rec.autos.simulators

GP3 Initial Thoughts

Chris Wrigh

GP3 Initial Thoughts

by Chris Wrigh » Fri, 28 Jul 2000 04:00:00

Have managed to get a copy this morning (not at EB as my earlier post might
indicate, but the retailer will remain nameless however).

Having vigorously defended Team Crammond on these pages over the last few
days, my initial reaction is that although some elements of the game are
excellent, it has an almost arcade feel in comparison to, wait for it guys,
wonderful old GPL.

That said, there is much to commend GP3 for. Perhaps the best thing about it
is that it hasn't been written as an elitist game for high end PC users
only. Even modest machines are going to do it justice - a triumph of both
sense and marketing, don't you think, in comparison to the snail races we
endured when GPL arrived on the scene.

Nonetheless, some things are absolutely unforgiveable: -

- As warez users indicated, there is no sound from other cars at all, which
creates an extremely detached feeling at times (cannot find anything to
adjust in the options on this - have I got this right?).

- The "hover cars" in pit lane look totally ridiculous

- The frame rate is clearly limited by the old basic game engine, where the
feeling of speed on long straights is not what it should be. In these days
of 80fps+ in Quake 3, 25.6fps just doesn't cut the mustard (I believe that
someone has already written a tweak to overcome this).
I will not get into the numbers game of what my system is, other than to say
processor occupancy is well within limits when this lack of speed is
apparent.

- Replays are also limited by the age of the basic engine.

- No safety car, pit stop penalties etc.

Now for what I really like about the game: -

- Excellent driving feel which builds on GP2's reputation in this area

- Fabulous weather implementation

- Crash sequences can be frighteningly ***

- Unique implementation of force feedback, which successfully replicates the
car "pulling" in tight corners

- Steering wheel console is an "industry standard"

- The Alps in the distance at Monza at last appear in a game...

Clearly there is much to discover and I will now take my time to get to know
GP3 over the next few evenings and will do another post on Sunday to give a
more considered view.

I shall very much look forward to reading everyone else's opinions on r.a.s
over the next few days.

Ed Solhei

GP3 Initial Thoughts

by Ed Solhei » Fri, 28 Jul 2000 04:00:00


> Having vigorously defended Team Crammond on these pages over the last few
> days, my initial reaction is that although some elements of the game are
> excellent, it has an almost arcade feel in comparison to, wait for it
guys,
> wonderful old GPL.

<SNIP!>

I must say I really admire you for "eating your own words" Chris... must
feel very bitter I reckon.

I really hope you're NOT referring to the controller-setup screen here...
(?) -  'cause if it's still the same that was in the "beta" (and GP2), I
completely disagree with you..  The controller setup in GP3 is damn right
stupid. It takes ages to setup a wheel and the fact that you have to guess
what button goes where - instead of just selecting the comman you want and
then depressing the button you want to control it - dont help much.  Not to
mention that non-exsisting support for split-axis.

I for one, wont buy GP3 no-matter how good it is tho...  for 2 reasons;
1. I have no plans to put even more money into Bernie's pocket... - besides
F1 is so dull anyway.

2. No online-racing....  (how "he" could miss that one,  is beyond me...
Wake you Crammond - we're living in the 21st century now!!)

Ed_

Wook

GP3 Initial Thoughts

by Wook » Fri, 28 Jul 2000 04:00:00

Snip

Do you mean the way the Steering Wheel snaps towards
full lock? Mostly on left hand corners?

Seb

N..

GP3 Initial Thoughts

by N.. » Fri, 28 Jul 2000 04:00:00


spoke:

I believe he was talking about the amount of information provided by
the***pit steering wheel console.
--
Nos

Jon Becke

GP3 Initial Thoughts

by Jon Becke » Fri, 28 Jul 2000 04:00:00

One of the drivers from the 70s (Reutemann?) had a go in one a couple
of years ago - and got out ecstatic - at how easy the cars were to
drive now, and how much more you could concentrate on racing as
against driving your own car...

Jonathan Beckett

www.btinternet.com/~jonbeckett

Mike Blackmor

GP3 Initial Thoughts

by Mike Blackmor » Fri, 28 Jul 2000 04:00:00

Yeahh, I think it was at the Argentine GP in 95 or 96 he set a time
only a couple of seconds of pole IIRC

Regards Mike



>>Would a modern F1 racing car feel a bit arcadeish when compared to one =
>>from GPL's era?

>One of the drivers from the 70s (Reutemann?) had a go in one a couple
>of years ago - and got out ecstatic - at how easy the cars were to
>drive now, and how much more you could concentrate on racing as
>against driving your own car...

>Jonathan Beckett

>www.btinternet.com/~jonbeckett

Michael E. Carve

GP3 Initial Thoughts

by Michael E. Carve » Fri, 28 Jul 2000 04:00:00


% That said, there is much to commend GP3 for. Perhaps the best thing about it
% is that it hasn't been written as an elitist game for high end PC users
% only. Even modest machines are going to do it justice - a triumph of both
% sense and marketing, don't you think, in comparison to the snail races we
% endured when GPL arrived on the scene.

Or simply using code that was written in 1994 and not pressing the
envelope and upping the ante....

% Nonetheless, some things are absolutely unforgiveable: -

% - As warez users indicated, there is no sound from other cars at all, which
% creates an extremely detached feeling at times (cannot find anything to
% adjust in the options on this - have I got this right?).

Artistic license (that's the way Geoff wants it)....

% - The "hover cars" in pit lane look totally ridiculous

Using CART style airjacks <G>

% - The frame rate is clearly limited by the old basic game engine, where the
% feeling of speed on long straights is not what it should be. In these days
% of 80fps+ in Quake 3, 25.6fps just doesn't cut the mustard (I believe that
% someone has already written a tweak to overcome this).

Again using the same code that was written in 1994. :(

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Gareth Evan

GP3 Initial Thoughts

by Gareth Evan » Fri, 28 Jul 2000 04:00:00


> >Would a modern F1 racing car feel a bit arcadeish when compared to one =
> >from GPL's era?

> One of the drivers from the 70s (Reutemann?) had a go in one a couple
> of years ago - and got out ecstatic - at how easy the cars were to
> drive now, and how much more you could concentrate on racing as
> against driving your own car...

Which is where GPx scores so highly with me. I have GPL, and love driving it,
but I can't sustain it for more than a couple of laps. GPx alllows me to find
a limit, and drive to it, if I need to push for a couple of laps, I can do
so, but with the attendant risk of overcooking it. Now with the advent of the
weather I can also back-off to save the race The RACE is now what is
important, not the minutiae of driving.
I had no expectations of GP3 being anything but an upgrade to GP2, and this
has been achieved with aplomb. OK, it took four years, but I just went and
did something else while I waited.
Cheers,
Gareth Evans

> Jonathan Beckett

> www.btinternet.com/~jonbeckett

Jo Hels

GP3 Initial Thoughts

by Jo Hels » Fri, 28 Jul 2000 04:00:00

On Thu, 27 Jul 2000 14:47:14 GMT, "Michael E. Carver"



>% That said, there is much to commend GP3 for. Perhaps the best thing about it
>% is that it hasn't been written as an elitist game for high end PC users
>% only. Even modest machines are going to do it justice - a triumph of both
>% sense and marketing, don't you think, in comparison to the snail races we
>% endured when GPL arrived on the scene.

>Or simply using code that was written in 1994 and not pressing the
>envelope and upping the ante....

Well, I said it in another thread already. GP3 has now 6 degrees of
freedom. I have absolutely no idea, but maybe this transition from GP2
wasn't that *obvious* at all? It might feel the same because GC wanted
it to feel similar, but it could still be different under the hood
(the physics)?

JoH

MichaelJ

GP3 Initial Thoughts

by MichaelJ » Fri, 28 Jul 2000 04:00:00

You can tell this from the in-car camera in a modern F1 car. During a
race, when the driver is driving at a reasonable pace, the steering wheel
deflection is purely to steer the car along its chosen path. There is no
correction of the steering, no opposite lock unless a mistake is made.

Contrast this with a car with more power than grip e.g. 50's or 60's GP
car. Even when the car is driven smoothly, the driver will be rapidly
moving the wheel from positive to opposite lock as he balances the car,
drifting through the corner.

With the modern car there is far more emphasis on the driver being
pinpoint accurate with the timing of his control inputs, especially as
the corners come at him that much faster, and the braking distances are
so much shorter.

- Michael

Wook

GP3 Initial Thoughts

by Wook » Fri, 28 Jul 2000 04:00:00



<snip>

> My Force RS doesn't do that.

Seems to happen most on the MSFF. I have my Ferrari Wheel now
and with a bit of adjustment it is fine.

BTW they used Ferrari wheels during testing.


teehol

GP3 Initial Thoughts

by teehol » Fri, 28 Jul 2000 04:00:00


>I for one, wont buy GP3 no-matter how good it is tho...  for 2 reasons;
>1. I have no plans to put even more money into Bernie's pocket... - besides
>F1 is so dull anyway.

 Geez you got that right. I used to not DARE miss F1-races several
years ago. Now, it's just so DULL! For me, too many rules, regs, and
safety concerns have wrecked it. I appreciate the safety concerns too.

 To me, F1 should be flat-out/full-blown RADICAL racing, and it's not
anymore.

teehol

GP3 Initial Thoughts

by teehol » Fri, 28 Jul 2000 04:00:00

On Thu, 27 Jul 2000 10:47:21 +0100, "Chris Wright"


>- The frame rate is clearly limited by the old basic game engine, where the
>feeling of speed on long straights is not what it should be. <<<<<<<<<<

 I'd guess (99.9999% sure) GP3 is the old GP2 game-engine.

 Anyway, thanks for some retail-info on GP3.  

Martin D. Pa

GP3 Initial Thoughts

by Martin D. Pa » Fri, 28 Jul 2000 04:00:00


mangled uncounted electrons thus:

<snip>

Y'know, I'm puzzled by the whole on-line racing thing. I *know*
it's a big part of GPL's appeal to folks hereabouts, but I would
be interested to know...

The USA doesn't have the interest in Formula 1 that exists in
Europe and elsewhere in the world, true? So, is the lack of
on-line racing in GC's F1 games simply his recognition of the
fact that most of the world doesn't get free 'phone calls to
their ISPs?

I've often wondered about playing various games on-line, against
non-AI opponents - but there's no way I can afford to indulge
that interest.

Martin D. Pay
Just my 2 penn'orth...

Martin D. Pa

GP3 Initial Thoughts

by Martin D. Pa » Fri, 28 Jul 2000 04:00:00

On Thu, 27 Jul 2000 12:09:59 +0100, "Richard S Beckett"

<snip>

<EG> I've taken to wondering recently what would happen if you
were to put Michael Schumacher - generally acknowledged as the
best driver today - in one of those 1967 cars...

Martin D. Pay
Suspects Schuey wouldn't be a happy chappie...  ^_-


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