rec.autos.simulators

GP3 - Geoff Crammond says yes!

Ken Barr

GP3 - Geoff Crammond says yes!

by Ken Barr » Sun, 15 Mar 1998 04:00:00


Only one word for you mate   -   BOLLOX !!!!

Cheers.....Ken

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Ken Barr

GP3 - Geoff Crammond says yes!

by Ken Barr » Sun, 15 Mar 1998 04:00:00



You playing GP2 on a 486 or what.  Dont talk shite mate...

Cheers.....Ken

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Michael E. Carve

GP3 - Geoff Crammond says yes!

by Michael E. Carve » Sun, 15 Mar 1998 04:00:00


% Pat nice try it's still a "game".

To be truthful, real racing is just a "game".  There is nothing real,
they have rules, they follow the rules, there is a winner and there are
losers.  No one has to race, it's just a game they decided to play and
the better ones get paid to do it.

Someone taking a Skip Barbar course, is of course just playing, it's not
real, right?

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Byron Forbe

GP3 - Geoff Crammond says yes!

by Byron Forbe » Sun, 15 Mar 1998 04:00:00


> What do you play it on ???   a 386 ??
> I  regularly DRIVE GP2 in SVGA with everything turned on ,  except the
> sky (who needs it),  and I get 28 -30 fps without ANY problems
> whatsoever.

   Ken, how exactly do you get 28 - 30 fps when it has a max setting of
25. Is there a patch/addon to allow more fps over the std game?
Bruce Kennewel

GP3 - Geoff Crammond says yes!

by Bruce Kennewel » Sun, 15 Mar 1998 04:00:00

To quote Ken Barrow, "Don't talk shite, mate"!


> GP3 doesn't have to be really really good.  All it has to do is to be
> better than F1RS,  and AFAIC  GP2 already does that.   Roll on GP3,  it will
> blow everything away.

---Bruce.
(At home)
Bruce Kennewel

GP3 - Geoff Crammond says yes!

by Bruce Kennewel » Sun, 15 Mar 1998 04:00:00

Okay.....let's get pendantic about this, shall we?
It is NOT a "simulator"!
A "simulator" is, according to the ***y great lump of a dictionary I have, (1)
One who, or that which, simulates. (2) A training or experimental device that
simulates movement, flight or some other condition".

It MAY, however, be a "simulation".
"(1) Pretending, feigning. (2) Assumption of a particular appearance or form.
(3, Maths) The use of an analogue in order to study the properties of a system.
(4, Psychiatry) The concious attempt to imitate some mental or physical disorder
to escape punishment or to gain some desirable objective."

On the basis of description (1) I would conclude that these games are most
definitely "simulations", wouldn't you?
But they are most certainly NOT "simulators".


> I'm sorry, I have to disagree.  It ceases to be a game and becomes a
> simulator when people go through the effort to implement every little detail
> of every track, and implement accurate physics, and accurate AI.  It is no
> longer a game.  Some race drivers actually use these simulators to learn the
> tracks before they go to them.  Honestly!  And having used the sims myself,
> I can see how it could be a big advantage, if programmed right.  --

Bruce.
(At home)
Michael E. Carve

GP3 - Geoff Crammond says yes!

by Michael E. Carve » Sun, 15 Mar 1998 04:00:00


% Okay.....let's get pendantic about this, shall we?
% It is NOT a "simulator"!
% A "simulator" is, according to the ***y great lump of a dictionary I have, (1)
% One who, or that which, simulates. (2) A training or experimental device that
% simulates movement, flight or some other condition".

% It MAY, however, be a "simulation".
% "(1) Pretending, feigning. (2) Assumption of a particular appearance or form.
% (3, Maths) The use of an analogue in order to study the properties of a system.
% (4, Psychiatry) The concious attempt to imitate some mental or physical disorder
% to escape punishment or to gain some desirable objective."

% On the basis of description (1) I would conclude that these games are most
% definitely "simulations", wouldn't you?
% But they are most certainly NOT "simulators".

Tell this to the programmers at Papyrus who have "simulated" the physics
involved in their simulator engines.  I think the "flavor" of their
programs simulates (as in simulation) a racing environment (scenery, AI,
etc.), but the actual core of their program simulates (as in simulator)
the actual physics of a race car.  Even more so in the next generation
to appear with GPL.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Michael E. Carve

GP3 - Geoff Crammond says yes!

by Michael E. Carve » Sun, 15 Mar 1998 04:00:00


% What do you play it on ???   a 386 ??
% I  regularly DRIVE GP2 in SVGA with everything turned on ,  except the
% sky (who needs it),  and I get 28 -30 fps without ANY problems
% whatsoever.

% Thats on a P166 with a decent video card.

Uhhh, can you please share your "hacked" version of GP2.  To the best of
my knowledge GP2 can do no better than 25 fps.  Instead of producing
more fps beyond 25, the program simply lowers its CPU occupancy.  And I
am more than sure you can not have all detail on and have all items
drawn (including mirrors) and even begin to have a frame rate over 21-22
at the most barest of tracks (in off-season testing mode).  Well that is
unless you have a super-hacked version of GP2.  And if this is the case
everyone out here would like a copy.  ;-)

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

ymenar

GP3 - Geoff Crammond says yes!

by ymenar » Sun, 15 Mar 1998 04:00:00


>What do you play it on ???   a 386 ??
>I  regularly DRIVE GP2 in SVGA with everything turned on ,  except the
>sky (who needs it),  and I get 28 -30 fps without ANY problems
>whatsoever.

>Thats on a P166 with a decent video card.

Not saying your a liar or something like that, it's just plain impossible to
produce what you are presently saying.

First of all the Gp2 game engine stuck you at 25fps, and if you have a PC to
make this happened, it will lower the Processor Occupancy. Not saying you
are lying, but can you please tell us how can you possibly determinate you
are running between 28-30fps.

Secondly, it's impossible with a Pentium 166 and a decent video card to play
decently Gp2 with all the options you have.

It's been proven that with the new PII processor the simulator can't be run
at full details at 25fps (well in normal conditions non-overclocked).  I
have a PII 266mhz with a STB Velocity 128 AGP.  This is one of the best
combination for racing titles overall, and I get 25fps with everything on
except the sky and some mirror details.  The difference between your system
and mine is incredible (not saying your system is bad).

If you are not lying you...

1) Think you are racing with Gp2 but in fact it's World Circuit
2) You have a brain problem that double the frames you see on a PC screen
(heh that would be a good deseace).

Hopefully, you will answer us....

Fran?ois Mnard <ymenard> Sponsored by http://www.awpss.com/
Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Jo

GP3 - Geoff Crammond says yes!

by Jo » Sun, 15 Mar 1998 04:00:00


>You playing GP2 on a 486 or what.  Dont talk shite mate...

P200 ... the game still to slow for anything but VGA ... blech!

Joe

Jo

GP3 - Geoff Crammond says yes!

by Jo » Sun, 15 Mar 1998 04:00:00


>What do you play it on ???   a 386 ??
>I  regularly DRIVE GP2 in SVGA with everything turned on ,  except the
>sky (who needs it),  and I get 28 -30 fps without ANY problems
>whatsoever.
>Thats on a P166 with a decent video card.

That is quite impossible.

Joe

Piers C. Structure

GP3 - Geoff Crammond says yes!

by Piers C. Structure » Sun, 15 Mar 1998 04:00:00




> > "Patrick L. Dotson" writes:
> > > You might _play_ GP2 on a P90, but you certainly can't
> > > _drive_ it effectively.  At least not with any significant
> > > amount of detail turned on.

> > And that's the rub, the detail was highly configurable. A vast range of
> > hardware could render GP2 in 'real' time (i.e. under 100% occupancy, but
> > of course you had to turn off the eye candy.

> And of course I did turn off eye candy to attempt to stay below 100%
> occupancy.  The problem is that if you set the graphics to typically
> average 80% occupancy, you are still likely to see spikes of 120%
> and more when the screen gets busy.  Everytime the occupancy
> goes high time warps.

So you didn't turn enough off...

Overtaking a backmarker destroys rhythm, comming up on one destroys
rhythm. It's nice when your just out lapping to get up a rhythm, but
you need to be able to cope without it.

I put in plenty of time in ICR1 and I still detest dropped frames. I can
cope with them to a degree, but I would quite properly blame them for
many incidents.

While network play has come a long way in the last 3 years, it obviously
still has a long way to go. You certainly can't do multiplayer in 'real
time' - the present level of technology will just not allow it.

--
Suck The Goat

Peter Gag

GP3 - Geoff Crammond says yes!

by Peter Gag » Sun, 15 Mar 1998 04:00:00



> P200 ... the game still to slow for anything but VGA ... blech!

Erm, then might I suggest that you *tweak* the settings of your p200?

I have a k6 200 and it flies along nicely in svga with everything on

bother to check the many gp2 websites that carry performance testing
results, that is the *usual* performance of most 200MHz pc's?

So I suggest your pc is not set-up for optimal performance?

*Peter*  8-)

Dave Bower

GP3 - Geoff Crammond says yes!

by Dave Bower » Sun, 15 Mar 1998 04:00:00




>possible for me to guage how hard I need to brake when coming
>>up behind another in slow-motion mode.  If I'm coming up fast behind a
>>car, I hit the brakes, then I see my rate of closure on the car
>>lowering,
>>I will start easing off of the brake.  Often in GP2, the rate of
>>closure was lowering only because I was entering slow-motion mode.
>>BANG!  Crashed out of the race.

>>In fairness, I guess I spent so much time running ICR1 and N1 at
>>12-18 fps that coping with short bursts of low frame rate doesn't
>>cause a problem.  Time warps are a different solution to the
>>problem and I haven't spent time trying to learn to deal with
>>it.

>Yes I have exactly the same problem, and it's even more annoying when you've
>driven half a race, are well in the grove, in the lead with great lap times,
>and you come up behind 4 or 5 back markers on a corner and drive into the back
>of them in slo-mo. One reason I never had any detail on the mirrors?

I've had the same problem too, just one of the things that MUST NOT
remain in GP3, along with canned spins and the limited track designs.

--
Dave Bowers

Bruce Kennewel

GP3 - Geoff Crammond says yes!

by Bruce Kennewel » Mon, 16 Mar 1998 04:00:00

Oh dear, young Michael.  What will we do with you?!
I was speaking grammatically, old mate.
"Simulator" is the *hardware*.  Everybody here is talking about the GAMES as if they
are the HARDWARE!
"Simulation" is the software.  The games, therefore, are *simulations*, NOT
*simulators*!!


> Tell this to the programmers at Papyrus who have "simulated" the physics
> involved in their simulator engines.  I think the "flavor" of their
> programs simulates (as in simulation) a racing environment (scenery, AI,
> etc.), but the actual core of their program simulates (as in simulator)
> the actual physics of a race car.  Even more so in the next generation
> to appear with GPL.

> --
> **************************** Michael E. Carver *************************
>      Upside out, or inside down...False alarm the only game in town.

> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

--
Bruce.
(At home)

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