rec.autos.simulators

N3 track editing and online racing

Michael Barlo

N3 track editing and online racing

by Michael Barlo » Thu, 04 Nov 1999 04:00:00

        I went to the Pits site just now and found this file.. 5 SEP 99
BankEdit- Chas Bornemann
This utility will allow you to adjust the banking and cameras at Papy
tracks. [1.5 M]

        If you can edit the banking of the tracks, What's to keep people from
cheating in online racing?  I understand that the track.txt(?) file is
checked before you can connect to a server, but does this file change
anything in that file?  And if so, can someone use this patch and then
edit this file to be just like the original and still get the full
effects of this cheet/patch?

just curious,
Mike
--
=========================================
Mike Barlow of Barlow Racing?
=========================================
http://www.racesimcentral.net/

Racing online with the help of......

Race Communications Association
Holodyne Engineering
Mystic Music
(have Your !!Name/Address!! placed here)

Rick Sweene

N3 track editing and online racing

by Rick Sweene » Thu, 04 Nov 1999 04:00:00

Hmmm, wondering how these awsome qual times some guys are getting.

>         I went to the Pits site just now and found this file.. 5 SEP 99
> BankEdit- Chas Bornemann
> This utility will allow you to adjust the banking and cameras at Papy
> tracks. [1.5 M]

>         If you can edit the banking of the tracks, What's to keep people from
> cheating in online racing?  I understand that the track.txt(?) file is
> checked before you can connect to a server, but does this file change
> anything in that file?  And if so, can someone use this patch and then
> edit this file to be just like the original and still get the full
> effects of this cheet/patch?

> just curious,
> Mike
> --
> =========================================
> Mike Barlow of Barlow Racing?
> =========================================
> http://members.xoom.com/BarlowRacing/

> Racing online with the help of......

> Race Communications Association
> Holodyne Engineering
> Mystic Music
> (have Your !!Name/Address!! placed here)

ymenar

N3 track editing and online racing

by ymenar » Fri, 05 Nov 1999 04:00:00


It's a complicated story Michael.  If you have read all my concerns on both
this newsgroup and T.g.s.n./N3 newsgroup (and even in my converter FAQ), the
main reason why I was trying to make people change the names of identical
tracks in N2 (like N2 C***te) is because of the possibility of innocent
cheating --> leading to real cheating.  The tools are here to modify the
TRK, yet the current anti-cheat checksum code isn't really good at that.
It's correct, not perfect.

Yes you can add a couple of degrees of banking and be able to race online.
It's at your risks, the Papyrus game engine is very unstable with those
modifications (when I was testing on preTEN using NR99 tracks for N2 I had
often complete PC reboots).  I figure nobody with any Sportsmanship would do
that, but it's something we have to accept as a fact, there will be people
(and there is already) people cheating.  The server could transfer the
track.dat to every client before each race, but heck they are several megs
in size.  I had somehow thought about an alternative (only the TRK and 3DO
file), those are very small compared to the .dat and could eliminate
cheating, I mean on the server side.

The thing is that there is still way too many stuff on the client side.  All
the physics and the output data goes in concordance (sp?) with YOUR .dat
file, not the server one.  WIth the help of TSR, it's even worse.  The best
multiplayer coding would have only your Wheel output on the client, but heck
I don't think we will see this until years.  And even there you can create a
BOT for that.

If you are really concerned, try to call Papyrus, or send an email to
Charlie Heath. He is always interested in comments about new ways to cheat
and so.. is it those kind of constructive help that will make online racing
a more safe environment.

But the main point is and this is very important :

"It's the price to pay for an open-architecture racing sim."

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Matt Harpe

N3 track editing and online racing

by Matt Harpe » Fri, 05 Nov 1999 04:00:00

I know this was possible on TEN until I informed them of the problem. As I
was editing a few tracks for fun (before Chas released the banking utility,
which BTW, is for N1, I2, N2, and N99), I had mistakenly ran a few laps at
IRP with the banking doubled and posted lap speeds double that of anyone
else. The game seemed to run fine. I promptly informed Papy and TEN of the
situation and they then added a utilty which would compare TRK files before
allowing you to enter a race. I am hoping/assuming that this is incorporated
into N3 online play. If not, IT SHOULD BE!!! Are you listening Papy??

I hate cheaters!!

Matt Harper
MHarper on N3


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