rec.autos.simulators

GP3 - looking good.

Prefect Bei

GP3 - looking good.

by Prefect Bei » Fri, 05 Nov 1999 04:00:00

Let's just remind ourselves of how unfinished GP2 was.

1) Enormous executable file, suggesting much data is written in there
intended as a temporary measure while code was debugged before being
written into files unique to each track as with the .dat files. This
suggests a beta was released.

2) The sound file has pit crew voices, which weren't implemented in
the game.

3) The manual makes references to wet weather driving and a lot of
other things that weren't featured in the game.

Added to that, GP2 was modelled to run in 2d at an absolute maximum of
25fps. 3d modelling, 3d***pit, superduper framerate etc should
really give a great feel of driving a racing car; in fact one of the
good things about GP2 at the time it was released was its feel.

The screenshots of monaco show the hills in the background, so
background landscaping is there this time. That will make a great
difference I suspect.

Throw in rain and even if GP3 *is* just a completed GP2 with great
graphics it'll suit me fine. Hopefully the file formats will be
cracked quickly so it'll soon end up as adjustable as GP2. Oh, and
with adjustable driver aids it'll ship another million and updates
will be released regularly.

-joe-

pez

GP3 - looking good.

by pez » Fri, 05 Nov 1999 04:00:00

the gp2 manual was almost a carbon copy of the original gp manual (albeit
with some new pictures and one or two extras)

GP3 is good (it was at ects), my hopes are high.

pez

Shaun Robinso

GP3 - looking good.

by Shaun Robinso » Sat, 06 Nov 1999 04:00:00

Have you seen the pics of the***pit? They're 2d. The same as they are
in GP2. I personally not going to buy that game until comes up to par
with GPL.
Its real to bad, four years and all he (Geoff Crammond) has to show is
3d support. He should take several more years to include at least the
***pit. We've waited this long, it wouldn't heart that much.

> Let's just remind ourselves of how unfinished GP2 was.

> 1) Enormous executable file, suggesting much data is written in there
> intended as a temporary measure while code was debugged before being
> written into files unique to each track as with the .dat files. This
> suggests a beta was released.

> 2) The sound file has pit crew voices, which weren't implemented in
> the game.

> 3) The manual makes references to wet weather driving and a lot of
> other things that weren't featured in the game.

> Added to that, GP2 was modelled to run in 2d at an absolute maximum of
> 25fps. 3d modelling, 3d***pit, superduper framerate etc should
> really give a great feel of driving a racing car; in fact one of the
> good things about GP2 at the time it was released was its feel.

> The screenshots of monaco show the hills in the background, so
> background landscaping is there this time. That will make a great
> difference I suspect.

> Throw in rain and even if GP3 *is* just a completed GP2 with great
> graphics it'll suit me fine. Hopefully the file formats will be
> cracked quickly so it'll soon end up as adjustable as GP2. Oh, and
> with adjustable driver aids it'll ship another million and updates
> will be released regularly.

> -joe-

Jame

GP3 - looking good.

by Jame » Sat, 06 Nov 1999 04:00:00



You will not buy gp3 cause there is no 3D***pit? LOL This is
hilarious !

Barry Lee

GP3 - looking good.

by Barry Lee » Sat, 06 Nov 1999 04:00:00

looked like a 3ed***pit to me. Infact a direct comparison of GP3 and GP3
***pit screenshots shows the remarkable difference. I think your seriously
confused

Bazza

Dan

GP3 - looking good.

by Dan » Sat, 06 Nov 1999 04:00:00

Shaun has a point you know. Geoff has been working on this game for years
and from what I've read there is no MAJOR difference between GP2 and GP3.
Quite honestly the screenshots I've seen don't look that impressive (yes I
know 3d support isn't added yet) or that acurate which I feel is essential
for a sim.
Honestly Geoff hasn't sold me yet, to me GP3 looks like GP2 dazzled up.
Also I've heard that his black flag method is still in that beta at ECTS,
hopefully he will change this as well because I can't stand his method. I'd
rather have 10 stop go's if I cut a corner than have a crappy black flag
waving on the top of my screen.
So far GP3 hasn't got me e***d (and I loved GP2), but hell there's still a
while to go till the release date, hopefully Geoff will suprise me and fix
this mess up.

Dan


>Have you seen the pics of the***pit? They're 2d. The same as they are
>in GP2. I personally not going to buy that game until comes up to par
>with GPL.
>Its real to bad, four years and all he (Geoff Crammond) has to show is
>3d support. He should take several more years to include at least the
>cockpit. We've waited this long, it wouldn't heart that much.


>> Let's just remind ourselves of how unfinished GP2 was.

>> 1) Enormous executable file, suggesting much data is written in there
>> intended as a temporary measure while code was debugged before being
>> written into files unique to each track as with the .dat files. This
>> suggests a beta was released.

>> 2) The sound file has pit crew voices, which weren't implemented in
>> the game.

>> 3) The manual makes references to wet weather driving and a lot of
>> other things that weren't featured in the game.

>> Added to that, GP2 was modelled to run in 2d at an absolute maximum of
>> 25fps. 3d modelling, 3d***pit, superduper framerate etc should
>> really give a great feel of driving a racing car; in fact one of the
>> good things about GP2 at the time it was released was its feel.

>> The screenshots of monaco show the hills in the background, so
>> background landscaping is there this time. That will make a great
>> difference I suspect.

>> Throw in rain and even if GP3 *is* just a completed GP2 with great
>> graphics it'll suit me fine. Hopefully the file formats will be
>> cracked quickly so it'll soon end up as adjustable as GP2. Oh, and
>> with adjustable driver aids it'll ship another million and updates
>> will be released regularly.

>> -joe-

Terry Welc

GP3 - looking good.

by Terry Welc » Sat, 06 Nov 1999 04:00:00



If you're that hard to please you might have to wait a few years before
you buy any new sims.  And, I have to assume, you are referring to the
wonderful physics model.  The state of the (deployed) art for graphics,
etc., has already marched a long way past GPL.  Maybe if you and people
who feel the same don't buy the game I can get it off backorder a bit
sooner.....

You do not know what the release version is going to look like.  If you
have waited this long it won't hurt to wait just a few more months
before accusing Geoff of being a slacker.....

Sent via Deja.com http://www.racesimcentral.net/
Before you buy.

GraDe

GP3 - looking good.

by GraDe » Sat, 06 Nov 1999 04:00:00

Yup, you're damn right..... pity people are bad mouthing something that we
have seen very little about and what we have seen is ALL positive.

I also hope the files will be cracked soon, it shouldn't be too hard since
its based on GP2 allot but with a more complete look to this version then
allot might be encoded or in a different format.......

Anyway, our GP2 geniuses won't let us down:-)


>Let's just remind ourselves of how unfinished GP2 was.

>1) Enormous executable file, suggesting much data is written in there
>intended as a temporary measure while code was debugged before being
>written into files unique to each track as with the .dat files. This
>suggests a beta was released.

>2) The sound file has pit crew voices, which weren't implemented in
>the game.

>3) The manual makes references to wet weather driving and a lot of
>other things that weren't featured in the game.

>Added to that, GP2 was modelled to run in 2d at an absolute maximum of
>25fps. 3d modelling, 3d***pit, superduper framerate etc should
>really give a great feel of driving a racing car; in fact one of the
>good things about GP2 at the time it was released was its feel.

>The screenshots of monaco show the hills in the background, so
>background landscaping is there this time. That will make a great
>difference I suspect.

>Throw in rain and even if GP3 *is* just a completed GP2 with great
>graphics it'll suit me fine. Hopefully the file formats will be
>cracked quickly so it'll soon end up as adjustable as GP2. Oh, and
>with adjustable driver aids it'll ship another million and updates
>will be released regularly.

>-joe-

GraDe

GP3 - looking good.

by GraDe » Sat, 06 Nov 1999 04:00:00

The***pit IS 3d. You can't make a truly 3d view on a PC, all you can do is
make it virtual and thats what Geoff has done.
The***pits are supposed to move like GPL and the wheel turns, with a
*PROPER* view of the gauges...not some little tiny, hard to make out circles
tha the crappy manual doesn't even tell you about...or anything else for
that matter.

Anyway, GP2 with the addition of 3D support is much better than GPL in my
opinion, GP3 has other features too meaning GPL is old news boys.....quit
trying to resurrect it.


>Have you seen the pics of the***pit? They're 2d. The same as they are
>in GP2. I personally not going to buy that game until comes up to par
>with GPL.
>Its real to bad, four years and all he (Geoff Crammond) has to show is
>3d support. He should take several more years to include at least the
>cockpit. We've waited this long, it wouldn't heart that much.


>> Let's just remind ourselves of how unfinished GP2 was.

>> 1) Enormous executable file, suggesting much data is written in there
>> intended as a temporary measure while code was debugged before being
>> written into files unique to each track as with the .dat files. This
>> suggests a beta was released.

>> 2) The sound file has pit crew voices, which weren't implemented in
>> the game.

>> 3) The manual makes references to wet weather driving and a lot of
>> other things that weren't featured in the game.

>> Added to that, GP2 was modelled to run in 2d at an absolute maximum of
>> 25fps. 3d modelling, 3d***pit, superduper framerate etc should
>> really give a great feel of driving a racing car; in fact one of the
>> good things about GP2 at the time it was released was its feel.

>> The screenshots of monaco show the hills in the background, so
>> background landscaping is there this time. That will make a great
>> difference I suspect.

>> Throw in rain and even if GP3 *is* just a completed GP2 with great
>> graphics it'll suit me fine. Hopefully the file formats will be
>> cracked quickly so it'll soon end up as adjustable as GP2. Oh, and
>> with adjustable driver aids it'll ship another million and updates
>> will be released regularly.

>> -joe-

Shaun Robinso

GP3 - looking good.

by Shaun Robinso » Sat, 06 Nov 1999 04:00:00

All i'm saying is that it looks the exact same as GP2 with a different
lay out. About the moving wheels, CPR had them too, but its sure as hell
wasn't a gift from the sim racing gods. The '3d'***pit... I don't know
what your definition of one is, but mine is defined by GPL and the new
rally champ game. The***pit view is the same as an exterior view but
with the viewing point moved to where the driver head is. GPL, the
wheels and arms are moving the EXACT same from every view. RC, the
camera actually scrolls from view to view absolutely proving that it is
my perception of a '3d'***pit. Any hew, please let Geoff prove me
wrong, i'm in need of a GPL comparable physics engine for a recant F-1
season.

> The***pit IS 3d. You can't make a truly 3d view on a PC, all you can do is
> make it virtual and thats what Geoff has done.
> The***pits are supposed to move like GPL and the wheel turns, with a
> *PROPER* view of the gauges...not some little tiny, hard to make out circles
> tha the crappy manual doesn't even tell you about...or anything else for
> that matter.

> Anyway, GP2 with the addition of 3D support is much better than GPL in my
> opinion, GP3 has other features too meaning GPL is old news boys.....quit
> trying to resurrect it.


> >Have you seen the pics of the***pit? They're 2d. The same as they are
> >in GP2. I personally not going to buy that game until comes up to par
> >with GPL.
> >Its real to bad, four years and all he (Geoff Crammond) has to show is
> >3d support. He should take several more years to include at least the
> >cockpit. We've waited this long, it wouldn't heart that much.


> >> Let's just remind ourselves of how unfinished GP2 was.

> >> 1) Enormous executable file, suggesting much data is written in there
> >> intended as a temporary measure while code was debugged before being
> >> written into files unique to each track as with the .dat files. This
> >> suggests a beta was released.

> >> 2) The sound file has pit crew voices, which weren't implemented in
> >> the game.

> >> 3) The manual makes references to wet weather driving and a lot of
> >> other things that weren't featured in the game.

> >> Added to that, GP2 was modelled to run in 2d at an absolute maximum of
> >> 25fps. 3d modelling, 3d***pit, superduper framerate etc should
> >> really give a great feel of driving a racing car; in fact one of the
> >> good things about GP2 at the time it was released was its feel.

> >> The screenshots of monaco show the hills in the background, so
> >> background landscaping is there this time. That will make a great
> >> difference I suspect.

> >> Throw in rain and even if GP3 *is* just a completed GP2 with great
> >> graphics it'll suit me fine. Hopefully the file formats will be
> >> cracked quickly so it'll soon end up as adjustable as GP2. Oh, and
> >> with adjustable driver aids it'll ship another million and updates
> >> will be released regularly.

> >> -joe-

Uwe Schuerka

GP3 - looking good.

by Uwe Schuerka » Sun, 07 Nov 1999 04:00:00


>You will not buy gp3 cause there is no 3D***pit? LOL This is
>hilarious !

I will not buy GP3 if there is no Linux version. How
hilarious is that in your view? It's his money, so he can
choose whatever criteria he sees fit. Same as me, and
10 million other Linux users hungry for games.

Uwe

--
Uwe Schuerkamp http://www.racesimcentral.net/
Herford, Germany (52.0N/8h30mE)
Ever wondered what's wrong with the world? http://www.racesimcentral.net/
PGP Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Jo Hels

GP3 - looking good.

by Jo Hels » Mon, 08 Nov 1999 04:00:00

You CAN dual-boot Linux with a "borrowed" copy of Windows98, you know <G>

JoH



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Steve Ferguso

GP3 - looking good.

by Steve Ferguso » Tue, 09 Nov 1999 04:00:00

: Yup, you're damn right..... pity people are bad mouthing something that we
: have seen very little about and what we have seen is ALL positive.

My only concern is that modern F1 cars will be no fun to drive after GPl.
This is a matter of opinion, of course, but I went back to GP2 after lots
of GPL driving, and I found it way too easy, and lifeless.  Perhaps this
is because the modern F1 cars *are* lifeless, and somehow easier to drive
at 9/10, only becoming difficult once you flirt with their very narrow
error margin.  Even the sports cars in SCGT feel more lively and active
than the modern F1 cars.

Stephen


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