Other way around, more likely... or maybe we share a similar make-up, which
would account for our frequent clashes. <g>
And I say you're deluding yourself as I'm pretty sure I'm not letting my
"the masses are always wrong"-reflex guide me.
I see no evidence to suggest a major re-write was done with reference to F1
2k2 and F1C/GTR. To me the game has always had the potential to play this
way. ISI, possibly through having no outside interference (and control over
who played their early code), have delivered their most convincing game yet,
no question. I just don't see/experience any justification for the general
praise heaped upon them this time around other than people had a real go at
the game before dismissing it (also, they used to be more ahead of the
technology curve then they are now).
To me rFactor is a product of the enthousiasm they've always had for their
simulation being let off the reigns. Familiar with their engine like no
other, obviously, they've driven that advantage home in this implementation.
Other than fixing some of the more glaring issues with the online game
(especially in dedicated server mode), I experience no measureable
difference, sorry.
Which is not to say the potential isn't there if they're willing to listen
to their veterans (like me, I might shamelessly add).
Jan.
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