rec.autos.simulators

GP3 is Looking Good

Mrv

GP3 is Looking Good

by Mrv » Wed, 26 Jul 2000 04:00:00

Get ready for a let down.  Sad it took Crammond 4 years to release a
game so unfinished and flawed.

> Well since reading the reviews from those who have already
> played GP3, I am even more eager for it's release.

> It can be no coincidence that alot of the GP3 slammers are those
> who actually thought F1 2000 was a good sim!  These people
> obviously seem to have no idea what constitutes a simulation and
> anything they write must be treated with alot of suspicion.

> I still play GP2, so I will be very happy if the only
> improvements are weather and 3D acceleration.

> Chris

> -----------------------------------------------------------

> Got questions?  Get answers over the phone at Keen.com.
> Up to 100 minutes free!
> http://www.racesimcentral.net/

SKur

GP3 is Looking Good

by SKur » Wed, 26 Jul 2000 04:00:00

Try the Nurburgring, the off camber turns are there, and abit *** +)

Martyn_D


> Interesting.  Thanks for the info.

> I have no knowledge of F1 tracks, except from racing
> on them in sims.  So, I guess from that perspective,
> I find F1 2000 tracks a lot more fun.  When I do see
> an F1 race on TV, I can always recognize it, and
> can't readily find differences between the real
> thing and the F1 2000 simulated tracks.

> I raced GP2 exclusively for about a year after it
> was released, and GP3 is about the same.  I find
> the tracks uninspiring - zero camber, and they
> seem to be a constant width around the entire
> track.


> > > Secondly, Track BANKING!  Where is it at?  The A1-
> > > ring in Austria in F1 2000 is awesome, because of
> > > the off-camber sections.  In GP3, those sections
> > > feel banked in comparison, because they are flat.
> > > Anyone who complained about the lack of track
> > > accuracy in F1 2000 is nuts if they think GP3
> > > tracks are better!

> > I haven't played GP3 yet, got it on order but can't be bothered to download
> > it, slow modem :-[
> > some of the tracks in f1-2000 are pretty shocking. The randon gradient
> > changes are just silly. The last time I walked from *** square in Monaco
> > to the mirabeau, it was downhill. F1-2000 has it being uphill. There is no
> > gradient coming through bridge at silverstone and up to priory, something
> > which is certainly eveident in real life. Other silly things like the
> > chicane in hungary (which can be taken in 4th gear in f1-2000) and the
> > complete mis-representation of Eau Rouge (which you approach perfectly flat
> > in the game, not downhill as in real life) make this game little more than a
> > toy. The A1 ring is good fun, but the gradient changes are far too
> > exaggerated, feels like a rollercoster....
> > Some of the tracks are nice and accurate such as Albert Park, Nurburgring,
> > Monza and Sepang but others are pretty bad. The physics are just wierd and
> > you can drive over most of the curbs and get away with it, even all over the
> > grass (imola chicanes for instance). It never feels like you are totally in
> > touch with the car, it seems to drive you sometimes. I thought the tracks in
> > gp2 were mostly spot on from my experiences, and I'm sure that they have not
> > significantly changed bar graphics in gp3.
> > I DO play f1-2000, but it just never seems anything like real to me, whereas
> > in gp2 you actualy felt like you were there. F1-200 feels more like a
> > cartoon game than a sim.

> > Just my view....  :-)
> > andy

Pat Dotso

GP3 is Looking Good

by Pat Dotso » Wed, 26 Jul 2000 04:00:00

OOPS!  You are right.  I didn't try enough tracks.

GP3 does indeed have banking on some of the tracks. I
was expecting banking at Austria, and there is none.
The first lap I did at Brazil caused me to slap my
forehead!  It has a lot of banking, though in
different places than in F1 2000.  The F1 2000
and the GP3 Brazil tracks are very different!

Is there an in-car video of a lap at Brazil
available anywhere on the net?  I'd like to
see which one is closer to the real thing.

--
PD


> Try the Nurburgring, the off camber turns are there, and abit *** +)

> Martyn_D


> > Interesting.  Thanks for the info.

> > I have no knowledge of F1 tracks, except from racing
> > on them in sims.  So, I guess from that perspective,
> > I find F1 2000 tracks a lot more fun.  When I do see
> > an F1 race on TV, I can always recognize it, and
> > can't readily find differences between the real
> > thing and the F1 2000 simulated tracks.

> > I raced GP2 exclusively for about a year after it
> > was released, and GP3 is about the same.  I find
> > the tracks uninspiring - zero camber, and they
> > seem to be a constant width around the entire
> > track.


> > > > Secondly, Track BANKING!  Where is it at?  The A1-
> > > > ring in Austria in F1 2000 is awesome, because of
> > > > the off-camber sections.  In GP3, those sections
> > > > feel banked in comparison, because they are flat.
> > > > Anyone who complained about the lack of track
> > > > accuracy in F1 2000 is nuts if they think GP3
> > > > tracks are better!

> > > I haven't played GP3 yet, got it on order but can't be bothered to download
> > > it, slow modem :-[
> > > some of the tracks in f1-2000 are pretty shocking. The randon gradient
> > > changes are just silly. The last time I walked from *** square in Monaco
> > > to the mirabeau, it was downhill. F1-2000 has it being uphill. There is no
> > > gradient coming through bridge at silverstone and up to priory, something
> > > which is certainly eveident in real life. Other silly things like the
> > > chicane in hungary (which can be taken in 4th gear in f1-2000) and the
> > > complete mis-representation of Eau Rouge (which you approach perfectly flat
> > > in the game, not downhill as in real life) make this game little more than a
> > > toy. The A1 ring is good fun, but the gradient changes are far too
> > > exaggerated, feels like a rollercoster....
> > > Some of the tracks are nice and accurate such as Albert Park, Nurburgring,
> > > Monza and Sepang but others are pretty bad. The physics are just wierd and
> > > you can drive over most of the curbs and get away with it, even all over the
> > > grass (imola chicanes for instance). It never feels like you are totally in
> > > touch with the car, it seems to drive you sometimes. I thought the tracks in
> > > gp2 were mostly spot on from my experiences, and I'm sure that they have not
> > > significantly changed bar graphics in gp3.
> > > I DO play f1-2000, but it just never seems anything like real to me, whereas
> > > in gp2 you actualy felt like you were there. F1-200 feels more like a
> > > cartoon game than a sim.

> > > Just my view....  :-)
> > > andy

Jo Hels

GP3 is Looking Good

by Jo Hels » Wed, 26 Jul 2000 04:00:00

On Tue, 25 Jul 2000 00:31:44 -0500, Pat Dotson


>OOPS!  You are right.  I didn't try enough tracks.

>GP3 does indeed have banking on some of the tracks. I
>was expecting banking at Austria, and there is none.
>The first lap I did at Brazil caused me to slap my
>forehead!  It has a lot of banking, though in
>different places than in F1 2000.  The F1 2000
>and the GP3 Brazil tracks are very different!

>Is there an in-car video of a lap at Brazil
>available anywhere on the net?  I'd like to
>see which one is closer to the real thing.

>--
>PD

There you go!  :-)

I've said it several times:

- people are generally TOO fast with their conclusions
- realism is often mistaken with own preferences

It happens more often than you think.

At least you dont have a problem admitting misjudgements.

JoH

G

GP3 is Looking Good

by G » Wed, 26 Jul 2000 04:00:00


GP3 is said to have camber, but track width has always
been variable in the GP2 engine.  There's quite a few
tracks out there with mucho varying width.
You might have been seeing a problem with the track
designs, but it certainly isnt a problem with the software.

Pat Dotso

GP3 is Looking Good

by Pat Dotso » Wed, 26 Jul 2000 04:00:00


> On Tue, 25 Jul 2000 00:31:44 -0500, Pat Dotson

> >OOPS!  You are right.  I didn't try enough tracks.

> >GP3 does indeed have banking on some of the tracks. I

> I've said it several times:

> - people are generally TOO fast with their conclusions
> - realism is often mistaken with own preferences

> At least you dont have a problem admitting misjudgements.

Whoa! :)  I stand by most of my comments.  GP3 is
like Nascar 2 and 3, in terms of it's improvement over
GP2.  I still bought N3 though.

The physics are still lacking in a lot of ways in GP3,
when I would have thought they really would have done
a big update in that area.  I still find that it
graphically looks essentially the same as GP2.

Jo Hels

GP3 is Looking Good

by Jo Hels » Wed, 26 Jul 2000 04:00:00

On Tue, 25 Jul 2000 07:25:35 -0500, Pat Dotson



>> I've said it several times:

>> - people are generally TOO fast with their conclusions
>> - realism is often mistaken with own preferences

>> At least you dont have a problem admitting misjudgements.

>Whoa! :)  I stand by most of my comments.  GP3 is
>like Nascar 2 and 3, in terms of it's improvement over
>GP2.  I still bought N3 though.

I was just referring to the "no camber!" comment after checking out
less than 20% of the tracks.

I don't understand that. What do you understand under "graphics". I
was wondering.

- resolution maybe?

GP2: 640*480 software max
GP3: 1280*1024 3D accelerated max

- number of colours?

8 bit to 16 bit

- framerate?

from unplayable full detail on machines of that era to something like
steady 43fps (if you remove the 25.6 limit) on a current day top
system

- texture resolution?

(much higher)

- track model

has camber now

- cars

must have 5x as many polygons as GP2, dynamical shadows

- tires?

fronttires can be seen from***pit, "zoom out"***pit, no longer
just bitmap***pit, no longer sprites for wheels, wheel actuallu turn
instead of stationary

So enlighten me: WHAT is still the same???

JoH

SKur

GP3 is Looking Good

by SKur » Wed, 26 Jul 2000 04:00:00

How do u remove the 25fps limit?

Martyn_D


> On Tue, 25 Jul 2000 07:25:35 -0500, Pat Dotson


> >> I've said it several times:

> >> - people are generally TOO fast with their conclusions
> >> - realism is often mistaken with own preferences

> >> At least you dont have a problem admitting misjudgements.

> >Whoa! :)  I stand by most of my comments.  GP3 is
> >like Nascar 2 and 3, in terms of it's improvement over
> >GP2.  I still bought N3 though.

> I was just referring to the "no camber!" comment after checking out
> less than 20% of the tracks.

> >The physics are still lacking in a lot of ways in GP3,
> >when I would have thought they really would have done
> >a big update in that area.  I still find that it
> >graphically looks essentially the same as GP2.

> I don't understand that. What do you understand under "graphics". I
> was wondering.

> - resolution maybe?

> GP2: 640*480 software max
> GP3: 1280*1024 3D accelerated max

> - number of colours?

> 8 bit to 16 bit

> - framerate?

> from unplayable full detail on machines of that era to something like
> steady 43fps (if you remove the 25.6 limit) on a current day top
> system

> - texture resolution?

> (much higher)

> - track model

> has camber now

> - cars

> must have 5x as many polygons as GP2, dynamical shadows

> - tires?

> fronttires can be seen from***pit, "zoom out"***pit, no longer
> just bitmap***pit, no longer sprites for wheels, wheel actuallu turn
> instead of stationary

> So enlighten me: WHAT is still the same???

> JoH

Jo Hels

GP3 is Looking Good

by Jo Hels » Wed, 26 Jul 2000 04:00:00


>How do u remove the 25fps limit?

Check out

http://network54.com/Hide/Forum/31235#TOP

JoH

Martin D. Pa

GP3 is Looking Good

by Martin D. Pa » Wed, 26 Jul 2000 04:00:00


mangled uncounted electrons thus:

<grin> Why does *everything* on this newsgroup come back to the
Ring, one way or another?

Martin D. Pay
Tried it in GPL last night. An... interesting... circuit.


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