Thanks for the info John. I am quite happy with the handling of the sim. I
like the feeling of grip and you are correct about turning in earlier than a
sim like ICR2. When I anticipate the turns the cars goes through so
smoothly.
Now I have a question about the graphics...Will CPR have the option to
reduce the video mode to 512x384 when using D3D??? Even with my P5 200 and
3dfx card, I have a poor framerate when the***pit is turned on. It would
be nice if you could use a lesser video mode in order to make up for the
loss in framerate. This works nicely in MotoRacer which is another D3D
title. I used the [ and ] keys to reduce the window and that helps a lot
but it also cuts on your field of vision as well as the mirrors and that is
not a good thing.
I think it would be a good advantage if you could turn off the textures on
the track itself and just use a grayish track with some skid marks like in
ICR2 by Papyrus. Removing the textures on the track always gave much room
for improvement in the FPS department. Perhaps being able to reduce the
amount of graphics in a more specific way would help get the FPS to a 25-30
level with the***pit turned on. for example, being able to turn off the
textures on the walls only or the dirt/grass on the side of the
track...things that are not that important but greatly increase the
framerate when removed.
Thanks for taking time to read this. I really like CPR but I am still
worried about the FPS when there will be more than just 3 other cars on the
track and the***pit turned on. I hope that this is an issue that is still
being worked on before the release.
Also, why cant Windows have a simple and easy way to get the T2 steering
wheels to work without having to go through so much of a hassle??? Seems
like such a trivial thing compared to all the other capabilities of the
OS...so why such a problem with getting to work???
Thanks
Eric