GD> > g> I just got ICR2 and it looks really nice but I'm having > g>
GD> difficulties controling the car. I played F1GP a lot (with > g>
GD> sucess, so it not like I've never played those sims before)
I felt like this A LOT when I started and still do at times.
GD> Maybe the Thrustmaster isn't the best thing to drive an indycar. It
GD> feels great in a dogfight, but not at laguna seca. Any setup help
GD> for laguna seca would be welcome, as well as driving advice in
GD> general... I'm really wondering if it's just that I can't set up the
GD> car properly and that the game is so realistic that you can't do
GD> well with an improper setup, or just that my joystick is
GD> innapropriate
Don't see why.....I can run respectable (but not record) times with a
stick.....it's lack of practice and skill that holds me up.
First thing.....whatever the settings from Papyrus recomend, with the
Joysticks I've used (CH Pro normally) you'll need to cut the steering
lock right down. It was the same in Nascar. A lot of their set-ups for
road circuits are things like 18 degrees. It might just be my style of
driving, but this is far too twitchy for me, it either understeers as
the front slides away over-locked, or dives into the wall at the
slightest correction. Try cutting down to something like 13
degrees.....even less for ovals I think.
Driving Laguna.....great circuit but not easy. My times are around the
1.12 if I remember. Here's a few thoughts on getting round reasonably
quick.....
Down the pit straight, keep left and start a very gentle turn left as
you reach the brow of the hill past the pit exit.....that way I keep the
power flat out and drift a little through the kink and avoid being in
the dirt when I want to brake......usually! B-)
That first corner I tend to brake at the start of the red posters of the
right-hand wall and take the corner in second, usually with a bit of a
slide. If you hit the throttle too early you'll find the back end
spinning away oversteering you into the wall, or you'll get crossed up
into a slapper "correcting it". It's a long way around - a hairpin
although it doesn't look like it on-track.
Third corner (why _SO_ unimaginative, names for these things are so much
easier and more evocative.....the Corkscrew or Turn 8.....no choice
there.....OK in the UK there are loads of Copses.....but that's an
aside!) you'll have spat the car up into third but brake in good time
and make sure you're not too far to the left when you're
braking.....easy to get a wheel on the dirt here which in Papayrus sims
puts you into the walls. Another corner where you want to go easy on the
power until you're sure you're straight, I've oversteered the back end
around here with too much right foot too early far too often!
Accelerate hard from there, turn in early on the next corner before you
can actually see the apex and you can take it without lifting much, let
alone using the brakes, in 4th. Even if you do drift onto the dirt, as
long as you are gentle and don't over-react, you can get back on to
clean tarmac fairly easily.
Turn 5 I find difficult (does anyone else?) - you approach it in top and
(if you've got into and through 4 quickly) you might have an
overtake/outbrake chance here as the computer cars often don't do that
section well. However, I've not got my entry speed sorted out for
this.....all too often I'm either too fast/late and sliding into the
wall infront, or have slowed too much and turn in too sharply so the
front wheels are cutting into the dirt on the apex and......gosh, what a
suprise - I'm spinning.....again! B-) When I've got it right the car is
in 4th with mid-revs and that way you get a nice surge out. I use those
adverts on the right as a marker to brake.....but as I say, this may not
be right.
Turn 6 is like 4, only sharper. You'll be in 5th (high revs) or 6th (low
revs) as you pass under the bridge, I drop one cog and ease of the
throttle here rather than actually brake, and again, turn in earlier
than you can see, and you'll drift around. Droping the cog both gives
you a surge out, and the power to catch a slide or spin before it's
lethal.....if you're good/lucky!
Up the hill, start braking as you see the crest with the floating tire
marks.....you want your hard-braking approach to stick to the right on
the entry (of Turn 8 I think this is) to get a good turn around into the
mid-track portion of the down-hill part of the Corkscrew. You also need
to scrub off all your speed....._any_ suggestion of a slide in this
corner and it'll spit you off into a wall. If in doubt, take it
slower.....it's safer. Cutting across the right-hand side of the
.
Continued in the next message...
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* RM 1.3 U0414 *