: Front wheels in Indicar could look stupid, but this doesn't mean
: the ARE stupid. In F1GP it is very annoying not being able to understand when
: you are going to hit a curb. Have you ever seen the white line delimiting
: the track dizzling away just on the border of the***pit? Well I get
: the impression of driving with two wheels on the grass. That's not
: realistic.
Actually, it's very realistic. In an open-wheel car (or any car), you
don't look at your wheels to determine your track position. By the time
you get there, it's too late. Your eyes should be focused much further
down the track. If you use your wheel location as an input to your
driving, you are being "reactive" rather than "proactive". You must
commit to a corner (entry, apex, and exit points) long before your tires
actually reach them if you're going to be fast.
: Anyway, real drivers can see their wheels, so why shouldn't I? (if this
: is a simulation....).
Only if they look towards them. A race driver does not, in his normal
field of vision, notice his front tires. He is looking much further ahead.
: It is also really annoying not being able to see
: cars you are trying to overtake (or viceversa) when they are at your side.
: I can't remember how many collisions I made with those invisible cars when
: we were proceeding at the same speed and I just steered a little bit and hit
: the damned car.
Agreed. No current sim offers a decent version of peripheral vision.
: I'd like to be able to turn my head (30 degrees will suffice) and look
: around. Again, you can do it on a real car.
Yes, but how would you implement that in a sim where the car is moving
at 200 MPH? Perhaps with a VR helmet, but I can't see it being workable
from a joystick or keyboard.
: I know it too late for F1GP2, but perhaps someone will put
: wheels on cars and a neck unders drivers' heads in some future program :-)
Hey, if you want necks, no problem... :-)
: Now, a suggestion to Papyrus guys. I tryed to play Nascar Racing with the
: keyboard. The key combinations you can use in Nascar aren't very good. They
: can't be compared to the only key combination of F1GP.( a-z accelerate/brake
: , . steer left/right, ALT - SPACE shift down/up). It is also very difficult to
: keep the car on the track. Perhaps the problem is that the standard setup
: is really poor and I try to drive a Nascar car like a F1 car. However I
: suspect that the steering help in F1GP makes the difference. If this is
: the case, Papyrus should implement something like that. It's no point
: making the game too difficult to play with the keyboard: are they trying
: to sell joysticks? :-) Furthermore, it seems to me that the visibility
: of F1GP tracks is better than Nascar ones (despite the textures).
: I'm talking about VGA mode, obviously.
Well at least MPS got the keyboard, steering help, and track view right...
Regards,
--Brian Ferguson | "When I'm racing, I'm alive. | LFRS '95-96
--Newmarket, ON, CAN | Everything else is just | Uranus-Nissan
--