> "Patrick L. Dotson" writes:
> > You might _play_ GP2 on a P90, but you certainly can't
> > _drive_ it effectively. At least not with any significant
> > amount of detail turned on.
> And that's the rub, the detail was highly configurable. A vast range of
> hardware could render GP2 in 'real' time (i.e. under 100% occupancy, but
> of course you had to turn off the eye candy.
occupancy. The problem is that if you set the graphics to typically
average 80% occupancy, you are still likely to see spikes of 120%
and more when the screen gets busy. Everytime the occupancy
goes high time warps.
I'd have to say it's not _all_ about SA. Rhythm is at least as
important, probably more important. The point is you need both,
and warped time completely eliminates rhythm. On the other hand,
low frame rate doesn't eliminate SA, just impaires it.
After some practice, you can _easily_ anticipate when and where your
opponents will slow down. When frame rate drops, you can still rely
on your timing to hit the right brake point. Once you hit the brakes,
you know how long it will take you to stop. When time is always
changing, I cannot hit my brake points with any accuracy. It's also
nearly impossible for me to guage how hard I need to brake when coming
up behind another in slow-motion mode. If I'm coming up fast behind a
car, I hit the brakes, then I see my rate of closure on the car
lowering,
I will start easing off of the brake. Often in GP2, the rate of
closure was lowering only because I was entering slow-motion mode.
BANG! Crashed out of the race.
In fairness, I guess I spent so much time running ICR1 and N1 at
12-18 fps that coping with short bursts of low frame rate doesn't
cause a problem. Time warps are a different solution to the
problem and I haven't spent time trying to learn to deal with
it.
Let me ask you this though - how well would GP2 work in multiplayer
network play? I think this is the reason multiplayer (more than
two) was left out of GP2 and also the reason why modem racing
with GP2 sucks. From the reports I've heard of GP2 modem play,
the frame rate is horrible. Is this because it's operating
in real-time? I think time has to remain constant in racing
sims. GP3 had better at least have the option of real-time
mode!
--
Pat Dotson
IMPACT Motorsports