rec.autos.simulators

Momo questions

Don Burnett

Momo questions

by Don Burnett » Mon, 07 Oct 2002 07:26:28

Ok, been running F12002 today with my Momo. I love the Momo, but am not sure
I am understanding what I should be feeling it it.
In the controller properties in windows, I have the following:
Overall Effects: 115%
Spring Effect Strength: 90%
Damper Effect Stregth: 50%
Centering Spring: Enabled
Centering Spring Stregth: 70%

In the F12002 game:
Stregth: -90%
Effets: Medium

If I set the effects any higher, I get a lot of grinding when the wheel is
centered while driving F1002, is this normal?  I feel the bumps and such,
but oftentimes I see folks talk of how they can feel the car getting loose,
etc from the FF effects. I do not seem to be able to recognize this, in
F12002 or in N2002.
I am not sure of my other in game settings, but I believe I have throttle at
50%, brake at 20%, speed sensitivy at 0%.

Any tips on FF would be greatly appreciated. I love the Momo and want to get
it tweaked to give me the most realism I can.

Thanks in advance,

--
Don Burnette

Jan Verschuere

Momo questions

by Jan Verschuere » Mon, 07 Oct 2002 07:41:49

For F1 2002 and NASCAR2002 you need only adjust the Overall slider to set
the desired strength. I usually leave it at 100% in the MOMO properties and
vary strenght in the game. Even then -90% and full effects in F1 2002 is a
little over the top for my taste. The other sliders in the wheel's control
panel can be set to zero for these games (but are sometimes used in other
games).

The biggie is Centering spring, which should be _off_. If, in a stationary
car, you turn the wheel it shouldn't return to center on it's own. The
grinding noise you hear in N2002 is the wheel fighting against itself as it
tries, against the centering spring, to return to it's natural position for
going in a straight line. Which in turn, due to (among other factors) camber
and castor split in the setup, is slightly***ed to the right.

Axis sensitivity in F1 2002 works like this: 50% is linear, lower makes the
control less sensitive around it's neutral position, higher makes it
"oversensitive".

HTH,

Jan.
=---

Don Burnett

Momo questions

by Don Burnett » Mon, 07 Oct 2002 09:52:41


> "Don Burnette" wrote...
>> Ok, been running F12002 today with my Momo. I love
>> the Momo, but am not sure I am understanding what
>> I should be feeling it it. In the controller
>> properties in windows, I have the following:
>> Overall Effects: 115%
>> Spring Effect Strength: 90%
>> Damper Effect Stregth: 50%
>> Centering Spring: Enabled
>> Centering Spring Stregth: 70%

>> In the F12002 game:
>> Stregth: -90%
>> Effets: Medium

>> If I set the effects any higher, I get a lot of grinding
>> when the wheel is centered while driving F1002, is this
>> normal?  I feel the bumps and such, but oftentimes I see
>> folks talk of how they can feel the car getting loose,
>> etc from the FF effects. I do not seem to be able to
>> recognize this, in F12002 or in N2002.
>> I am not sure of my other in game settings, but I believe
>> I have throttle at 50%, brake at 20%, speed sensitivy at 0%.

>> Any tips on FF would be greatly appreciated. I love the Momo
>> and want to get it tweaked to give me the most realism I can.

> For F1 2002 and NASCAR2002 you need only adjust the Overall slider to
> set the desired strength. I usually leave it at 100% in the MOMO
> properties and vary strenght in the game. Even then -90% and full
> effects in F1 2002 is a little over the top for my taste. The other
> sliders in the wheel's control panel can be set to zero for these
> games (but are sometimes used in other games).

> The biggie is Centering spring, which should be _off_. If, in a
> stationary car, you turn the wheel it shouldn't return to center on
> it's own. The grinding noise you hear in N2002 is the wheel fighting
> against itself as it tries, against the centering spring, to return
> to it's natural position for going in a straight line. Which in turn,
> due to (among other factors) camber and castor split in the setup, is
> slightly***ed to the right.

> Axis sensitivity in F1 2002 works like this: 50% is linear, lower
> makes the control less sensitive around it's neutral position, higher
> makes it "oversensitive".

> HTH,

Good info, thanks Jan. For some reason I thought we should use the centering
spring in F12002, but not in N2002. I will try it with it off and play with
those sliders some.

Thanks,

Don Burnette

Dave Henri

Momo questions

by Dave Henri » Mon, 07 Oct 2002 11:16:37



> > "Don Burnette" wrote...
> >> Ok, been running F12002 today with my Momo. I love
> >> the Momo, but am not sure I am understanding what
> >> I should be feeling it it. In the controller
> >> properties in windows, I have the following:
> >> Overall Effects: 115%
> >> Spring Effect Strength: 90%
> >> Damper Effect Stregth: 50%
> >> Centering Spring: Enabled
> >> Centering Spring Stregth: 70%

> >> In the F12002 game:
> >> Stregth: -90%
> >> Effets: Medium

  I have Effects ingame set to HIGH.  This doesn't make the FF stronger, it
adds more FF thingies for the wheel to react to.l    However your strength
settings seem really high to me.  If I go past -60 on the slider in F1 2k2,
I get a very strong lurching effect from the wheel.
  I had the windows levels at 92% & 92% and damping at zero so that may have
had something to do with it...I too will start testing by increasing the
damping to see what that does.
dave henrie

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