On Mon, 16 Feb 2004 18:29:23 -0500, "David G Fisher"
>A real race car driver gets paid ridiculous amounts of money to race. If his
>car breaks down on Sunday for some unknown reason, he should still be a very
>happy man the rest of the week. When I race once a week, and my virtual car
>has a break down due to random damage modeling in N2003, I'm not happy. Give
>me that real money, and I'll put sponsor stickers all over my ass and run
>around wearing a big smile on my face no matter what happens. You won't hear
>a complaint from me about the damage model ever again.
If you don't want a sim, why don't you just shut up and play Thunder?
No offense, but I play sims because I want something that bears some
resemblance to reality. Papy's damage model has faults, but those
faults make it much less demanding than I personally would like it to
be. I'd like to see fenders rubbing from wall or side to side
contact, radiators cracking, explosions from fuel line ruptures,
random engine failures (not saying they don't exist, I've just never
had my engine let go unless I was abusing it). If the sim were as
demanding as reality, you would very rarely be able to continue after
most incidents in the game, and in the cases that you did you'd be
staring at your monitor for an hour and a half while your crew pounded
on the car.
I will concede that Papy should have added an option to disable random
failures (wasn't this an option in the pre-GPL days?). But if you
want to be able to drive recklessly and not suffer the consequences
just turn the damage off or set it to moderate (and I honestly can't
say I've seen random failures occur with either setting).
It disgusts me that people sit on this newsgroup and argue about
realism, and then complain when realistic things occur in a sim. That
makes no sense at all to me. There's no shame in simply wanting to
have fun driving a car, and if that's the case you're in luck because
a vast majority of racing titles are geared towards that mindset.
Jason