rec.autos.simulators

GP3 Initial Thoughts

Colin Harri

GP3 Initial Thoughts

by Colin Harri » Fri, 28 Jul 2000 04:00:00

Martin, isn't there any way you could get a free-call ISP? I'm sort of
assuming that you're here in the UK (I may be wide of the mark) and they're
here, you just have to nose 'em out.  I've been on the Telewest one now for
about three months and after a few teething problems, couldn't be happier.
If you've not sampled an online race, you haven't lived! <exaggeration>
 If you need any pointers, give me a shout.

--

Colin Harris
ColinHarris in N3/NL and VROC

Bomber Racing: http://www.racesimcentral.net/
ICQ 25485061




> mangled uncounted electrons thus:

> <snip>

> >2. No online-racing....  (how "he" could miss that one,  is beyond me...
> >Wake you Crammond - we're living in the 21st century now!!)

> Y'know, I'm puzzled by the whole on-line racing thing. I *know*
> it's a big part of GPL's appeal to folks hereabouts, but I would
> be interested to know...

> The USA doesn't have the interest in Formula 1 that exists in
> Europe and elsewhere in the world, true? So, is the lack of
> on-line racing in GC's F1 games simply his recognition of the
> fact that most of the world doesn't get free 'phone calls to
> their ISPs?

> I've often wondered about playing various games on-line, against
> non-AI opponents - but there's no way I can afford to indulge
> that interest.

> Martin D. Pay
> Just my 2 penn'orth...

Jeff Vince

GP3 Initial Thoughts

by Jeff Vince » Fri, 28 Jul 2000 04:00:00

On Thu, 27 Jul 2000 22:25:42 +0100, Martin D. Pay



>>2. No online-racing....  (how "he" could miss that one,  is beyond me...
>>Wake you Crammond - we're living in the 21st century now!!)

>Y'know, I'm puzzled by the whole on-line racing thing. I *know*
>it's a big part of GPL's appeal to folks hereabouts, but I would
>be interested to know...

>The USA doesn't have the interest in Formula 1 that exists in
>Europe and elsewhere in the world, true?

Martin,

   Yes.  There are pockets of interest (and will be more once we get
our GP back this fall), but right now it makes CART or even the IRL
look popular.  ;)

   I did a little research on the league I'm part of, the GPL World
Series (http://www.kazart.com/gpl/gplws).  There are 73 drivers in the
series, distributed as follows:
U.S.    34
Canada  8
Europe  28
others  3

   Europeans were led by 6 in the UK; 4 in the Netherlands; 3 each in
Germany, Hungary, and Italy; 2 each in Finland and France; 1 each in
Spain, Slovenia, Norway, and Scotland.

   So while this U.S.-based series is numerically dominated by North
American drivers, there is a good representation of European
competitors.  (And consider that its difficult to come up with race
times to satisfy both sides of the Atlantic, which reduces Euro
participation.)  Someone must enjoy online racing enough to pay the
phone bills...  :)

   OTOH, I can sympathize, as I didn't participate in online racing on
Papyrus's NASCAR/Hawaii back when it required paying long-distance
charges (and beta testers racking up monthly phone bills of $200-300).
:(

   It's really great.  Once you get started, you find that racing
against the AI is a rather sterile experience.  Which is one reason
many of us are disappointed with GP3.

"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark

Greg Cisk

GP3 Initial Thoughts

by Greg Cisk » Fri, 28 Jul 2000 04:00:00



Somewhat yes. However the USGP will be at Indy this year.
I have 4 tickets in the Paddock Penthouse right on the S/F
line across the pits. The last I heard all of the assigned seating
is sold out... I am figuring that means 250,000-300,000 people
will attend that race. Probably very close to the numbers for
the NASCAR race there.

Nope. He attempted online modem/modem play in world curcuit
and GP2. Both suck and sucked badly and it was obvious he
has no idea how to program it. If he is programming in assembly
that could be the problem right there.

There are plenty other people who can. That certainly isn't
the problem.

--


Jan Verschuere

GP3 Initial Thoughts

by Jan Verschuere » Sat, 29 Jul 2000 04:00:00

Depends... if MS was the only one in the race without aero, maybe,
otherwhise I would say we'd be in for a spectacle not seen since the
original drivers of the cars were at the peak of their careers.

Micheal Schumacher vs Stirling Moss in equal machinery in the rain might be
worth watching too.

Jan.
=---

Mrv

GP3 Initial Thoughts

by Mrv » Sat, 29 Jul 2000 04:00:00

 There is alot of people in this Ng who are eating their words about their
comments toward the people that have the warez copy.  The warez version is 8
week code.  Beta, Crammond would never release a product in this state!!!
LOL!!!!


> > Having vigorously defended Team Crammond on these pages over the last few
> > days, my initial reaction is that although some elements of the game are
> > excellent, it has an almost arcade feel in comparison to, wait for it
> guys,
> > wonderful old GPL.
> <SNIP!>

> I must say I really admire you for "eating your own words" Chris... must
> feel very bitter I reckon.

> > - Steering wheel console is an "industry standard"

> I really hope you're NOT referring to the controller-setup screen here...
> (?) -  'cause if it's still the same that was in the "beta" (and GP2), I
> completely disagree with you..  The controller setup in GP3 is damn right
> stupid. It takes ages to setup a wheel and the fact that you have to guess
> what button goes where - instead of just selecting the comman you want and
> then depressing the button you want to control it - dont help much.  Not to
> mention that non-exsisting support for split-axis.

> I for one, wont buy GP3 no-matter how good it is tho...  for 2 reasons;
> 1. I have no plans to put even more money into Bernie's pocket... - besides
> F1 is so dull anyway.

> 2. No online-racing....  (how "he" could miss that one,  is beyond me...
> Wake you Crammond - we're living in the 21st century now!!)

> Ed_

Mrv

GP3 Initial Thoughts

by Mrv » Sat, 29 Jul 2000 04:00:00

I have a Force Rs also it it doesn't that either.  I love this wheel!!!



> >Snip

> >> - Unique implementation of force feedback, which successfully replicates the
> >> car "pulling" in tight corners

> >Do you mean the way the Steering Wheel snaps towards
> >full lock? Mostly on left hand corners?

> My Force RS doesn't do that.

clon

GP3 Initial Thoughts

by clon » Sat, 29 Jul 2000 04:00:00

Although you have some good points, arcadey is not one of them. I have
a feeling that if you used the GPL engine to simulate F1 and not tell
anyone (ie change the graphics and the such, so to be unrecognizable)
people would say that it felt a bit arcadey (ie stick to the track a
bit much).

On Thu, 27 Jul 2000 10:47:21 +0100, "Chris Wright"


>Have managed to get a copy this morning (not at EB as my earlier post might
>indicate, but the retailer will remain nameless however).

>Having vigorously defended Team Crammond on these pages over the last few
>days, my initial reaction is that although some elements of the game are
>excellent, it has an almost arcade feel in comparison to, wait for it guys,
>wonderful old GPL.

>That said, there is much to commend GP3 for. Perhaps the best thing about it
>is that it hasn't been written as an elitist game for high end PC users
>only. Even modest machines are going to do it justice - a triumph of both
>sense and marketing, don't you think, in comparison to the snail races we
>endured when GPL arrived on the scene.

>Nonetheless, some things are absolutely unforgiveable: -

>- As warez users indicated, there is no sound from other cars at all, which
>creates an extremely detached feeling at times (cannot find anything to
>adjust in the options on this - have I got this right?).

>- The "hover cars" in pit lane look totally ridiculous

>- The frame rate is clearly limited by the old basic game engine, where the
>feeling of speed on long straights is not what it should be. In these days
>of 80fps+ in Quake 3, 25.6fps just doesn't cut the mustard (I believe that
>someone has already written a tweak to overcome this).
>I will not get into the numbers game of what my system is, other than to say
>processor occupancy is well within limits when this lack of speed is
>apparent.

>- Replays are also limited by the age of the basic engine.

>- No safety car, pit stop penalties etc.

>Now for what I really like about the game: -

>- Excellent driving feel which builds on GP2's reputation in this area

>- Fabulous weather implementation

>- Crash sequences can be frighteningly ***

>- Unique implementation of force feedback, which successfully replicates the
>car "pulling" in tight corners

>- Steering wheel console is an "industry standard"

>- The Alps in the distance at Monza at last appear in a game...

>Clearly there is much to discover and I will now take my time to get to know
>GP3 over the next few evenings and will do another post on Sunday to give a
>more considered view.

>I shall very much look forward to reading everyone else's opinions on r.a.s
>over the next few days.

MichaelJ

GP3 Initial Thoughts

by MichaelJ » Sat, 29 Jul 2000 04:00:00



If it was racing on a road circuit like the Mille Miglia, there is no
question that Moss (in his prime) would be much, much faster. No modern-
day driver would either accept the level of risk that Moss took as just
part of the job.

- Michael

Jan Verschuere

GP3 Initial Thoughts

by Jan Verschuere » Sat, 29 Jul 2000 04:00:00

Hmmm probably, it would "feel" and look a heck of a lot better than GP3
though, IMO. And be real time too.

Jan.
=---

Eldre

GP3 Initial Thoughts

by Eldre » Sat, 29 Jul 2000 04:00:00



>- The frame rate is clearly limited by the old basic game engine, where the
>feeling of speed on long straights is not what it should be. In these days
>of 80fps+ in Quake 3, 25.6fps just doesn't cut the mustard (I believe that
>someone has already written a tweak to overcome this).
>I will not get into the numbers game of what my system is, other than to say
>processor occupancy is well within limits when this lack of speed is
>apparent.

Why not?  Any info that might help you or others can't hurt...  Why so
*secretive*?

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.01

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Martin D. Pa

GP3 Initial Thoughts

by Martin D. Pa » Sat, 29 Jul 2000 04:00:00

On Thu, 27 Jul 2000 22:16:08 GMT, "Colin Harris"

electrons thus:

Oh, indeed - I do realise that they're becoming more common now
in the UK. My ISP is introducing a free-call service next month;
I'm just waiting for them to publish the details.

Telewest exist in my road, but I've had 2 abortive attempts at
getting a 'phone installation from them (lack of capacity the
first time, 3 missed appointments the next - I decided that if
that was their level of reliability I could live without them).

Thanks...

Martin D. Pay
Doesn't really have time for on-line racing ATM

John Burto

GP3 Initial Thoughts

by John Burto » Sun, 30 Jul 2000 04:00:00



>x-no-archive: yes


>>Having vigorously defended Team Crammond on these pages over the last few
>>days, my initial reaction is that although some elements of the game are
>>excellent, it has an almost arcade feel in comparison to, wait for it guys,
>>wonderful old GPL.

>OK. I won't argue with that - especially as I haven't got GP3 yet, but...

>Would a modern F1 racing car feel a bit arcadeish when compared to one from
>GPL's era?

>I have a feeling it might. Especially until you attained enough skill to drive
>it close enough to the limit.

>R.

Too true, Its a bit like " Boo hoo my new Toyota MR2 Roadster does not
slide as much as my old Lotus Elan" I think the Toyota designers got it
wrong." Would people be surprised if a 1960's road car drove the same as
a 2000 one? no.

That said I suspect having driven both that GP3 is not as accurate a
simulation of Physics as GPL, that's why it will sell massively more
copies because its a more accessible "game"

Why is this a bad thing?
--
John Burton


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