>Consider your CD key your sim-racing 'license' (with WON). Banning is
>like a 'clause' for bad driving - either deliberate or accidental -
>that if you are a menace on the track to others, your license is
>suspended/fined $50 - ie current game price. There's no cost for the
>license, it's included in the game you bought. Either way, if you get
>thrown off and have to repurchase the game it already IS pay for play.
>Described like this, I like this system. The big question of course
>is enforcement: how many wrecks and under what circumstances before
>the penalty is levied? Sooner or later we all make a mistake. I
>really wish Papy (or someone working with them) could setup something
>like that with a clearly defined set of rules and punishments.
>I haven't seen the replay discussed earlier, but as described (and
>having raced against Justin_M69) it certainly sounds justified to me.
>If the guy didn't know any better he just got a driving lesson for $50
>- when being overtaken by a much faster car, choose your lane and stay
>in it. NASCAR requires many things or they will park you - how strict
>should simracing on WON be? I don't think a driver will get banned
>for one mistake, obviously the Papy guy considered it deliberate.
>Perhaps there should be some system for appeal but so far the
>unofficial jury in r.a.s. seems to agree with Papy. Is there anyone
>who doesn't think a deliberate wrecker should be banned?
soon teach the wreckers to behave without causing unintentional
wreckers to lose their priveleges permanently. Permanent arbitrary
banning is unfair and draconian.