rec.autos.simulators

N2003's Damage Model

David G Fishe

N2003's Damage Model

by David G Fishe » Tue, 17 Feb 2004 10:55:38


What do you keep saying these lost gears happen to me? You said that after a
race recently as well.

I lost a gear at RA (still won the race), but other than that, I don't think
I've lost a gear more than one other time in any of the other (maybe 100)
RASCAR races.

We just ran six road races + six practice road races and I only lost that
one gear. I shifted cleanly and the damn thing just went. Never lost one in
practice either. The only problems I had were being punted by lapped cars,
screen freezes, or being disco'd. Otherwise I was fighting for a top three
spot in each race, but still (apparently)being as easy on the car as you
claim you are.

If you want to count yesterday, that's fine, but since I hadn't moved an
inch yet (or pressed the throttle), I really kind of doubt it was my fault.

Losing a gear before the race even started yesterday, and ZZ 's ignition
problem, are just the two latest unexplainable events that caused me to
finally ask what is going on with this damage model. My concern about the
crappy damage model doesn't just come from my experience, but from so many
others I see have their race ruined by it. It's annoying to see drivers lost
or damaged so badly they can't compete due to this issue. It happens
practically every week. Having a crumpled hood and no rear body damage at
all when only the rear end of the car comes in contact with the wall is more
than odd.  Having an engine go when I or someone else is tapped from behind
is silly. There are other things that are annoying like the pit crew being
unable to simply flatten a hood.

David G Fisher

David G Fishe

N2003's Damage Model

by David G Fishe » Tue, 17 Feb 2004 10:59:42




>   Don't have to imagine.  Pit road taps happen every race in real life.
> Never once in over twenty years of attending races seen an engine damaged
> because of them.

Exactly. Real life is the only place you need to look to prove there's
something wrong with how the damage model works in this situation.

David G Fisher

Jason Moy

N2003's Damage Model

by Jason Moy » Tue, 17 Feb 2004 12:01:53

On Mon, 16 Feb 2004 00:50:05 GMT, "Jan Verschueren"


>It's not optimum, but, if it's truly random damage, how come it always hits
>Dave, or Mitch or Larry and not one of the other, more mechanically
>sympathetic drivers in RASCAR like me?

"Because you're lucky"

Jan, it's a lost cause.  You could be spending this time racing TPTCC2
with us on Sierra.

Jason

Jason Moy

N2003's Damage Model

by Jason Moy » Tue, 17 Feb 2004 12:03:39


>  Don't have to imagine.  Pit road taps happen every race in real life.
>Never once in over twenty years of attending races seen an engine damaged
>because of them.

I've never gotten engine damage in N2003 from a pit road tap.

Then again, as I only drive a few dozen races a day and I'm sure you,
being a huge fan of the sim, have been rockin it nonstop since it came
out, I will defer to your superior insight on the matter.

Jason

David G Fishe

N2003's Damage Model

by David G Fishe » Tue, 17 Feb 2004 12:18:08


> On Mon, 16 Feb 2004 00:50:05 GMT, "Jan Verschueren"

> >It's not optimum, but, if it's truly random damage, how come it always
hits
> >Dave, or Mitch or Larry and not one of the other, more mechanically
> >sympathetic drivers in RASCAR like me?

> "Because you're lucky"

> Jan, it's a lost cause.  You could be spending this time racing TPTCC2
> with us on Sierra.

> Jason

He's not "lucky", he's wrong. It's absolutely, positively, 100% wrong for
him to say that I've lost gears more than most others, and to imply it's
becaue I've been hard or wild with my shifting.

12 RASCAR Winter Series road course races. Lost one gear.

I'm sure you read my reply to Jan's post, but you choose to act like you
didn't.

Same old r.a.s.

David G Fisher.

David G Fishe

N2003's Damage Model

by David G Fishe » Tue, 17 Feb 2004 12:19:44



> >  Don't have to imagine.  Pit road taps happen every race in real life.
> >Never once in over twenty years of attending races seen an engine damaged
> >because of them.

> I've never gotten engine damage in N2003 from a pit road tap.

> Then again, as I only drive a few dozen races a day and I'm sure you,
> being a huge fan of the sim, have been rockin it nonstop since it came
> out, I will defer to your superior insight on the matter.

> Jason

I've never heard someone even attempt to try and deny that this particular
thing (being tapped from behind and losing an engine) happens in N2003.

David G Fisher

Mitch_

N2003's Damage Model

by Mitch_ » Tue, 17 Feb 2004 12:18:29

Oh brother, youre stretching it now.  Pre patch I think in about 5k laps Ive
lost gears once maybe twice.  Two races in a row I lost gears for no reason.
Dave loses first before he moved was what this thread is about isnt it?
Maybe YOU can find a way to blame that on Dave and me but I tend to lean
towards poor programming.


JP

N2003's Damage Model

by JP » Tue, 17 Feb 2004 12:41:48



> >  Don't have to imagine.  Pit road taps happen every race in real life.
> >Never once in over twenty years of attending races seen an engine damaged
> >because of them.

> I've never gotten engine damage in N2003 from a pit road tap.

> Then again, as I only drive a few dozen races a day and I'm sure you,
> being a huge fan of the sim, have been rockin it nonstop since it came
> out, I will defer to your superior insight on the matter.

> Jason

  Why thank you.  I didn't realize it was a personal matter for you, this
issue, since it seems dissenting opinions bother you so much.
Jason Moy

N2003's Damage Model

by Jason Moy » Tue, 17 Feb 2004 12:54:20


>Oh brother, youre stretching it now.  Pre patch I think in about 5k laps Ive
>lost gears once maybe twice.  Two races in a row I lost gears for no reason.
>Dave loses first before he moved was what this thread is about isnt it?
>Maybe YOU can find a way to blame that on Dave and me but I tend to lean
>towards poor programming.

I wonder if Mark Martin and Jeff Burton are kicking the Rousch
programmers right now.

Jason

David G Fishe

N2003's Damage Model

by David G Fishe » Tue, 17 Feb 2004 16:56:14



> >Oh brother, youre stretching it now.  Pre patch I think in about 5k laps
Ive
> >lost gears once maybe twice.  Two races in a row I lost gears for no
reason.
> >Dave loses first before he moved was what this thread is about isnt it?
> >Maybe YOU can find a way to blame that on Dave and me but I tend to lean
> >towards poor programming.

> I wonder if Mark Martin and Jeff Burton are kicking the Rousch
> programmers right now.

> Jason

At least they moved an inch before their engines blew.

Did someone tap their rear bumper causing the engine to go boom?

David G Fisher

Joachim Trens

N2003's Damage Model

by Joachim Trens » Tue, 17 Feb 2004 18:45:32

...

I think the reason why the hood never seems to get fully de-crumpled is
that Papy uses the hood as a damage indicator for the overall damage
status of the car. Which may be the reason why it also gets crumpled
sometimes when you actually only have damage at the rear. The hood is
probably used as an instrument to show the player that his car has a
certain degree of damage, and the various states of damage are shown by
different states of damage of the hood.

One thing comes to mind when you guys talk about the damage model - if
you're talking about online damage, some inaccuracy may be added by
being online when you collide with other cars. Even with good
connections, there's always some inaccuracy when things that require
utmost precision come into play, and a small tap online may cause more
damage than expected simply because the game thought it was a harder tap
because the data it got from the other car weren't entirely correct.

Achim

Jan Verschuere

N2003's Damage Model

by Jan Verschuere » Tue, 17 Feb 2004 19:57:06

Hehehe... don't get me started on that one, Jason. ;-)

Jan.
=---

Jan Verschuere

N2003's Damage Model

by Jan Verschuere » Tue, 17 Feb 2004 20:10:17

Two reasons: one is I have bad memory and obviously I remembered wrong. The
second is you and Mitch are soft targets because you appear fairly
uncritical of your own driving to me. Whatever happens, most of the time
it's the game's or someone else's fault.

Anyway, it doesn't matter if it's you or Mitch or Ginger or Uwe that loses a
gear or drops a cylinder. The point is it's not utterly random or it would
happen to me as well.

I'm sure there is a certain random factor applied to how much damage an
incident does to the car and I'm well aware the online environment can
greatly impact the severity of same, but you have to do something wrong or
have something wrong done to you to get damage, IMO.

Jan.
=---

Joachim Trens

N2003's Damage Model

by Joachim Trens » Tue, 17 Feb 2004 22:18:00

...

Yep, partial failures are simply missing. A shame, actually. It would be
cool to have telemetry (or your crew chief) tell you that there's
something with the ignition they can't figure out, but they'll keep
watching, and then a few minutes later a message 'it's getting worse'
and in the car you notice you get more backfiring with a slightly
reduced hp, and then after a while it goes away and the crew chief says
'now it's gone, I have no idea what's going on there' <g>

Yep, that's how I see it as well. Mainly abuse, with a small randomness
factor added.

Achim

JP

N2003's Damage Model

by JP » Tue, 17 Feb 2004 22:56:46



> ...

> > is silly. There are other things that are annoying like
> > the pit crew being unable to simply flatten a hood.

> I think the reason why the hood never seems to get fully de-crumpled is
> that Papy uses the hood as a damage indicator for the overall damage
> status of the car. Which may be the reason why it also gets crumpled
> sometimes when you actually only have damage at the rear. The hood is
> probably used as an instrument to show the player that his car has a
> certain degree of damage, and the various states of damage are shown by
> different states of damage of the hood.

> One thing comes to mind when you guys talk about the damage model - if
> you're talking about online damage, some inaccuracy may be added by
> being online when you collide with other cars. Even with good
> connections, there's always some inaccuracy when things that require
> utmost precision come into play, and a small tap online may cause more
> damage than expected simply because the game thought it was a harder tap
> because the data it got from the other car weren't entirely correct.

> Achim

  Good point.  But to suffer engine damage or front end damage from a rear
hit ?  Seems that would take a lot of warp, etc. to do, but I think you're
onto something.
  The models are different off and online.

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