OOPS! You are right. I didn't try enough tracks.
GP3 does indeed have banking on some of the tracks. I
was expecting banking at Austria, and there is none.
The first lap I did at Brazil caused me to slap my
forehead! It has a lot of banking, though in
different places than in F1 2000. The F1 2000
and the GP3 Brazil tracks are very different!
Is there an in-car video of a lap at Brazil
available anywhere on the net? I'd like to
see which one is closer to the real thing.
--
PD
> Try the Nurburgring, the off camber turns are there, and abit *** +)
> Martyn_D
> > Interesting. Thanks for the info.
> > I have no knowledge of F1 tracks, except from racing
> > on them in sims. So, I guess from that perspective,
> > I find F1 2000 tracks a lot more fun. When I do see
> > an F1 race on TV, I can always recognize it, and
> > can't readily find differences between the real
> > thing and the F1 2000 simulated tracks.
> > I raced GP2 exclusively for about a year after it
> > was released, and GP3 is about the same. I find
> > the tracks uninspiring - zero camber, and they
> > seem to be a constant width around the entire
> > track.
> > > > Secondly, Track BANKING! Where is it at? The A1-
> > > > ring in Austria in F1 2000 is awesome, because of
> > > > the off-camber sections. In GP3, those sections
> > > > feel banked in comparison, because they are flat.
> > > > Anyone who complained about the lack of track
> > > > accuracy in F1 2000 is nuts if they think GP3
> > > > tracks are better!
> > > I haven't played GP3 yet, got it on order but can't be bothered to download
> > > it, slow modem :-[
> > > some of the tracks in f1-2000 are pretty shocking. The randon gradient
> > > changes are just silly. The last time I walked from *** square in Monaco
> > > to the mirabeau, it was downhill. F1-2000 has it being uphill. There is no
> > > gradient coming through bridge at silverstone and up to priory, something
> > > which is certainly eveident in real life. Other silly things like the
> > > chicane in hungary (which can be taken in 4th gear in f1-2000) and the
> > > complete mis-representation of Eau Rouge (which you approach perfectly flat
> > > in the game, not downhill as in real life) make this game little more than a
> > > toy. The A1 ring is good fun, but the gradient changes are far too
> > > exaggerated, feels like a rollercoster....
> > > Some of the tracks are nice and accurate such as Albert Park, Nurburgring,
> > > Monza and Sepang but others are pretty bad. The physics are just wierd and
> > > you can drive over most of the curbs and get away with it, even all over the
> > > grass (imola chicanes for instance). It never feels like you are totally in
> > > touch with the car, it seems to drive you sometimes. I thought the tracks in
> > > gp2 were mostly spot on from my experiences, and I'm sure that they have not
> > > significantly changed bar graphics in gp3.
> > > I DO play f1-2000, but it just never seems anything like real to me, whereas
> > > in gp2 you actualy felt like you were there. F1-200 feels more like a
> > > cartoon game than a sim.
> > > Just my view.... :-)
> > > andy