rec.autos.simulators

gpl help

MJS

gpl help

by MJS » Thu, 30 Mar 2000 04:00:00

I need some help on how to corner in gpl. When going round corners is it
best to throw the back end out and then get on the gas or is it best to take
a smooth controlled line without the back sliding out ?
Brett C. Camma

gpl help

by Brett C. Camma » Thu, 30 Mar 2000 04:00:00

On Wed, 29 Mar 2000 21:36:57 +0100, "MJS"


>I need some help on how to corner in gpl. When going round corners is it
>best to throw the back end out and then get on the gas or is it best to take
>a smooth controlled line without the back sliding out ?

F1 cars of that period cornered like few cars do today.  Unlike modern
radial tires, the hard, ribbed bias plys used generated most of their
grip at considerable slip angles.

I've found that you really need to hock the tail out and power the
beasts through the corners.

The F2/F3 cars don't behave that way (Novice/Advanced Trainers).  For
the F2 cars you really need to zero the rear toe and stiffen the rear
bar to approximate power oversteer to any extent.

Regards,
Brett C. Cammack
That's Racing! Motorsports/Sawgrass Data Systems
Pompano Beach, FL

john moor

gpl help

by john moor » Fri, 31 Mar 2000 04:00:00

I would prefer to drive a very controlled style with some 4 wheel drift,
that gets me 28's at Monza which is reasonable. Even the fastest guys
don't get the back to far out of line because you'll burn off the rear tires.
To each his own.
JM

Brett C. Camma

gpl help

by Brett C. Camma » Fri, 31 Mar 2000 04:00:00


>> I've found that you really need to hock the tail out and power the
>> beasts through the corners.

>I would prefer to drive a very controlled style with some 4 wheel drift,
>that gets me 28's at Monza which is reasonable. Even the fastest guys
>don't get the back to far out of line because you'll burn off the rear tires.
>To each his own.

I suppose I could have qualified that by saying "compared to modern
race cars".  With modern aero-downforce aides and tire technology, a
wiggle in mid-corner these days is considered a heroic save and a
testimony to the driver's God-like command of the vehicle. <g>

Regards,
Brett C. Cammack
That's Racing! Motorsports
Pompano Beach, FL

Paul Kierstea

gpl help

by Paul Kierstea » Sat, 01 Apr 2000 04:00:00



> >> I've found that you really need to hock the tail out and power the
> >> beasts through the corners.

> >I would prefer to drive a very controlled style with some 4 wheel drift,
> >that gets me 28's at Monza which is reasonable. Even the fastest guys
> >don't get the back to far out of line because you'll burn off the rear tires.
> >To each his own.

> I suppose I could have qualified that by saying "compared to modern
> race cars".  With modern aero-downforce aides and tire technology, a
> wiggle in mid-corner these days is considered a heroic save and a
> testimony to the driver's God-like command of the vehicle. <g>

To be fair, the cars are lot faster now, generate a lot more grip and
hence a _lot_ more G's in the corners. When they break loose, they step
out faster and further then the 67 cars ... a lot faster. I have seen
them drift and slide (shu in particular, they say he likes a loose car),
but not too often.

Watched a old race the other day (65 I think) ... almost all 4-wheel
drift, some 'dirt tracking' (back out) but not many drivers. 4-wheel
drift looked minimal; many took a pretty clean line. Seems to work in
the sim. I found*** the back out makes it hard to get good exit
speed ... tends to spin more easily when you drop the hammer.

PMK

Jan Hoviu

gpl help

by Jan Hoviu » Sat, 01 Apr 2000 04:00:00

Agree with you here Paul,

I finally got my new VCR which is capable of playing back NTSC-video tapes (I live
in the Netherlands where PAL is the standard) so I could watch 'Grand Prix' (yeah:
The Frankenheimer one). The story isn't that interesting. What IS interesting is
the footage of the races ('66): There are some real-world shots mixed in. What I
did notice however is how "clean" they cornered: It's not that slippin' and slidin
thru corners a lot of people tend to do in GPL. There are only a few occasions in
the movie you see a car slide.

If you really like GPL this movie is a "must have" al be it only for seeing the
real tracks and discover how fantastic this has been implemented in GPL (not only
track accuracy but also putting in the proper feeling in the scenery).

Jan.




> > >> I've found that you really need to hock the tail out and power the
> > >> beasts through the corners.

> > >I would prefer to drive a very controlled style with some 4 wheel drift,
> > >that gets me 28's at Monza which is reasonable. Even the fastest guys
> > >don't get the back to far out of line because you'll burn off the rear tires.
> > >To each his own.

> > I suppose I could have qualified that by saying "compared to modern
> > race cars".  With modern aero-downforce aides and tire technology, a
> > wiggle in mid-corner these days is considered a heroic save and a
> > testimony to the driver's God-like command of the vehicle. <g>

> To be fair, the cars are lot faster now, generate a lot more grip and
> hence a _lot_ more G's in the corners. When they break loose, they step
> out faster and further then the 67 cars ... a lot faster. I have seen
> them drift and slide (shu in particular, they say he likes a loose car),
> but not too often.

> Watched a old race the other day (65 I think) ... almost all 4-wheel
> drift, some 'dirt tracking' (back out) but not many drivers. 4-wheel
> drift looked minimal; many took a pretty clean line. Seems to work in
> the sim. I found*** the back out makes it hard to get good exit
> speed ... tends to spin more easily when you drop the hammer.

> PMK

--
Jan Hovius

  J.H.Hovius.vcf
< 1K Download

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