All i'm saying is that it looks the exact same as GP2 with a different
lay out. About the moving wheels, CPR had them too, but its sure as hell
wasn't a gift from the sim racing gods. The '3d'***pit... I don't know
what your definition of one is, but mine is defined by GPL and the new
rally champ game. The***pit view is the same as an exterior view but
with the viewing point moved to where the driver head is. GPL, the
wheels and arms are moving the EXACT same from every view. RC, the
camera actually scrolls from view to view absolutely proving that it is
my perception of a '3d'***pit. Any hew, please let Geoff prove me
wrong, i'm in need of a GPL comparable physics engine for a recant F-1
season.
> The***pit IS 3d. You can't make a truly 3d view on a PC, all you can do is
> make it virtual and thats what Geoff has done.
> The***pits are supposed to move like GPL and the wheel turns, with a
> *PROPER* view of the gauges...not some little tiny, hard to make out circles
> tha the crappy manual doesn't even tell you about...or anything else for
> that matter.
> Anyway, GP2 with the addition of 3D support is much better than GPL in my
> opinion, GP3 has other features too meaning GPL is old news boys.....quit
> trying to resurrect it.
> >Have you seen the pics of the***pit? They're 2d. The same as they are
> >in GP2. I personally not going to buy that game until comes up to par
> >with GPL.
> >Its real to bad, four years and all he (Geoff Crammond) has to show is
> >3d support. He should take several more years to include at least the
> >cockpit. We've waited this long, it wouldn't heart that much.
> >> Let's just remind ourselves of how unfinished GP2 was.
> >> 1) Enormous executable file, suggesting much data is written in there
> >> intended as a temporary measure while code was debugged before being
> >> written into files unique to each track as with the .dat files. This
> >> suggests a beta was released.
> >> 2) The sound file has pit crew voices, which weren't implemented in
> >> the game.
> >> 3) The manual makes references to wet weather driving and a lot of
> >> other things that weren't featured in the game.
> >> Added to that, GP2 was modelled to run in 2d at an absolute maximum of
> >> 25fps. 3d modelling, 3d***pit, superduper framerate etc should
> >> really give a great feel of driving a racing car; in fact one of the
> >> good things about GP2 at the time it was released was its feel.
> >> The screenshots of monaco show the hills in the background, so
> >> background landscaping is there this time. That will make a great
> >> difference I suspect.
> >> Throw in rain and even if GP3 *is* just a completed GP2 with great
> >> graphics it'll suit me fine. Hopefully the file formats will be
> >> cracked quickly so it'll soon end up as adjustable as GP2. Oh, and
> >> with adjustable driver aids it'll ship another million and updates
> >> will be released regularly.
> >> -joe-