rec.autos.simulators

Does GPL use Glide or openGL?

lanc

Does GPL use Glide or openGL?

by lanc » Tue, 06 Oct 1998 04:00:00

I don't have any money to buy a Voodoo so I was wondering if my STB (with
openGL support) will be able to run GPL.  I understand that the final
version is a little faster than the demo, but on my PII/233 it was just
about unplayable.

Thanks.

--
Lance Earwood

B.S. Mathematics &
B.S. Computer Science and Engineering Major
The Ohio State University
http://www.racesimcentral.net/

Conkli

Does GPL use Glide or openGL?

by Conkli » Tue, 06 Oct 1998 04:00:00

Neither as far as I know.  I think it is 3Dfx or Rendition, thats all.

Joe Conklin
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remove spam to reply


>I don't have any money to buy a Voodoo so I was wondering if my STB (with
>openGL support) will be able to run GPL.  I understand that the final
>version is a little faster than the demo, but on my PII/233 it was just
>about unplayable.

>Thanks.

>--
>Lance Earwood

>B.S. Mathematics &
>B.S. Computer Science and Engineering Major
>The Ohio State University
>http://www.osu.edu

Trip

Does GPL use Glide or openGL?

by Trip » Tue, 06 Oct 1998 04:00:00


> I don't have any money to buy a Voodoo so I was wondering if my STB (with
> openGL support) will be able to run GPL.

Only if your STB is built around a 3DFX or Rendition chipset.

Trips

Don Chapma

Does GPL use Glide or openGL?

by Don Chapma » Tue, 06 Oct 1998 04:00:00

I believe its Glide(3DFX API). For 3D acceleration you must have either a
Rendition Verite based board( V1000, V2100, or V2200), or a 3DFX  based
board(Voodoo, Voodoo 2, Banshee, don't know about Rush). I don't know of any
plans for Direct 3D or OpenGL support in the future, as that would be the
only way you could end up getting 3D accelerated mode on an STB card. Which
one is it?

Don Chapman


>I don't have any money to buy a Voodoo so I was wondering if my STB (with
>openGL support) will be able to run GPL.  I understand that the final
>version is a little faster than the demo, but on my PII/233 it was just
>about unplayable.

>Thanks.

nos..

Does GPL use Glide or openGL?

by nos.. » Tue, 06 Oct 1998 04:00:00


says...

3DFX is a company. The graphic API used on their cards is GLide.

nos..

Does GPL use Glide or openGL?

by nos.. » Tue, 06 Oct 1998 04:00:00


says...

It works on the Voodoo RUSH

ymenar

Does GPL use Glide or openGL?

by ymenar » Tue, 06 Oct 1998 04:00:00

rrevved wrote


>>Because if this game, which has been all anyone on this forum has talked
>>about for the past 3-6 months only runs under Glide, and Papyrus's own
>>Rendition ***then that does it! I'll never purchase another one of their
>>products again!

>Then I guess you don't drive 3D accelerated Nascar2, Indycar2, or GPL.
>Come to think of it, what DO you drive, in OpenGL?

Probably something like Quake Rally (hehehe)

;-D

As Ken Beard really said in a great way... buy hardware based on the
SOFTWARE you
intend to run on it, not vice versa.

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Jay

Does GPL use Glide or openGL?

by Jay » Wed, 07 Oct 1998 04:00:00

No D3D or OpenGL support, you have got to be kidding my right?

Is that just the demo or the actual game????

Because if this game, which has been all anyone on this forum has talked
about for the past 3-6 months only runs under Glide, and Papyrus's own
Rendition ***then that does it! I'll never purchase another one of their
products again!

I hope however that I'll be able to eat these words!

Ken Bear

Does GPL use Glide or openGL?

by Ken Bear » Wed, 07 Oct 1998 04:00:00



>says...
>> No D3D or OpenGL support, you have got to be kidding my right?
>Nope. First Sierra missed the 3DFX boat by coding games only to Rendition
>chips, since they were selling the Screamin' 3D (shudder).

>Now they are missing the boat with all the excellent D3D accelerators out
>there (G200, TNT, S3, etc..) by only coding to Rendition or GLide. In
>some instances GLide only (Red Baron II 3D).

>> Is that just the demo or the actual game????
>Actual game

>> and Papyrus's own Rendition ***then that does it!
>Um, Papyrus has -NOTHING- to do with the Rendition technology. Rendition
>is a 3D chip company (like 3DFX). They make the V1000 (so so) and the
>V2100/V2200 series (quite respectable). Papyrus just writes games that
>natively support their hardware.

I keep hearing people complaining about "Why isn't my XYZ 3D card
supported?"

Two things here.  One, only 3dfx and Rendition have native support.  Most
games I've seen that support Glide run 30% faster than in D3D, and can often
do things that D3D can't do.  To do exactly what Papyrus wanted to do, they
may have very well needed to do it natively.  And, remember, these cards
that are now surpassing V2's in D3D have only been out recently, this game
has been in development for a long time.
I'd imagine if some of these cards had native programming support, they'd
have native versions of stuff too.  D3D, at least before DX 6.0, was reputed
to be a sheer pain to program, whereas Glide and RRedline (and OpenGL) were
much more adaptable to the programmer, and easier to program.  Plus of
course the native support runs faster.

Second, always, always, always - buy hardware based on the SOFTWARE you
intend to run on it, not vice versa.  Specs and benchmarks mean squat if
your game or other software doesn't run right on it.  It's like in the DOS
days, you bought a Sound Blaster sound card if you wanted to play
everything, or you hoped your "compatible" card would either work with it,
or get a patch sooner or later.  It's been well known that for quite a while
now, Voodoo's are the best supported cards out.

Don't get me wrong, I may get a G200 or TNT, they do seem nice, and I'm sure
it'll be better than my Riva 128 for 2D as well as surpassing the Voodoo 2
in some games, wouldn't hurt to have options.  But the Voodoo 2 is a must,
and will stay alongside any of these other cards, for compatibility.

Ken

Dave Hawn

Does GPL use Glide or openGL?

by Dave Hawn » Thu, 08 Oct 1998 04:00:00


> No D3D or OpenGL support, you have got to be kidding my right?

> Is that just the demo or the actual game????

> Because if this game, which has been all anyone on this forum has
> talked
> about for the past 3-6 months only runs under Glide, and Papyrus's own

> Rendition ***then that does it! I'll never purchase another one of
> their
> products again!

> I hope however that I'll be able to eat these words!

Well, what can one say.......  Oh, I know, PacMan is a good game, have
you tried that! that should work quite well on a VGA 500k vid card!

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