IMHO the F1C engine still falls behind the Papy one in terms of feel, so
whatever Simbin do with it there is something lacking (for me at least)

Whereas the lastest ISI engine, rFactor, has a whole new feel to it. I was
pleasantly surprised.


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