rec.autos.simulators

no force feedback in gp3?

PJ

no force feedback in gp3?

by PJ » Sat, 20 May 2000 04:00:00

According to Behind the Wheel Racing http://www.racesimcentral.net/
there may not be any force feedback in gp3.
This vil definitively be a big drawback for the game.
I was looking forward to this game, but if it doesn't have any
force feedback i don't think I will by it.
Simon Brow

no force feedback in gp3?

by Simon Brow » Sat, 20 May 2000 04:00:00

I don't think it's a justification for not buying the game, but I agree it's
a really big disapointment.  It's also hard to fathom.
Dave Henri

no force feedback in gp3?

by Dave Henri » Sat, 20 May 2000 04:00:00

  Here is my guess.

  GC has said over and over he will be re-using much of his previous
code.  He has spent a great deal of time and effort with his work and he
isn't inclined to just trash that and start over.  
  So...I'm supposing...he chose to re-use his steering code(or atleast a
large portion of it) and since that was written long before  FF was
available, it just wouldn't be possible to include it without a major
re-write.
  (now I get really confusing)
  Think of the difference between N3's FF and GPL's.  Granted GPL didn't
have FF to start with, but when they DID include it...it was fantastic.
Now many GPL drivers have found the FF in N3 to be lacking.  Possibly
because it just wasn't possible to write decent FF into the creaky N2
engine that N3 was based on.  So I'm guessing the GP2 core of GP3
prevents decent FF.  Would I be wrong to assume that?
dave henrie


> I don't think it's a justification for not buying the game, but I agree it's
> a really big disapointment.  It's also hard to fathom.

Simon Brow

no force feedback in gp3?

by Simon Brow » Sat, 20 May 2000 04:00:00

The same thing occured to me.  N3 has really poor FF when compared with GPL
and we know it's an update of N2, which started out life as a Dos game, just
like GP2 (this of course promises well for the FF in N4 btw).
When I look at everything from GP3 so far (and believe me i've seen
everything) i am seeing more and more of GP2 in there.  That's not to say
that GP3 and GP4 won't be great games, because they will.  Neither of them
will be in the same league as GPL though.  GPL is kind of unique.  I
wouldn't be surprised if it's still un-surpassed in three or four years
time.
Even the Papy games with the same physics engine like N4, and possibly a
CART 2, won't be as thrilling to drive and race as the GPL cars.  Oh well,
it'll take me three or four years to learn the ring.
If I were Geoff Crammond, I'd get these two games out of the way, build a
bigger developement team at Symergy and then start with a clean piece of
paper for GP5.
Simon.
Joe6

no force feedback in gp3?

by Joe6 » Sun, 21 May 2000 04:00:00


>  Think of the difference between N3's FF and GPL's.  Granted GPL didn't
>have FF to start with, but when they DID include it...it was fantastic.

The thing is, what enabled GPL FF to be so great is the 3D physics
model. The weight transfer of the car is integrated into the FF.

GP3 should be able to do the same thing, to the same great effect.
Unless they don't have a true 3D physics engine, which would not bode
well for the quality of the sim.

Joe McGinn
_____________________
Radical Entertainment

Joe6

no force feedback in gp3?

by Joe6 » Sun, 21 May 2000 04:00:00


>According to Behind the Wheel Racing http://gp3.btwracing.com/
>there may not be any force feedback in gp3.

If true, that's terribly lame. Papy has shown that GOOD force feedback
support adds a tremendous amount of quality and realistic feel to
serious driving sims.

Joe McGinn
_____________________
Radical Entertainment

Citylab Durba

no force feedback in gp3?

by Citylab Durba » Sun, 21 May 2000 04:00:00

Well if it has taken four years just to update GP2 (not my opinion by the
way) then how long will a completely new sim take??

Chris

--
Citylab Durban
www.citylab.com
Tel:(+27 31) 309 2944
Faxl:(+27 31) 309 2933


If I were Geoff Crammond, I'd get these two games out of the way, build a
bigger developement team at Symergy and then start with a clean piece of
paper for GP5.
Simon.

Simon Brow

no force feedback in gp3?

by Simon Brow » Sun, 21 May 2000 04:00:00

That's why he needs a bigger team at Symergy, just like I said.  Don't you
get the feeling that until recently there's only been a handful of people
working on GP3?  Also when you read that 'Geoff Crammond remains wholy
responsible for the simulation and 3d engine', you wonder if he's still
bascially writing the whole game himself.
Ian

no force feedback in gp3?

by Ian » Tue, 23 May 2000 04:00:00

I'm reserving judgement on GP3 until someone (hopefully me) gets to try a
demo or the full game :)
Would be nice to have internet play and FF though (even though I don't use
FF anymore)

--
Ian Parker

==


> >There we go again....

> >Some people want a carphysics simulator, but some want a _racing_
simulator.

> >It's just a DIFFERENT product. OK?

> I disagree. There's only so far you can go without real physics (the
> lack of FF is just one example). If they aren't going to bring it up
> to the current sim level, why not just do a 3d-card port of GP2?

> Joe McGinn
> _____________________
> Radical Entertainment


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