rec.autos.simulators

GP3 - Geoff Crammond says yes!

Jo

GP3 - Geoff Crammond says yes!

by Jo » Mon, 16 Mar 1998 04:00:00


>I have a k6 200 and it flies along nicely in svga with everything on

>bother to check the many gp2 websites that carry performance testing
>results, that is the *usual* performance of most 200MHz pc's?
>So I suggest your pc is not set-up for optimal performance?

Nope, it is. There's no way you're getting 25 fps with all features
on. It's impossible.

Joe

Byron Forbe

GP3 - Geoff Crammond says yes!

by Byron Forbe » Mon, 16 Mar 1998 04:00:00


> Sorry, real racing is "reality". If you wreck you can cause injury or death
> to others as well as yourself. There are actual laws of physics that are
> placed on the drivers compounded by "physical and mental fatique". There's
> no "PAUSE" button in real racing. Rather than saying real racing is a game,
> it would be more appropriate to call it a "Sport".

     Well the reality is Rod that I have a real computer with a real sim
running on it. If the online/offline comps are not sport then what the
hell do you think they are. With your attitude your no doubt a
backmarker. It seems by your thinking there is not such a thing as a
simulator. Nothing except driving a real car can ever totally simulate
driving a real car.

    Really? Thanks for the tip. When I do a 1.06.5 at Mid Ohio with ICR2
that is a reality I can tell you!

   So is life and thus motor racing (real and sim) and everything else
you can think of.

   It is a reality that if you crash in a sim it can cost you a
championship that you have been trying to win for 8 months. Your simply
talking about the stakes. Poker is poker whether the looser looses a
matchstick or his balls. It's real poker one way or another. Rod, get
yourself in a good comp, spend hours practicing and working on setups
for a full season and "really" try to win and then get back to us about
how lightly you take it all then!

Byron Forbe

GP3 - Geoff Crammond says yes!

by Byron Forbe » Mon, 16 Mar 1998 04:00:00


> Oh dear, young Michael.  What will we do with you?!
> I was speaking grammatically, old mate.
> "Simulator" is the *hardware*.  Everybody here is talking about the GAMES as if they
> are the HARDWARE!
> "Simulation" is the software.  The games, therefore, are *simulations*, NOT
> *simulators*!!

   So Bruce, what is the difference. What does a simulator do that our
simulations do not? I just can't imagine what a simulator is or how it
could be better than a simulation. In fact, I see no need to make a
distinction at all. Please tell us of your knowledge of these allegedly
superior simulators because I personally have no knowledge of them. I
can see no way that they could, for eg, simulate G's.
Byron Forbe

GP3 - Geoff Crammond says yes!

by Byron Forbe » Mon, 16 Mar 1998 04:00:00




> > P200 ... the game still to slow for anything but VGA ... blech!

> Erm, then might I suggest that you *tweak* the settings of your p200?

> I have a k6 200 and it flies along nicely in svga with everything on

> bother to check the many gp2 websites that carry performance testing
> results, that is the *usual* performance of most 200MHz pc's?

> So I suggest your pc is not set-up for optimal performance?

> *Peter*  8-)

   Firstly, everything except clouds at 25fps and "mostly" under 100%
Occ I find hard to believe, especially in traffic and with a lot of
trees around. And more importantly, most of the time is not good enough.
It's no longer a sim when she goes to slow motion.
Rod

GP3 - Geoff Crammond says yes!

by Rod » Mon, 16 Mar 1998 04:00:00

Sorry dude it's still a PC game. It's fiction plain and simple. I'm glad
your good at the racing game(s) of your choice. OTOH playing all the racing
games in the world won't put you behind the wheel of a real race car in an
actual race, competing against Schmaucher, Earnhardt or Andretti. If we were
all that "good" after playing GP2, Nascar2 or ICR2, they'd give us a
contract and pay us to drive the real thing. You can dream all you want of
how your a world class driver and how running fast laps might make you feel
how you just beat the best in the world. In the end you turn off your
computer and you'll probably watch the race on TV and watch the winner on
the podium only wishing it might be you. And please don't misinterpret that
as a put down , it's NOT.

PC racing game's= ficition, fantasy, or an escape from reality. I'm not
saying it's wrong I just know there's a difference.

*Rare people with rare talents that push the limits to the extreme get paid
lots of money to win "real", "actual races" and risk there lives.

I equally admire those that risk their life and their family, and those that
are good behind the wheel of their favorite PC racing game. But there is a
difference.

* They get paid to win and "We Pay" to race and restart the game if we
crash. *



>> Sorry, real racing is "reality". If you wreck you can cause injury or
death
>> to others as well as yourself. There are actual laws of physics that are
>> placed on the drivers compounded by "physical and mental fatique".
There's
>> no "PAUSE" button in real racing. Rather than saying real racing is a
game,
>> it would be more appropriate to call it a "Sport".

>     Well the reality is Rod that I have a real computer with a real sim
>running on it. If the online/offline comps are not sport then what the
>hell do you think they are. With your attitude your no doubt a
>backmarker. It seems by your thinking there is not such a thing as a
>simulator. Nothing except driving a real car can ever totally simulate
>driving a real car.

>> There's a huge difference between "fiction and real life".

>    Really? Thanks for the tip. When I do a 1.06.5 at Mid Ohio with ICR2
>that is a reality I can tell you!

>> Sims are still games.

>   So is life and thus motor racing (real and sim) and everything else
>you can think of.

>> >Someone taking a Skip Barbar course, is of course just playing, it's not
>> >real, right?

>> Keep that in mind when you flip, and roll the car while your playing and
>> find yourself in the hospital's ICU on life support.

>   It is a reality that if you crash in a sim it can cost you a
>championship that you have been trying to win for 8 months. Your simply
>talking about the stakes. Poker is poker whether the looser looses a
>matchstick or his balls. It's real poker one way or another. Rod, get
>yourself in a good comp, spend hours practicing and working on setups
>for a full season and "really" try to win and then get back to us about
>how lightly you take it all then!

ttam

GP3 - Geoff Crammond says yes!

by ttam » Mon, 16 Mar 1998 04:00:00


>Oh dear, young Michael.  What will we do with you?!
>I was speaking grammatically, old mate.
>"Simulator" is the *hardware*.  Everybody here is talking about the GAMES as if they
>are the HARDWARE!
>"Simulation" is the software.  The games, therefore, are *simulations*, NOT
>*simulators*!!

Nice play with words, I grant you that.

What is a PC (hardware) running a simulation?
A simulator, of course.

***

http://www.netlife.fi/users/ttammi/

David Mast

GP3 - Geoff Crammond says yes!

by David Mast » Mon, 16 Mar 1998 04:00:00


>FWIW, the "other method" of dropping frames is no better, since both
>screw up the fluid transmission of information from car to you. The
>only real answer is more CPU power, tighter code, or 2 Voodoo2 cards
>SLI'ed together :-)

I agree to all of the above ... except the main point.  I do believe the
"other method" (fixed time) is superior.  At least there, one can set detail
to some level that gives real-time at an acceptable framerate, and then get
the benefit of even faster framerate on the less CPU-intensive parts of the
track.  Or, in the case of ICR2 with auto-detail, get increased detail level
(I find this sort of distracting however).  In GP2, you are instead stuck with
the lowered detail/framerate throughout (unless you have kicked down the alt-D
detail and raise it up on parts of the track).
Michael E. Carve

GP3 - Geoff Crammond says yes!

by Michael E. Carve » Mon, 16 Mar 1998 04:00:00


% Oh dear, young Michael.  What will we do with you?!
% I was speaking grammatically, old mate.
% "Simulator" is the *hardware*.  Everybody here is talking about the GAMES as if they
% are the HARDWARE!
% "Simulation" is the software.  The games, therefore, are *simulations*, NOT
% *simulators*!!

Now we're getting into another "s" word -- semantics.  Even grammer
can't help us here.  Since a "simulator" is "One that simulates" and
"simulation" is "The act or process of simulating" (according to my
dictionary).  The software is the simulator and running the software is
the simulation.  Hardware alone doesn't make a simulator, as my computer
is hardware and without software it don't simulate nothing but a block
of plastic, metal and silicon.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Jim Sokolof

GP3 - Geoff Crammond says yes!

by Jim Sokolof » Mon, 16 Mar 1998 04:00:00


> Okay.....let's get pendantic about this, shall we?

OK.

Wouldn't N2/GPL/F1GP2 simulate the condition of driving a race car
around a race circuit? (Yes.)

My on-line webster's defines a simulator as:

simulator  n.  One that simulates, esp. an apparatus that generates test
conditions approximating actual or operational conditions.

Which the above mentioned computer software indeed qualifies (each to
their own degree) as a simulator.

That doesn't follow from th pedantic definitions above.

---Jim

od..

GP3 - Geoff Crammond says yes!

by od.. » Tue, 17 Mar 1998 04:00:00



>>You playing GP2 on a 486 or what.  Dont talk shite mate...

>P200 ... the game still to slow for anything but VGA ... blech!

I think you got screwed mate. It runs fine in SVGA for me on a P166,
and I only have a crappy 1meg graphics card, so that`s hardly making
up for the deficiencies.

Sounds like your systems up shit creek.

---
The Chrome Plated Megaphone of Destiny

Byron Forbe

GP3 - Geoff Crammond says yes!

by Byron Forbe » Tue, 17 Mar 1998 04:00:00


> Sorry dude it's still a PC game. It's fiction plain and simple. I'm glad
> your good at the racing game(s) of your choice. OTOH playing all the racing
> games in the world won't put you behind the wheel of a real race car in an
> actual race, competing against Schmaucher, Earnhardt or Andretti. If we were
> all that "good" after playing GP2, Nascar2 or ICR2, they'd give us a
> contract and pay us to drive the real thing. You can dream all you want of
> how your a world class driver and how running fast laps might make you feel
> how you just beat the best in the world. In the end you turn off your
> computer and you'll probably watch the race on TV and watch the winner on
> the podium only wishing it might be you. And please don't misinterpret that
> as a put down , it's NOT.

   Your completely missing the point. You are seeing things from your
own very limited view. Sim racing is a sport unto itself. Like any
sport, it's a great as the participants are ie as great as the
participants commitment to winning.

   Once again, this is just wrong. Sim racing is a reality or you and I
typing on the NG must be just a dream! To be honest, if you take it all
this lightly I really don't know why your here.

   I'm a semi pro driver for S&S Motorsports - winners of the Enduro 24
II (see http://www.miracing.com/endurance/index.htm
). If you look around the site you'll see an article announcing this.
Not a lot of money but a lot better than a kick in the arse! It's a
start. I'm sure this will be a continuing trend and won't be suprised if
people can make a "real" living out of it in the not to distant future.

Rocheste

GP3 - Geoff Crammond says yes!

by Rocheste » Tue, 17 Mar 1998 04:00:00


> Now if someone were to make a "product" where you could drive an actual
> track and be subjected to all the external forces a "real driver" is
> subjected to; including "G Forces, Vibration and Speed Sensation", then I
> would call THAT a SIMULATOR.

GP2 is a simulation, meaning it simulates the F1 racing experience within the
current limits of home computers.  It is also called a simulation in relation to
arcade type F1 games such as that one by Psychnosis.  Yes its a game of course
it is.  But its a simulation game, not an arcade game.  This is why its called a
simulation.  From the sounds of it, driving on an "actual track" would not be a
simulator in my mind, but actually the real thing.

Cheers,

Rochester

John Walla

GP3 - Geoff Crammond says yes!

by John Walla » Tue, 17 Mar 1998 04:00:00




>> Oh dear, young Michael.  What will we do with you?!
>> I was speaking grammatically, old mate.
>> "Simulator" is the *hardware*.  Everybody here is talking about the GAMES as if they
>> are the HARDWARE!
>> "Simulation" is the software.  The games, therefore, are *simulations*, NOT
>> *simulators*!!

A "simulator" as you describe it encompasses simulation software as
part of the whole unit - without the software it is not a simulator.

By that token your computer becomes a low level form of "simulator"
when you run the software on it. The software itself is a
"simulation", but running it makes the host PC become a "simulator".

That's my understanding, and I'm not at all sure that it matters (my
opinion or the meaning!).

Cheers!
John

Pat Dotso

GP3 - Geoff Crammond says yes!

by Pat Dotso » Tue, 17 Mar 1998 04:00:00


> > And of course I did turn off eye candy to attempt to stay below 100%
> > occupancy.  The problem is that if you set the graphics to typically
> > average 80% occupancy, you are still likely to see spikes of 120%
> > and more when the screen gets busy.  Everytime the occupancy
> > goes high time warps.

> So you didn't turn enough off...

I can say the same thing to you if you are dropping frames
in other sims.  At least time is constant.  In GP2 nothing
is constant.

Overtaking and passing a back marker takes as much rhythm as hot
lapping.  Managing you inertia v.s the inertia of your opponent
requires precise timing.  If time is warping you can't possibly
have a clue about how the car is handling and how fast you are
actually going.

Lost frames are at least similar to other things that can actually
happen in real life, like blinking or glancing at your mirrors
or the dashboard.  You momentarily don't see what is happening in
front of you.  When does time-warping ever happen in real life?
NEVER! - at least not at 200 mph or less.

- OPINION -
The time warp thing was a cheap marketing ploy that allowed Microprose
to claim that GP2 would run in SVGA at 25 fps on a 486.  Remember
all the hype?  They never told us it would be in slow motion.  With
the 3d accelereators available now, there is no reason for this
bug/feature to be carried over to GP3.
- OPINION -

This debate has grown tiresome.  Now is the time on RAS when
we dance!  :)  (vague SNL reference)

What planet are you on?  Oh, just another country.  Try NROS sometime.

--
Pat Dotson

Pat Dotso

GP3 - Geoff Crammond says yes!

by Pat Dotso » Tue, 17 Mar 1998 04:00:00


> Pat nice try it's still a "game".

> >Why are you so adamant that there is no difference between a game
> >and a simulator?

Thanks, it was a nice try at getting through to you.  Too bad
it was unsuccessful.  I'm sure most people were persuaded that
there is a difference between a simulator and a game, and that
N2/GP2/GPL etc. fit into the former.

The bottom line is that if software makers truly want to
simulate rather than entertain, time should be constant!

--
Pat Dotson
IMPACT Motorsports


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