> >Take a stand and tell those at Papyrus that we
> >want network for Indycar 2.
> >Mail them or continue this thread.
> >Fact:
> >When Papyrus first announced about the upcoming ICR2
> >they said it would have it, but later they removed
> >that statement from the specs.
> >And now they say ICR2 won't get Hawaii at all.
>I'd love to have network play capability for ICR2 but I'm not too interested
>in calling long distance to do it. I have several friends locally who also
>enjoy ICR2 and we would like to race against one another. If only, if only.
>Clark
OK, here's the deal on ICR 2 for Hawaii...
As part of our deal with NASCAR to become the 13th sanctioned
division, we all agreed that it was necessary to concentrate on NRL,
so we do not plan to bring ICR 2 to Hawaii anytime soon. Believe me,
there's more than enough effort to just bring NRL/NASCAR 2 online!
Way back, when we first showed & taked about Hawaii, we were thinking
that we would bring ICR/ICR 2 online, along with other Papyrus games.
We were even toying with the idea of jumping into the low latency
online games business (e.g. Total Entertainment Network, MPath, etc.).
Time & experience brought us to the point where we realized 2 things:
1) We are in the content business, not the network service business.
Let's leave low latency data networks to someone else. Frankly, we
don't see a ton of long-term promise in that area. Let's let the
other guys fight it out... it's going to become a commodity. Let's
concentrate on killer content (games) and a great infrastructure
around it (leagues, scheduling, etc.) That's where our expertise lies.
2) It is a lot more work than anyone every expected to A) make the
game work & make it fun; B) build the infrastructure around it; and C)
test & perfect the whole thing.
Once we started talking to NASCAR about the NASCAR Racing League, it
became pretty clear that we needed to focus 100% on NRL. NRL is a
HUGE project.
Does this mean you'll never see IndyCar Racing online, or any other
Papyrus games online? Absolutely not. It's just that we need to do
them one at a time.
Ed Martin
Producer, Series Director
NASCAR Racing League
Papyrus / Sierra On-Line, Inc.