rec.autos.simulators

GP3 - Geoff Crammond says yes!

Jim Sokolof

GP3 - Geoff Crammond says yes!

by Jim Sokolof » Wed, 18 Mar 1998 04:00:00


> I really cannot understand why there are still people moaning and
> whining about GP2 after all this time? GP2 has stood the test of time,

Sure it's stood the test of time. In GP2 terms, it's only been out for
about 2 months of simulated time. :-)

(NB the smiley before flaming me about the release date of GP2.)

---Jim

Pat Dotso

GP3 - Geoff Crammond says yes!

by Pat Dotso » Wed, 18 Mar 1998 04:00:00


> I really cannot understand why there are still people moaning and
> whining about GP2 after all this time? GP2 has stood the test of time,
> yes, it has faults, but all other sims also have faults, there is no
> such thing as the *perfect* sim, even though we would all love one.
> Yes, it has now been bettered (by F1RS), but it is still a great sim
> by *any* standards.

Yes, it's a great sim.  People are just trying to make it clear
that one aspect of this particular sim (time-warp, which is different
from every other sim on the market), is something they don't
want to see carried over to another sim, or implemented by
another sim developer.

--
Pat Dotson
IMPACT Motorsports

Goy Larse

GP3 - Geoff Crammond says yes!

by Goy Larse » Thu, 19 Mar 1998 04:00:00



> > I really cannot understand why there are still people moaning and
> > whining about GP2 after all this time? GP2 has stood the test of time,

> Sure it's stood the test of time. In GP2 terms, it's only been out for
> about 2 months of simulated time. :-)

> (NB the smiley before flaming me about the release date of GP2.)

> ---Jim

Ouch, that hurt Jim

Beers and cheers
(uncle) Goy, BIG fan of GP2

Byron Forbe

GP3 - Geoff Crammond says yes!

by Byron Forbe » Thu, 19 Mar 1998 04:00:00



> > I really cannot understand why there are still people moaning and
> > whining about GP2 after all this time? GP2 has stood the test of time,
> > yes, it has faults, but all other sims also have faults, there is no
> > such thing as the *perfect* sim, even though we would all love one.
> > Yes, it has now been bettered (by F1RS), but it is still a great sim
> > by *any* standards.

> Yes, it's a great sim.  People are just trying to make it clear
> that one aspect of this particular sim (time-warp, which is different
> from every other sim on the market), is something they don't
> want to see carried over to another sim, or implemented by
> another sim developer.

   Geeze, he's defensive our Pete aint he? Glad you pointed this out to
him. The reason that computer varied fps is better is that cpu OCC is
always 100% exactly ie your getting the most out of the sim that your
hardware can offer. This dropped frames stuff is bullshit. If I turn up
the options in ICR2, I might drop from 30 to 25 occasionally. Dropped
frames would only be an issue at very low fps. I don't race at lower
than 30 fps ever anymore. If I can avoid it I never will again either.
Once you have seen 30fps (in real time of course) constant there's no
going back :) I will be very disappointed if GP3 stays with fixed FR! It
would be waisting our cpu's.
Michael E. Carve

GP3 - Geoff Crammond says yes!

by Michael E. Carve » Thu, 19 Mar 1998 04:00:00



% > I really cannot understand why there are still people moaning and
% > whining about GP2 after all this time? GP2 has stood the test of time,

% Sure it's stood the test of time. In GP2 terms, it's only been out for
% about 2 months of simulated time. :-)

% (NB the smiley before flaming me about the release date of GP2.)

ROTFL.  Thanks....

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

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Michael E. Carve

GP3 - Geoff Crammond says yes!

by Michael E. Carve » Thu, 19 Mar 1998 04:00:00


% > >Regardless, GP2 is not capable of running
% > >with full detail at real-time on the fastest computers
% > >available today.
% > I doubt this statement very much - and I will keep you posted when I
% > upgrade.  I think that moving up to a PII  233  or 266,  or even a 300
% > shouldn't make it too difficult to find another 7 fps.

% First turn at Monaco from the back of the pack with full detail and
% smoke is still going to be a bad slide show.  It's going to be a
% long time before a computer that will handle that loadis available,
% and by then GP2 will seem like GP1 does today.  GP3 with 3D-acceleration
% will probably fix the problem to a great extent.

The other real bad thing about Monaco (other than the inflated CPU
Occupancy), is the wide range and quickly varying CPU Occupancy level.
It can range from 180 to 50 in just a few hundred feet.  This is a real
accordion-roller-coaster ride that recks havoc even with hot lapping.
The above range is solo on the track and not other AI.  I have also
noticed that the AI tend to go brain-dead when the occupancy level gets
high.  This is extremely noticable on the starts when they just stop on
the track even though there is a clear path ahead and beside them.
I suspect they may also suffer oxygen deprivation (a.k.a. CPU
deprivation) to the brain when the CPU occupancy level spikes during
tight battles in the turns.

I think we are not "knocking" GP2 for its contribution to the auto sim
market, but as someone else pointed out, are just decrying this one
particular shortcoming in the coding of this product.  While I still
have reservations about some of the physic modeling of the way the car
handles, they can be overlooked as an "artistic license" issue.
However, there is NO excuse for furthering this method of graphics
coding.  Even if GP3 is 3d accelerated, this CPU occupancy has to go.
Unless Geoff sub-contracts the graphics coding to someone else, I am not
so sure we will see a departure from this approach.  It was used in GP1
and was carried over into GP2 (along with other flaws).  As we have
heard, Geoff is "building" on the core of GP2 for GP3, unless he chucks
certain parts of this core, we will see the same shortcomings in GP3,
and with the competition having raised the bar fairly high (when it
comes to graphics and multiplayer capabilities) this could very well
make GP3 a back marker.

% Lest I be percieved as a GP2 hater, let me say that I love the
% sim and still drive it occasionally.  But the time warp thing has
% to go.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

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Peter Gag

GP3 - Geoff Crammond says yes!

by Peter Gag » Thu, 19 Mar 1998 04:00:00




> :

> % > I really cannot understand why there are still people moaning an
> d
> % > whining about GP2 after all this time? GP2 has stood the test of
>  time,

> % Sure it's stood the test of time. In GP2 terms, it's only been out
>  for
> % about 2 months of simulated time. :-)

> % (NB the smiley before flaming me about the release date of GP2.)

8?)

*Peter*  8-)

Peter Gag

GP3 - Geoff Crammond says yes!

by Peter Gag » Thu, 19 Mar 1998 04:00:00




> > I really cannot understand why there are still people moaning and
> > whining about GP2 after all this time? GP2 has stood the test of t
> ime,

> Sure it's stood the test of time. In GP2 terms, it's only been out f
> or
> about 2 months of simulated time. :-)

> (NB the smiley before flaming me about the release date of GP2.)

> ---Jim

Ooh that hurt!!!!    8?)

*Peter*  #:-)

Peter Gag

GP3 - Geoff Crammond says yes!

by Peter Gag » Thu, 19 Mar 1998 04:00:00



Yep, I definitely AM!!!!

Only because I luuuuvvvvv GP2 so much? I have most of the other
*quality* sims available, and like all of them in different ways,
(F1RS, RAC Rally, Indy car racing II, Nascar Racing, Moto Racer, etc,
etc), as well as a few driving programs which are not strictly sims?
(TOCA Touring Cars, Destruction Derby, Screamer2, GTA).

Despite this, I still keep coming back to GP2, as the actual driving
model just seems so right? (I actually think F1RS is *the* best sim
available at the moment overall), but GP2 gives me the most enjoyment,
even after all this time.

So I'm sorry if I keep defending GP2, I do realise it has faults, and
acknowledge that GP3 must address these issues, and hopefully it will.
But just leave GP2 alone alright!!!!    OR ELSE!!!!

8?)

*Peter*  8-)

Jerry

GP3 - Geoff Crammond says yes!

by Jerry » Fri, 20 Mar 1998 04:00:00

You tell'em Peter.  GP2 is the best racing sim ever.  I got a fifty dollar bill
sitting on my monitor for GP3.  

Jerry

Ronald Stoeh

GP3 - Geoff Crammond says yes!

by Ronald Stoeh » Fri, 20 Mar 1998 04:00:00





> > > I really cannot understand why there are still people moaning and
> > > whining about GP2 after all this time? GP2 has stood the test of t
> > ime,

> > Sure it's stood the test of time. In GP2 terms, it's only been out f
> > or
> > about 2 months of simulated time. :-)

> > (NB the smiley before flaming me about the release date of GP2.)

> > ---Jim

> Ooh that hurt!!!!    8?)

You seem to have a very emotional relationship with GP2... ;^)

Geez, if something better than F1RS comes along next month, I will loose
interest in it in a minute.

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Markus SCHORDA

GP3 - Geoff Crammond says yes!

by Markus SCHORDA » Fri, 20 Mar 1998 04:00:00


> A "simulator" as you describe it encompasses simulation software as
> part of the whole unit - without the software it is not a simulator.

> By that token your computer becomes a low level form of "simulator"
> when you run the software on it. The software itself is a
> "simulation", but running it makes the host PC become a "simulator".

In todays F1 cars we have a lot of software. If we run the same

software on our PCs what are we doing then? Simulating? <g>

The idea is that "little" PCs are part of modern F1 cars. From this

point of view it is possible to do partially exactly the same as in

a real car: run a piece of software.

;-)

Markus

Byron Forbe

GP3 - Geoff Crammond says yes!

by Byron Forbe » Fri, 20 Mar 1998 04:00:00




> >  Geeze, he's defensive our Pete aint he?

> Yep, I definitely AM!!!!

> Only because I luuuuvvvvv GP2 so much? I have most of the other
> *quality* sims available, and like all of them in different ways,
> (F1RS, RAC Rally, Indy car racing II, Nascar Racing, Moto Racer, etc,
> etc), as well as a few driving programs which are not strictly sims?
> (TOCA Touring Cars, Destruction Derby, Screamer2, GTA).

> Despite this, I still keep coming back to GP2, as the actual driving
> model just seems so right? (I actually think F1RS is *the* best sim
> available at the moment overall), but GP2 gives me the most enjoyment,
> even after all this time.

> So I'm sorry if I keep defending GP2, I do realise it has faults, and
> acknowledge that GP3 must address these issues, and hopefully it will.
> But just leave GP2 alone alright!!!!    OR ELSE!!!!

> 8?)

> *Peter*  8-)

   Yes, no doubt GP2 had the best physics of it's time easily and maybe
even now. But the cost was total usability. On my old 166 it was only
really good for hotlapping (VGA is not an option IMO). After having GP2
since it's release and drooling over it when I got it I found ICR2 a bit
of a joke in comparison when I first tried it last June. ICR2 is very
easy to brake with and accelerate out of corners with in comparison to
GP2. However, after browsing the web, all the GP2 comps I saw allowed
helps and this to me was a complete joke. As you know, the helps in ICR2
slow you down - a very big thing in favour of ICR2. Also, despite the
lesser physics of ICR2, being able to race in SVGA with over 30 cars and
a constant 30 fps is brilliant! I was once a RTS fan, turn based
strategies, flight sims, etc, etc. Now I have no interest in anything
except racing sims and that is because of the brilliant experience I am
having competing in offline comps with ICR2. Papyrus seem to understand
that there is no use trying to pack a physics model into a sim that is
just too good for modern hardware. I must say that even with the release
of CPR (hopeless) and F1RS (hate the off track modelling) that I still
think ICR2 is the best sim for the PC overall and that this won't change
until GPL and later ICR3 and GP3. Crammond must make GP3 fully useable
for the modern PC system else ICR3 will goble it up I'd predict. If I
hear that GP3 is the same as GP2 in terms of it being a system hog then
I will definantly not rush in next time. From here on in I'll only
purchase sims that can maintain 30fps under all circumstances - or very
close to it. Else their not sims at all - IMO their just a waste of
time! GP2 was a glimpse of the future. This time I want the future
today!
Steve Fergus

GP3 - Geoff Crammond says yes!

by Steve Fergus » Fri, 20 Mar 1998 04:00:00

: of a joke in comparison when I first tried it last June. ICR2 is very
: easy to brake with and accelerate out of corners with in comparison to
: GP2. However, after browsing the web, all the GP2 comps I saw allowed
: helps and this to me was a complete joke. As you know, the helps in ICR2
: slow you down - a very big thing in favour of ICR2. Also, despite the
: lesser physics of ICR2, being able to race in SVGA with over 30 cars and
: a constant 30 fps is brilliant! I was once a RTS fan, turn based

The one thing that I prefer about GP2 is that I can get away with
a little wheel banging.  One light touch of another car in ICR2
sends the two of us spinning down the road.  I have often seen the
real things bang wheels and get away with it.  Apart from that,
though, the decision is easy.  If I am at home, and can plug in an
analog controler of some sort, then ICR2 it is.  The graphics may
not be as pretty on full detail as GP2, but when I turn the
graphics down to a playable level in both sims, I have beautiful
cars racing on a featureless track in GP2 at 20fps, or pretty nice
cars on a nice looking track at 27fps in ICR2 (this is on a P133
notebook).  I've got controllable slides with ICR2 instead of canned
spins, I can race
in the middle of 8 other cars without things slowing down, and the
cool "wide angle" mirrors in ICR2 take care of the fixed head position.
If I am on the road and have just a keyboard to play with, then
GP2 it is with steering help on.  I pick and choose the courses
that let me keep the frame rate up (Germany and Monza are dull
anyway, so no loss if I don't race there) and I can have pretty
intense, enjoyable races away from home.  ICR2 isn't playable
with the kb.  
Overall, I keep coming back to the Papyrus product.

Stephen

Jo Hels

GP3 - Geoff Crammond says yes!

by Jo Hels » Fri, 20 Mar 1998 04:00:00


I wasn't *defending* an architecture that has possible slow-mo as disadvantage.
I'm just saying that if Crammond is able to exploit the speed of 3D cards fairly
easy so that even mediocre machines can get 25fps, he might not bother about
totally reworking the concept from scratch.

JoH
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