own and race the games.
--
Kevin Anderson
---------------------------------------------------
DK-Racing
#15 K_Anderson
-------------------------------------------------
http://www.racesimcentral.net/
--
Kevin Anderson
---------------------------------------------------
DK-Racing
#15 K_Anderson
-------------------------------------------------
http://www.racesimcentral.net/
I like both, but GP500 is still a better game.
I hope this made sense.....:^))
http://www.cushdrive.com/
> --
> Kevin Anderson
> ---------------------------------------------------
> DK-Racing
> #15 K_Anderson
> -------------------------------------------------
> http://www.awtech.net/
>I like both, but GP500 is still a better game.
>I hope this made sense.....:^))
> http://www.cushdrive.com/
>> Whats the verdict? I have tried both demos but want to hear from those
who
>> own and race the games.
>> --
>> Kevin Anderson
>> ---------------------------------------------------
>> DK-Racing
>> #15 K_Anderson
>> -------------------------------------------------
>> http://www.awtech.net/
DjFIL
> --
> Kevin Anderson
> ---------------------------------------------------
> DK-Racing
> #15 K_Anderson
> -------------------------------------------------
> http://www.awtech.net/
They both have their own strong points...
I like the fact that they feel different and GP500 feels like a light GP
bike... SBK2000 feels more like a Super bike with less power and heavier.
I have tried the SBK2000 mp code and I think it is pretty good. GP500
didn't work for me, but I've heard it isn't bad either...
Both are good in their own ways.. just get both!! :-)
James Pickard
> --
> Kevin Anderson
> ---------------------------------------------------
> DK-Racing
> #15 K_Anderson
> -------------------------------------------------
> http://www.awtech.net/
> --
> Kevin Anderson
> ---------------------------------------------------
> DK-Racing
> #15 K_Anderson
> -------------------------------------------------
> http://www.awtech.net/
--
Don Scurlock
Vancouver,B.C.
Been watching Daytona 200 coverage, and why haven't I seen an ad for it
yet? The first SBK bombed in the US, and is EA missing another golden
opportunity to show off one of thier *good* racing games?
Or did I miss an ad during a piss-break ;)?
Kendt
Sent via Deja.com http://www.deja.com/
Before you buy.
--
Kevin Anderson
---------------------------------------------------
DK-Racing
#15 K_Anderson
-------------------------------------------------
http://www.awtech.net/
Don Scurlock
Vancouver,B.C.
Sorry, but apart from the improved graphics I don't think it's an
improvement at all. The handling feels more authentic, but more forgiving as
well. I feel happier having paid full price for the original than I did for
this.
Si.
Whats the problem with SBK & V3 cards? I have a V3 card and was
considering getting SBK......
8-)
*Peter* - http://www.cix.co.uk/~peterpc/home.html
The new SBK 2000 works fine with the V3.
--
Jeff Murchison JR
Screamers Racing League
www.speakeasy.org/~jmurch/
> > Definitely worth the upgrade - and I was pissed enough over the SBK/V3
> > incompatibilities to not consider it initially.
> Whats the problem with SBK & V3 cards? I have a V3 card and was
> considering getting SBK......
> 8-)
> *Peter* - http://www.cix.co.uk/~peterpc/home.html
> No multiplayer championships.
Hadn't noticed, but I'm not fast enough to care ;)...
I hated the SBK practice mode anyways, I'd rather fire up a full race
and run the practice session.
Good point, but the setup options aren't good enough to use it anyways
(another bad point of SBK2K).
There's no indicators, but are you sure it's not there? I could swear
at a few races it felt like I was burning up one side of the tire more
than the other. Could just have been the particular turns, though.
What do you think of GP500? Does it add some of these features, and is
it worth another purchase?
Thanks,
Kendt
Sent via Deja.com http://www.deja.com/
Before you buy.
I played lan games with my friends quite a lot. We were hoping for a better
championship implementation. Instead of just the single race it would have
been nice to allow full weekend in multiplayer championship. (What I'd
really like is an interface where you never leave the pit lane during the
race day. i.e. you can adjust your settings, etc. while remaining in the 3D
track environment, seeing the other riders out there while you pit. How
about dynamic weather changes? That'd be amazing.)
The best use I found for it was adjustments to gearing. The curves gave a
really good idea of where performance gains could be made. What I really
don't like about this as a missing feature is it's an indication of where EA
wants to take the franchise, i.e. away from the "simulation" genre and into
the "racer" console-type arena. You could tell just by playing the original
game that the love of bikes drove the development team to produce the game.
That feel just isn't there in the new one. It stinks of having EA's
marketing guys crawling all over it.
You might be right. I don't know.
I don't have it. I tried the demo and thought it was good though the crash
behaviour seemed "floaty" and unauthentic, but it's never been released here
so without ordering it from the UK (paying shipping, taxes, duty, etc.) I
can't try it. I'm a SBK devotee anyway!
Si.