> >Hi!
> >
> >What did you think of the "cockpit shots" on Microprose's GP2 web page?!
> >
> >WHERE HAVE THE FRONT WHEELS GONE?!?! HEY, TUNNEL VISION!!!
> >
> >It looks like they've done it AGAIN! The original F1GP omitted this
> >crucial aspect, and apart from the improved gfx, it's the same story!
> >Even the now mouldy 'StuntCar Racer' had visible front wheels!
> >Come on Geoff!
> >
> >
> >And Papyrus got it right YET AGAIN by having your front wheels visible!
> >I mean, they ARE BIG ENOUGH!!! How do you expect us to judge distances
> >when we can't even SEE where our front wheels are?!?! It's bad enough
> >trying to judge where the car you're overtaking is, but to limit our view
> >to this TUNNEL VISION is crazy! It looks pretty bad on my BIG monitor -
> >all that space wasted on a HUGE***pit when we should be concentrating
> >on what's going on around us!!!
> >
>
> You do NOT want to see the front wheels. Seeing the front wheels ruins
> the perspective and is why the track when viewed from the***pit looks
> so much better in F1GP than indycar. While you can see the wheels when
> sitting in a F1***pit, they are well into your peripheral vision, say
> 45 degrees. Therefore, if you put them on the computer screen, it ruins
> the perspective of the wheels in relation to the track and makes the
> display look unrealistic. And in terms of your complaint that you need to
> see the wheels to judge distances, this is completely untrue. You judge
> where the car is by where the***pit is in relation to the track. How
> often do you see the F1 drivers looking out of the side of the***pit
> so that they can line the wheels up with the apex? How often do you need
> to look at the side of your car when driving along the highway to make
> sure that it is lined up with the median strip?? You do all of this by
> looking straight ahead (or, more precisely, where your vehicle is going).
> Similarly, I can place the car where I want it just as precisely,
> probably even more so, in F1GP than indycar, despite the lack of wheels
> in the former. You may be surprised to hear this, but Geoff Crammond does
> actually know what he is doing.
For sure, but you've missed my point bigtime, m8. In "normal" situations,
of course, peripheral vision is all you need when lapping a course,
looking straight ahead at a point in the distance, both in time and
physically, is the norm. All you are doing is sticking to the racing line.
BUT, in the heat of a race, with constant positional changes and, dare
I say it, WHEEL TO WHEEL racing, I would like to know, or at least have
SOME idea of where the car I am overtaking IS in relation to my wheels.
Do you think that RACING is akin to "driving down the highway", as you
put it?! :-) For sure, it's FINE if you're all on your OWN out there,
but when there's 24 other guys stacked wheel to wheel on a dirty
racetrack, well, things are "a little" different, I assure you!
And if you can't even SEE your wheels...
How many times when overtaking and attempting to out brake the opposition
have you had to GUESS where the car is ALONGSIDE you in F1GP? All I am
saying, is that it would be NICE to have a wider field of view for
overtaking maneuvers when you NEED it. The way I race, cutting through
traffic, I need it alot!
Without at least having the outside point of your wheels in view, you
will never be ABSOLUTELY SURE how close your wheels are in relation to
your opponent in tight situations. You WILL NOT KNOW if the car you are
overtaking suddenly swerves in your direction when alongside, if your field
of view isn't wide enough, will you? If YOU are happy with this, then while
I could simply jink out of the way, and match my distance gap with my
opponent, by the time YOU know what has happened, you will either be
spinning in the air or have a wheel missing. In racing, I drive on the limit.
I drive "wheel to wheel". I don't like leaving it to chance and guesswork.
Driving the real thing IS easier than a sim with these extra limitations.
Without the feedback, you may as well have as many visual cues as possible!
And who says I or F1 drivers have to turn the head at all??? With normal
eyesight, obviously a wider view than a monitor, there is MORE than enough
peripheral vision to see to the side of me without even moving my EYES!
I don't have to turn my HEAD to know whats going on around me! I have
GREAT peripheral vision and spacial awareness! But HOW do you expect to at
least TRY to SIMULATE that on a SCREEN which isn't ALLOWING for that
"VIRTUAL" peripheral vision? Don't you see?! I'm not saying I even have to
take my eyes off the CENTER of the screen at all, but the area around the EDGE
of the screen should attempt to SIMULATE YOUR PERIPHERAL VISION! With F1GP,
your natural peripheral vision is REMOVED! You might have a more realistic
view of what is _IN FRONT_ of you, but as far as what is going on _AROUND_ you
in the "game world" is concerned...
I've got "some" idea what I'm talking about too. I've won a few karting
trophies. While looking ahead most of the time, you have to be damn aware
of who is racing half an inch away from you! :-) Surely everyone agrees?
BTW, I've always preferred F1GP to IndyCar, For sure, even without the wider
view. The "gameplay" in ICR for me sucks. I mean, it's hardly realistic when
the cars "do the dalek" from side to side, even in NASCAR they do this! :-)
You get a much better "race" in F1GP I think. But for pure racing fun, it
has got to be NASCAR! "And I was enjoying it as well..."(N. Mansell)
Geoff Crammond is one of my programming heroes too. Don't let us down!
Even if the wheels are out, I'll love it just the same!
Hey, maybe if you can control the "virtual" camera, you can position an
"outside" view _inside_ the helmet of your driver (helmet-cam (oo-err)),
and _drive_ like that! Yes! Of course!
NB: The CAPS in this post aren't meant to be shouting, it's just me
emphasizing the words in a joking and friendly way, comic book style.
(BOLD text).
Cheers,
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