rec.autos.simulators

GPL and OpenGL

Alan Coate

GPL and OpenGL

by Alan Coate » Wed, 31 Oct 2001 05:09:40

Is OpenGL same as Glide?
Tried the OpenGL driver for the first time in GPL instead of Dx7 driver. It
worked fine until I left the track. The interface screen was completely
black. Still had the cursur but took me ages to escape GPL!

Any ideas anyone?

Alan

System
P4/1.8Ghz
Elsa Gladiac 920 Geforce 3
512Mb RDram in Intel mobo

Ian

GPL and OpenGL

by Ian » Wed, 31 Oct 2001 06:00:38

OpenGL is not the same as Glide.
GPL supports Glide and Rendition based graphics cards as it is shipped from
Sierra. OpenGL and later D3D support was later added by two unofficial
patches (actually there were two D3D patches for a total of 3 patches).
Using a GF3, the best option for GPL is the newest D3D driver available from
http://www.papy.com . The OpenGL patch has been found to be rather buggy by
many people IIRC.

--

Ian P
<email invalid due to spam>


Alan Coate

GPL and OpenGL

by Alan Coate » Wed, 31 Oct 2001 07:10:52

Thanks Ian,
One other thought I've had, and I know that I'm gonna be laughed at for
this, but I am a non-entity when it comes to understand 3D technology but
would it be a massive job for GPL to be upgraded to Dx8? My concern is..how
long will it be before later versions of DirectX will lose downward
compatability? As I presume it's Microsoft owned and we all know that MS
OSs' have a 'shelf-life'. Can u imagine life without GPL? Remember that so
many old games are now unplayable!

I mean, our modern computer will eventually be tomorrows dustbined
typewriter :)
Alan


> OpenGL is not the same as Glide.
> GPL supports Glide and Rendition based graphics cards as it is shipped
from
> Sierra. OpenGL and later D3D support was later added by two unofficial
> patches (actually there were two D3D patches for a total of 3 patches).
> Using a GF3, the best option for GPL is the newest D3D driver available
from
> http://www.papy.com . The OpenGL patch has been found to be rather buggy
by
> many people IIRC.

> --

> Ian P
> <email invalid due to spam>



> > Is OpenGL same as Glide?
> > Tried the OpenGL driver for the first time in GPL instead of Dx7 driver.
> It
> > worked fine until I left the track. The interface screen was completely
> > black. Still had the cursur but took me ages to escape GPL!

> > Any ideas anyone?

> > Alan

> > System
> > P4/1.8Ghz
> > Elsa Gladiac 920 Geforce 3
> > 512Mb RDram in Intel mobo

Iain Mille

GPL and OpenGL

by Iain Mille » Wed, 31 Oct 2001 07:22:50

Now I can't claim to be a serious 3D guru either but I think you are kinda
missing the point here....the DX version will not affect performance
significantly - as I understand it what matters for 3d performance is the
Rasteriser - i.e. the 3d graphics engine you are using.

With a Geforce 3 you should definitly be on the D3D version & not OpenGL. I
used the OpenGL version succesfully for quite a while when I had a TNT card
but since upgrading to a GeForce 2 GTS I've changed to D3D & its better
(hard to say why, it just is!).

As otherwise posted, Glide is for Voodo cards & Rendition is for, well
Rendition cards!

teehol

GPL and OpenGL

by teehol » Wed, 31 Oct 2001 14:55:55

On Mon, 29 Oct 2001 22:10:52 -0000, "Alan Coates"


>Thanks Ian,
>One other thought I've had, and I know that I'm gonna be laughed at for
>this, but I am a non-entity when it comes to understand 3D technology but
>would it be a massive job for GPL to be upgraded to Dx8? My concern is..how
>long will it be before later versions of DirectX will lose downward
>compatability? As I presume it's Microsoft owned and we all know that MS
>OSs' have a 'shelf-life'. Can u imagine life without GPL? Remember that so
>many old games are now unplayable!

 I stalled (and stalled!) until switching from DX-7 to DX8a (just 2
weeks ago, when F1-2001 required it to run). I still have compressed
Win98 backups with DX7 just.

 The first program I tested with DX-8 was GPL. It worked fine, no
trouble at all (using d3d patch and Geforce video).  

 DX8 was designed to be "un-installable". But there are software
programs (3rd party) designed to remove it anyway :)

 I don't know about Win95, but if you're running W98/W98se, it should
be fine.

Matt

MadDAW

GPL and OpenGL

by MadDAW » Thu, 01 Nov 2001 03:18:38

I wouldn't worry to much about older games and newer versions of DX. One of
my favorites is DTR which is actually DX5 code but still runs fine with dx8.
When you buy a new game it comes with the current version of DX even if the
game dosn't require it. So far I have not found anything that won't run on
DX7.1. Even games that say they need dx8 like N4.

MadDAWG

Eldre

GPL and OpenGL

by Eldre » Tue, 06 Nov 2001 10:04:22


writes:

F1 2001, at least for me.  I told it NOT to load DX8 on the first install,
because I didn't trust it based on my N4 experience.  The program wouldn't
work.  I re-installed, and let it load DX8, and it works fine.

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Seni Hoellman

GPL and OpenGL

by Seni Hoellman » Wed, 07 Nov 2001 05:30:34

Hi,

has the problem of misplaced menu graphics after returning to the menu from
a race been solved by now. Couldn't find anything on papy's website or
simracingmag.

Cya

Seni

Seni Hoellman

GPL and OpenGL

by Seni Hoellman » Wed, 07 Nov 2001 05:55:01

Hi,

has the problem of misplaced menu graphics after returning to the menu from
a race been solved by now. Couldn't find anything on papy's website or
simracingmag.

Cya

Seni


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