rec.autos.simulators

GPL.. good, but it doesn't model everything...

Andrew Turne

GPL.. good, but it doesn't model everything...

by Andrew Turne » Wed, 07 Jun 2000 04:00:00

Such as your head being ripped off as your car slips under the armco.

Oh well, you can't have everything.

Actually, I've spent about an hour and fif*** with the game so far...

1) Damn! I thought *modern* formula 1 was hard.

2) Mirror fix: thanks all. What a difference (obviously). These mirrors
are works of art.

3) Is there ice on the track?

4) Will my wife enjoy tottering about Nurburgring in what I've described
as "the family sedan"?
I think so.

5) Speed, speed, turn, slide, recover, opposite spin, embankment, fence,
flippy-floppy-crunch.

6) Three wheels is better than two.

7) Challenging.

Andrew

Andrew Turne

GPL.. good, but it doesn't model everything...

by Andrew Turne » Wed, 07 Jun 2000 04:00:00

Hi Richard!

Actually, I've gotten quite good at this in other sims and in "real life"..
there is a simulated dirt track we went to, and the floor was smooth concrete
which had some sort of powder on it... the cars were mini "sprint" cars! they
only went about 15-20 miles per hour. You HAD to drift them to get them around
the corners... steer into the turn, break off the back end grip, then opposite
steering to slide them around.. Man! They were fun... you had to employ the
technique you describe here. My friend couldn't quite get the hang of it and
kept banging straight on into the wall...

GPL is a bit harder that the other sims, so far, but it's great and I look
forward to making a fool of myself online.

Regards,
Andrew



> >5) Speed, speed, turn, slide, recover, opposite spin, embankment, fence,
> >flippy-floppy-crunch.

> A bit of couter-intuitive advice to help the "recover" part above:
> try steering all the way *in the direction of the spin* (instead of
> counter-steering) when you lose the back-end.  This will cause your
> front-end to slide and the uncontrollable oversteer will become a
> (barely controlled) four-wheel drift.

> Richard.
> --
> Richard Bellavance                     Enter-Net Inc.
>                                        Phone:  (450) 652-7189 #16
> Systems Administrator/                         (514) 990-1683 #16
>   Analyst-Programmer                   Fax:    (450) 652-6973

Richard Bellavan

GPL.. good, but it doesn't model everything...

by Richard Bellavan » Wed, 07 Jun 2000 04:00:00


>5) Speed, speed, turn, slide, recover, opposite spin, embankment, fence,
>flippy-floppy-crunch.

A bit of couter-intuitive advice to help the "recover" part above:
try steering all the way *in the direction of the spin* (instead of
counter-steering) when you lose the back-end.  This will cause your
front-end to slide and the uncontrollable oversteer will become a
(barely controlled) four-wheel drift.

Richard.
--
Richard Bellavance                     Enter-Net Inc.
                                       Phone:  (450) 652-7189 #16
Systems Administrator/                         (514) 990-1683 #16
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Kurt Steinboc

GPL.. good, but it doesn't model everything...

by Kurt Steinboc » Wed, 07 Jun 2000 04:00:00

Funny post, Andrew.  You're in for a good time.

I don't care about the "head" modeling.  But I wish they modeled post-race
briefings with groupies!

Regards,

Kurt


>Such as your head being ripped off as your car slips under the armco.

>Oh well, you can't have everything.

>Actually, I've spent about an hour and fif*** with the game so far...

>1) Damn! I thought *modern* formula 1 was hard.

>2) Mirror fix: thanks all. What a difference (obviously). These mirrors
>are works of art.

>3) Is there ice on the track?

>4) Will my wife enjoy tottering about Nurburgring in what I've described
>as "the family sedan"?
>I think so.

>5) Speed, speed, turn, slide, recover, opposite spin, embankment, fence,
>flippy-floppy-crunch.

>6) Three wheels is better than two.

>7) Challenging.

>Andrew

Andre Warrin

GPL.. good, but it doesn't model everything...

by Andre Warrin » Wed, 07 Jun 2000 04:00:00



But isn't Richard saying the opposite? If I understand him right he
says to steer in the direction of the slide instead of opposite
lock... I have to try out that technique tonight!

Andre

Gordon McLachla

GPL.. good, but it doesn't model everything...

by Gordon McLachla » Wed, 07 Jun 2000 04:00:00

You just have to find the right IRC chat room. :)

Regards,
Gordon


> Funny post, Andrew.  You're in for a good time.

> I don't care about the "head" modeling.  But I wish they modeled post-race
> briefings with groupies!

> Regards,

> Kurt


> >Such as your head being ripped off as your car slips under the armco.

> >Oh well, you can't have everything.

> >Actually, I've spent about an hour and fif*** with the game so far...

> >1) Damn! I thought *modern* formula 1 was hard.

> >2) Mirror fix: thanks all. What a difference (obviously). These mirrors
> >are works of art.

> >3) Is there ice on the track?

> >4) Will my wife enjoy tottering about Nurburgring in what I've described
> >as "the family sedan"?
> >I think so.

> >5) Speed, speed, turn, slide, recover, opposite spin, embankment, fence,
> >flippy-floppy-crunch.

> >6) Three wheels is better than two.

> >7) Challenging.

> >Andrew

Richard Bellavan

GPL.. good, but it doesn't model everything...

by Richard Bellavan » Wed, 07 Jun 2000 04:00:00


>But isn't Richard saying the opposite? If I understand him right he
>says to steer in the direction of the slide instead of opposite
>lock... I have to try out that technique tonight!

Yes Andre, that's exactly what I'm saying.

I'm not claiming it'll make anyone faster, but it allows one to
"catch" an otherwise certain spin.

Richard.
--
Richard Bellavance                     Enter-Net Inc.
                                       Phone:  (450) 652-7189 #16
Systems Administrator/                         (514) 990-1683 #16
  Analyst-Programmer                   Fax:    (450) 652-6973

Andre Warring

GPL.. good, but it doesn't model everything...

by Andre Warring » Thu, 08 Jun 2000 04:00:00

Richard, I don't get it. Could you send me a replay in which you show
me how to do this? When I turn the wheel in the direction of the
slide, I simply turn around.

Thanks,
Andre




>>But isn't Richard saying the opposite? If I understand him right he
>>says to steer in the direction of the slide instead of opposite
>>lock... I have to try out that technique tonight!

>Yes Andre, that's exactly what I'm saying.

>I'm not claiming it'll make anyone faster, but it allows one to
>"catch" an otherwise certain spin.

>Richard.

Gregor Vebl

GPL.. good, but it doesn't model everything...

by Gregor Vebl » Thu, 08 Jun 2000 04:00:00



> > Richard, I don't get it. Could you send me a replay in which you show
> > me how to do this? When I turn the wheel in the direction of the
> > slide, I simply turn around.

> > Thanks,
> > Andre

> No, really, it works. I've shown with some physics arguments on this
> newsgroup why it should work a while ago (basically it can be shown that
> the torque of the outside front wheel will produce a smaller torque at
> high yaw angles when it is turned into the turn further, thus
> stabilising the spin). I'll check deja to respost it again.

> Just try it out, though, the next time you will enter what is otherwise
> an irrecoverable spin. Opposite lock works to a certain point, once that
> becomes innefective the turning of the wheel into the turn helps. It's
> really amazing and counterintuitive, but can save you lots of time in
> races.

> -Gregor

Reposting from deja.com why opposite lock doesn't work at high car yaw
angles:

The second effect to consider is more complicated and may actually
contribute more. Let us assume that most of the cornering force comes
from the outside wheels (this is
 true for the cars in GPL which have a relatively high ceter of
gravity). In order to stop a spin we need to produce a torque on the car
that opposes the direction of the
 spin. Let us also assume that the lateral force on the tyre does not
depend too much upon its orientation, which is also true at high slip
(yaw) angles for the tyres of the
 time. These are all plausible simplifications and may be argued, but it
is easiest to show the idea with them. Anyone who has ever worked in
science will know this kind of
 approach.

 Let us assume a right hand turn. With no lock the situation looking
from above on the front wheels looks like this:

 Picture 1:
    _          _
   | |  F     | |
   | |---->   | |
   |_|        |_|      ^  
     \       /          \
      \     /              \
       \   /                \
        \ /                    \  velocity vector
         O c.g.            

 Let us consider this a balanced situation, so that the torques produced
by all wheels (including rears) are 0 and the car maintains a slip
(towards the up-left direction) if no
 steering corrections are applied. The force on the outside wheel is for
the sake of simplicity considered negligible. Consider now the case when
the driver tries to recover by
 dialing some opposite lock:

 Picture 2 (okay, so the lines are not perpendicular, imagine them to
be)
 :

       ^  
    F /
 /\  /
 \ \/
  \ \
   \/
     \
      \
       \
        O c.g.

 As the force becomes closer to perpendicular to the vector between the
center of gravity (c.g.) while the magnitude of the force stays roughly
the same, the torque actually
 increases so the net torque of all tyres is not 0 anymore but actually
contributes to the direction of the spin. Only if the magnitude of the
force diminishes enough to cancel
 this effect (the tyre gets back into the normal slip angle regime) does
the opposite lock help, otherwise it can actually cause harm and you
would be better of dialing in some
 further lock INTO the spin.

-Gregor

Gregor Vebl

GPL.. good, but it doesn't model everything...

by Gregor Vebl » Thu, 08 Jun 2000 04:00:00


> Richard, I don't get it. Could you send me a replay in which you show
> me how to do this? When I turn the wheel in the direction of the
> slide, I simply turn around.

> Thanks,
> Andre

No, really, it works. I've shown with some physics arguments on this
newsgroup why it should work a while ago (basically it can be shown that
the torque of the outside front wheel will produce a smaller torque at
high yaw angles when it is turned into the turn further, thus
stabilising the spin). I'll check deja to respost it again.

Just try it out, though, the next time you will enter what is otherwise
an irrecoverable spin. Opposite lock works to a certain point, once that
becomes innefective the turning of the wheel into the turn helps. It's
really amazing and counterintuitive, but can save you lots of time in
races.

-Gregor

Andrew Turne

GPL.. good, but it doesn't model everything...

by Andrew Turne » Thu, 08 Jun 2000 04:00:00

Hi Gregor,

I thought Richard meant to turn the wheels in the direction your rear wheels
are spinning, so that if your rear wheels lose grip and spin to the right
(counter-clockwise) you turn your front wheels "in the same direction", i.e.
to the right, or, clockwise.

I guess this isn't what he meant, but this is what we did in the tiny sprint
cars!

Andrew




> > > Richard, I don't get it. Could you send me a replay in which you show
> > > me how to do this? When I turn the wheel in the direction of the
> > > slide, I simply turn around.

> > > Thanks,
> > > Andre

> > No, really, it works. I've shown with some physics arguments on this
> > newsgroup why it should work a while ago (basically it can be shown that
> > the torque of the outside front wheel will produce a smaller torque at
> > high yaw angles when it is turned into the turn further, thus
> > stabilising the spin). I'll check deja to respost it again.

> > Just try it out, though, the next time you will enter what is otherwise
> > an irrecoverable spin. Opposite lock works to a certain point, once that
> > becomes innefective the turning of the wheel into the turn helps. It's
> > really amazing and counterintuitive, but can save you lots of time in
> > races.

> > -Gregor

> Reposting from deja.com why opposite lock doesn't work at high car yaw
> angles:

> The second effect to consider is more complicated and may actually
> contribute more. Let us assume that most of the cornering force comes
> from the outside wheels (this is
>  true for the cars in GPL which have a relatively high ceter of
> gravity). In order to stop a spin we need to produce a torque on the car
> that opposes the direction of the
>  spin. Let us also assume that the lateral force on the tyre does not
> depend too much upon its orientation, which is also true at high slip
> (yaw) angles for the tyres of the
>  time. These are all plausible simplifications and may be argued, but it
> is easiest to show the idea with them. Anyone who has ever worked in
> science will know this kind of
>  approach.

>  Let us assume a right hand turn. With no lock the situation looking
> from above on the front wheels looks like this:

>  Picture 1:
>     _          _
>    | |  F     | |
>    | |---->   | |
>    |_|        |_|      ^
>      \       /          \
>       \     /              \
>        \   /                \
>         \ /                    \  velocity vector
>          O c.g.

>  Let us consider this a balanced situation, so that the torques produced
> by all wheels (including rears) are 0 and the car maintains a slip
> (towards the up-left direction) if no
>  steering corrections are applied. The force on the outside wheel is for
> the sake of simplicity considered negligible. Consider now the case when
> the driver tries to recover by
>  dialing some opposite lock:

>  Picture 2 (okay, so the lines are not perpendicular, imagine them to
> be)
>  :

>        ^
>     F /
>  /\  /
>  \ \/
>   \ \
>    \/
>      \
>       \
>        \
>         O c.g.

>  As the force becomes closer to perpendicular to the vector between the
> center of gravity (c.g.) while the magnitude of the force stays roughly
> the same, the torque actually
>  increases so the net torque of all tyres is not 0 anymore but actually
> contributes to the direction of the spin. Only if the magnitude of the
> force diminishes enough to cancel
>  this effect (the tyre gets back into the normal slip angle regime) does
> the opposite lock help, otherwise it can actually cause harm and you
> would be better of dialing in some
>  further lock INTO the spin.

> -Gregor

Gregor Vebl

GPL.. good, but it doesn't model everything...

by Gregor Vebl » Thu, 08 Jun 2000 04:00:00


> Hi Gregor,

> I thought Richard meant to turn the wheels in the direction your rear wheels
> are spinning, so that if your rear wheels lose grip and spin to the right
> (counter-clockwise) you turn your front wheels "in the same direction", i.e.
> to the right, or, clockwise.

> I guess this isn't what he meant, but this is what we did in the tiny sprint
> cars!

> Andrew

Rereading his post I still believe he meant what I wrote. Turning into a
spin or a turn means doing what would normally cause to enhance the spin
or tighten the turn; just that it works the opposite way in this case.

But that's not really the point, the point is that when a spin is past
normal recovery, if you put even more steering lock (not opposite, but
into the turn), the car will slovly recover contrary to expectations.
Parabolica is a very good place to test this. This mostly applies to
spins that occur during braking, though, but can also be helpful when
you overcook it on acceleration sometimes. Try it and be amazed, just as
I was when I first tried it out. It's elementary physics, and it works.

-Gregor

Chris Blo

GPL.. good, but it doesn't model everything...

by Chris Blo » Thu, 08 Jun 2000 04:00:00

Andre, I also thought it was a bit strange at first actually turning into
the corner to catch a slide, but it does actually work.  I think the thing
is you have to put the power down at the same time.  The power makes the car
want to go straight which cancels out the inertia of the slide and prevents
the car spinning.  It's kinda strange I know.

I use this technique especially through the last Lesmo.

Chris

--
Citylab Durban
www.citylab.com
Tel:(+27 31) 309 2944
Faxl:(+27 31) 309 2933

Richard, I don't get it. Could you send me a replay in which you show
me how to do this? When I turn the wheel in the direction of the
slide, I simply turn around.

Thanks,
Andre





>>But isn't Richard saying the opposite? If I understand him right he
>>says to steer in the direction of the slide instead of opposite
>>lock... I have to try out that technique tonight!

>Yes Andre, that's exactly what I'm saying.

>I'm not claiming it'll make anyone faster, but it allows one to
>"catch" an otherwise certain spin.

>Richard.

Richard Bellavan

GPL.. good, but it doesn't model everything...

by Richard Bellavan » Thu, 08 Jun 2000 04:00:00



>Rereading his post I still believe he meant what I wrote. Turning into a
>spin or a turn means doing what would normally cause to enhance the spin
>or tighten the turn; just that it works the opposite way in this case.

Yes, I mean exactly what you explainer, Andrew.  Thanks for putting
physics behind it :-)

Richard.
--
Richard Bellavance                     Enter-Net Inc.
                                       Phone:  (450) 652-7189 #16
Systems Administrator/                         (514) 990-1683 #16
  Analyst-Programmer                   Fax:    (450) 652-6973

Richard Bellavan

GPL.. good, but it doesn't model everything...

by Richard Bellavan » Thu, 08 Jun 2000 04:00:00


>Richard, I don't get it. Could you send me a replay in which you show
>me how to do this? When I turn the wheel in the direction of the
>slide, I simply turn around.

I'm at work now (sshhh! :-)  I'll e-mail you one tonight.

Richard.
--
Richard Bellavance                     Enter-Net Inc.
                                       Phone:  (450) 652-7189 #16
Systems Administrator/                         (514) 990-1683 #16
  Analyst-Programmer                   Fax:    (450) 652-6973


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