> It can be no coincidence that alot of the GP3 slammers are those
> who actually thought F1 2000 was a good sim! These people
> obviously seem to have no idea what constitutes a simulation and
> anything they write must be treated with alot of suspicion.
Taken as a whole, GP3 is the number one modern F1 sim
now. This is only because of the weather, the AI, and
the telemetry. Other than the weather, it doesn't
advance anywhere beyond GP2.
F1 2000 is a better simulation of vehicle physics than
GP3 is. It's unarguable.
I'll start with the biggest weakness of GP3 physics.
The car pivots about it's center point. Because of
this, four wheel drifts feel really out of whack.
When the car starts drifting, the front wheels seem
to loose all directional force. It is possible to
recover from a slide, but it's not really possible
to control it. I think this is the reason others
have described the feel of the car in GP3 as "dead".
GP2 coming out in, what, 1994, was a break through
because of the independently locking and spinning
wheels, but it didn't fully simulate four
different tire contact patches. GP3 still doesn't.
This is unforgivable for a "sim" in the year 2000.
Secondly, Track BANKING! Where is it at? The A1-
ring in Austria in F1 2000 is awesome, because of
the off-camber sections. In GP3, those sections
feel banked in comparison, because they are flat.
Anyone who complained about the lack of track
accuracy in F1 2000 is nuts if they think GP3
tracks are better!
F1 2000 AI sucks. If it was decent, F1 2000 would
be head and shoulders above GP3, IMO.
--
PD