rec.autos.simulators

Indycar 2 Keyboard Help needed

Gregory Descho

Indycar 2 Keyboard Help needed

by Gregory Descho » Fri, 16 Feb 1996 04:00:00

Hi,
I just got ICR2 and it looks really nice but I'm having difficulties
controling the car. I played F1GP a lot (with sucess, so it not like I've
never played those sims before) and liked the keyboard settings. I
therefore want to use the keyboard with ICR2 but I find the car pretty
hard to control that way. It either spins a lot or doesn't turn well
enough.

The main problem I have, however,  is that the wheels seem to stay where
they are once you turn them, and do not self center, like a joystick
return to neutral when you let it go... I have to press the keys longer to
cancel the previous turn and go in the other direction, which makes me
lose time and often takes me out of the track, so it's a little tricky.
Any help from someone with a good keyboard setup would be welcome
(steering wheel numbers, keys assignments etc..). Thanks !

Simon Harme

Indycar 2 Keyboard Help needed

by Simon Harme » Sun, 18 Feb 1996 04:00:00



 g> I just got ICR2 and it looks really nice but I'm having
 g> difficulties controling the car. I played F1GP a lot (with
 g> sucess, so it not like I've never played those sims before) and
 g> liked the keyboard settings. I therefore want to use the keyboard
 g> with ICR2 but I find the car pretty hard to control that way. It
 g> either spins a lot or doesn't turn well enough.

I know exactly how your feeling...first of all ICR2 is a dog with the keyboard,
i play Indycar 1 with the keyboard at the road courses and it's brilliant!

One thing though, set the track temperature to as high as possible, it will
help a lot!
    ________ _________________
   (_      |_|
|____)imon | |armel  - SYSOP of Explosion BBS -  01732 773369

... Elvis is dead and I don't feel so good myself.

Gregory Descho

Indycar 2 Keyboard Help needed

by Gregory Descho » Wed, 21 Feb 1996 04:00:00

I'll try next time, but in all fairness, it hasn't gotten any better since
my original post! Maybe the Thrustmaster isn't the best thing to drive an
indycar. It feels great in a dogfight, but not at laguna seca. Any setup
help for laguna seca would be welcome, as well as driving advice in
general... I'm really wondering if it's just that I can't set up the car
properly and that the game is so realistic that you can't do well with an
improper setup, or just that my joystick is innapropriate and that
keyboard control SUCKS (correction, that's a fact)! I know, could be I
can't drive, but I do have lots of real track time and lots of other sims
experience under my belt, so I'm becoming frustrated !!!
It still seesm to be a great game graphics wise, though ! Please, help ! ;-(

TOBY BRANFO

Indycar 2 Keyboard Help needed

by TOBY BRANFO » Wed, 21 Feb 1996 04:00:00

GD> >  g> I just got ICR2 and it looks really nice but I'm having >  g>
GD> difficulties controling the car. I played F1GP a lot (with >  g>
GD> sucess, so it not like I've never played those sims before)

I felt like this A LOT when I started and still do at times.

GD> Maybe the Thrustmaster isn't the best thing to drive an indycar. It
GD> feels great in a dogfight, but not at laguna seca. Any setup help
GD> for laguna seca would be welcome, as well as driving advice in
GD> general... I'm really wondering if it's just that I can't set up the
GD> car properly and that the game is so realistic that you can't do
GD> well with an improper setup, or just that my joystick is
GD> innapropriate

Don't see why.....I can run respectable (but not record) times with a
stick.....it's lack of practice and skill that holds me up.

First thing.....whatever the settings from Papyrus recomend, with the
Joysticks I've used (CH Pro normally) you'll need to cut the steering
lock right down. It was the same in Nascar. A lot of their set-ups for
road circuits are things like 18 degrees. It might just be my style of
driving, but this is far too twitchy for me, it either understeers as
the front slides away over-locked, or dives into the wall at the
slightest correction. Try cutting down to something like 13
degrees.....even less for ovals I think.

Driving Laguna.....great circuit but not easy. My times are around the
1.12 if I remember. Here's a few thoughts on getting round reasonably
quick.....

Down the pit straight, keep left and start a very gentle turn left as
you reach the brow of the hill past the pit exit.....that way I keep the
power flat out and drift a little through the kink and avoid being in
the dirt when I want to brake......usually!   B-)

That first corner I tend to brake at the start of the red posters of the
right-hand wall and take the corner in second, usually with a bit of a
slide. If you hit the throttle too early you'll find the back end
spinning away oversteering you into the wall, or you'll get crossed up
into a slapper "correcting it". It's a long way around - a hairpin
although it doesn't look like it on-track.

Third corner (why _SO_ unimaginative, names for these things are so much
easier and more evocative.....the Corkscrew or Turn 8.....no choice
there.....OK in the UK there are loads of Copses.....but that's an
aside!) you'll have spat the car up into third but brake in good time
and make sure you're not too far to the left when you're
braking.....easy to get a wheel on the dirt here which in Papayrus sims
puts you into the walls. Another corner where you want to go easy on the
power until you're sure you're straight, I've oversteered the back end
around here with too much right foot too early far too often!

Accelerate hard from there, turn in early on the next corner before you
can actually see the apex and you can take it without lifting much, let
alone using the brakes, in 4th. Even if you do drift onto the dirt, as
long as you are gentle and don't over-react, you can get back on to
clean tarmac fairly easily.

Turn 5 I find difficult (does anyone else?) - you approach it in top and
(if you've got into and through 4 quickly) you might have an
overtake/outbrake chance here as the computer cars often don't do that
section well. However, I've not got my entry speed sorted out for
this.....all too often I'm either too fast/late and sliding into the
wall infront, or have slowed too much and turn in too sharply so the
front wheels are cutting into the dirt on the apex and......gosh, what a
suprise - I'm spinning.....again! B-) When I've got it right the car is
in 4th with mid-revs and that way you get a nice surge out. I use those
adverts on the right as a marker to brake.....but as I say, this may not
be right.

Turn 6 is like 4, only sharper. You'll be in 5th (high revs) or 6th (low
revs) as you pass under the bridge, I drop one cog and ease of the
throttle here rather than actually brake, and again, turn in earlier
than you can see, and you'll drift around. Droping the cog both gives
you a surge out, and the power to catch a slide or spin before it's
lethal.....if you're good/lucky!

Up the hill, start braking as you see the crest with the floating tire
marks.....you want your hard-braking approach to stick to the right on
the entry (of Turn 8 I think this is) to get a good turn around into the
mid-track portion of the down-hill part of the Corkscrew. You also need
to scrub off all your speed....._any_ suggestion of a slide in this
corner and it'll spit you off into a wall. If in doubt, take it
slower.....it's safer. Cutting across the right-hand side of the
.
Continued in the next message...

---
 * RM 1.3 U0414 *

Julian Lov

Indycar 2 Keyboard Help needed

by Julian Lov » Thu, 22 Feb 1996 04:00:00


>Driving Laguna.....great circuit but not easy. My times are around the
>1.12 if I remember. Here's a few thoughts on getting round reasonably
>quick.....

<snip>

You have to brake for this earlier than you think. Get your speed down to
95 BEFORE you enter the turn, that way you can maintain that speed
throughout. You should have finished your braking before you start to
turn the wheel - the car is quite unstable through the corner. Enter the
turn any faster than 95 and you'll understeer into the right hand wall -
unless your setup is better than mine that is :)
Be careful putting the power back on again, you have to wait until well
after the apex or else you'll find yourself doing a 180 or understeering
into the wall, it's a much tighter corner than it appears. Once you lined
up again on the righthand edge of the track, put your foot down and away
you go.

NB - don't try and overtake on this turn, you NEED to keep to the best
line. You have a much better opportunity at the corkscrew with a little
outbraking maneuvre.

Jules

TOBY BRANFO

Indycar 2 Keyboard Help needed

by TOBY BRANFO » Fri, 23 Feb 1996 04:00:00

JL> >Turn 5 I find difficult (does anyone else?) - you approach it in
JL> top and >(if you've got into and through 4 quickly) you might have
JL> an

JL> You have to brake for this earlier than you think. Get your speed
JL> down to 95 BEFORE you enter the turn, that way you can maintain that
JL> speed throughout. You should have finished your braking before you
JL> start to turn the wheel - the car is quite unstable through the
JL> corner.

Thanks for that......I'll see what that does for my success......or lack
of it!

JL> NB - don't try and overtake on this turn, you NEED to keep to the
JL> best line. You have a much better opportunity at the corkscrew with
JL> a little outbraking maneuvre.

Interesting you say that.....a number of comments I've seen from various
sources have suggested that this isn't a good place.....too risky and
too much a source of accidents.

Any comments from anyone else?

Cheers!

---
 * RM 1.3 U0414 * Shouldn't there be a shorter word for monosyllabic?

Gregory Descho

Indycar 2 Keyboard Help needed

by Gregory Descho » Sat, 24 Feb 1996 04:00:00



> GD> >  g> I just got ICR2 and it looks really nice but I'm having >  g>
> GD> difficulties controling the car. I played F1GP a lot (with >  g>
> GD> sucess, so it not like I've never played those sims before)

> I felt like this A LOT when I started and still do at times.

> First thing.....whatever the settings from Papyrus recomend, with the
> Joysticks I've used (CH Pro normally) you'll need to cut the steering
> lock right down. It was the same in Nascar. A lot of their set-ups for

etc...etc....etc....

Thanks ! I got down to 1'18, a big improvement compared to last week's 7
spins per lap, as I got used to the joystick, but I still can't do it 8
laps in a row without a glitch. Gonna have to reduce those race distances
!!! I'm still using the auto brakes/gears, so that may explain the bad
times, but I just figured out how to spin less, so one thing at a time !
The ovals, i've discovered, are much easier to learn and enjoy the game
early on, but being a F1 Fan I wanted to try laguna seca first for a real
race track (sorry oval fans)., Thanks for the tip, I'll definitely check
out the wheel lock thing !

Alan Pe

Indycar 2 Keyboard Help needed

by Alan Pe » Sun, 25 Feb 1996 04:00:00

RE: Controlling ICR2

First of all, if you're using a joystick for control, use the two buttons for gas/brake, not the forward/back axis of the stick, you'll have much better luck at road courses.<g>

Also, when using a joystick, make sure you have NON-LINEAR STEERING selected in the options.

And finally, try adjusting the WHEEL LOCK in the GARAGE/SUSPENSION menu.  The higher the number, the more sensitive to input the car will be.

Oh, one more thing, if you're not getting a decent frame rate, your control will suffer.

If I can be of any more help, let me know!


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