Okay folks,
I am stumped. I have written Sierra tech describing
my problem also and am waiting for a response but it doesn't seem
totally confined now to N2. I previously posted how I could run N2 in
W95 and network successfully using my PCI "Network In a Box" setup by
linksys on a P166mmx and P100, which is still true. N2 in dos locks up
everytime on atleast one (sometimes both) systems upon connecting in
multiplayer. Now the strange thing is Quake works like a charm in Dos
with networking using the same ipx drivers and loading procedure. Just
to add to the confusion though, I downloaded the BigRed racing demo
since I noted it said it networked in Dos and got the same results as
N2 gives in Dos. Lockup upon connection to multiplayer/network. I also
tried BigRed in W95 and the networking worked just fine. Do these
racing games use a different protocol and/or configurable ipx speed
setting or something than quake if anyones aware? I am totally
stumped. Here's my setup I use to load the Dos drivers:
IPX.bat (Same on both systems)
loadhigh LSL
loadhigh LNEPCI2
loadhigh IPXODI
-------------------------------------------
Net.cfg (P166mmx)
Link Driver LNEPCI
Port 6200
Int 9
Frame Ethernet_802.3
Protocol IPX 0 Ethernet_802.3
-------------------------------------------
Net.cfg (P100)
Link Driver LNEPCI
Port fce0
Int 11
Frame Ethernet_802.3
Protocol IPX 0 Ethernet_802.3
Anyone have any ideas what I am doing wrong or what parameter(s),
ect.. I might add to allow these games to network in Dos?
Network Card Specs:
---------------------------
32-bit EtherPCI LAN Card II
NE2000-Compatible (Netware Only)
10BaseT & Thin coax ports -I'm setup with the Thin(BNC type)
Fully IEEE 802.3-Compliant
10 Megabits-per sec.
Boot Rom Socket for Netware remote....
Software Configurable - no jumpers or Switches
VLSI & SMT for Hardware Reliability
Ect...
Thanks,
Ron L.
Home of the SSC http://www.racesimcentral.net/~lazer/
For Nascar2 & Winston Cup Fans!