1280X960 is an absolutely goofy resolution. To me at least :)
I have a GeForce 4 Ti4400.
-Larry
>1280X960 is an absolutely goofy resolution. To me at least :)
Some games are built around the 4:3 ratio, and running at 1280x1024
can look downright wierd.
Andrew.
1280X960 tends to be a _widescreen_ resolution as far as I can tell. That's
why all the widescreen LCD's on the market, from Sony to Apple to ... use
that as their native resolution.
I believe GPL runs in a widescreen mode now that I think about it.
Ah, well. As a desktop resolution, 1280X960 would never work on a standard
display :)
-Larry
> >I run _everything_ in 1280X1024. Desktop, games, everything on my 22"
> >Mitsubishi 2060U.
> >1280X960 is an absolutely goofy resolution. To me at least :)
> It is actually 1280x1024 that is "goofy" as it breaks the 4:3 aspect
> ratio that is common to the other popular modes, e.g. 640x480,
> 1024x768, 1600x1200.
> Some games are built around the 4:3 ratio, and running at 1280x1024
> can look downright wierd.
> Andrew.
>1280X960 tends to be a _widescreen_ resolution as far as I can tell. That's
>why all the widescreen LCD's on the market, from Sony to Apple to ... use
>that as their native resolution.
The only proper reason to use 1280x1024 would be if you have a LCD
monitor that has that as a native resolution. The aspect ratio is just
plain wrong.
Andrew.
Anything other than the native resolution of an LCD is going to have _some_
degredation of image quality. There's just no way around it. How much
depends on the display.
-Larry
> >Some games are built around the 4:3 ratio, and running at 1280x1024
> >can look downright wierd.
> >Andrew.
> 1280x1024 is 4:3 on an LCD because LCD's use rectangular pixel
> elements and not square. No game looks weird using 1280x1024 on an
> LCD. And I use 1024x768 for all my 3D games and they don't look like
> "bad newspaper" as someone else said, 800x600 and lower does look bad
> though.
Always worked perfectly for me on a standard display Larry. why do you think
it 'would never work'?
1280x960 is the logical size as its 4:3 like 680x480, 800x600 and 1024x768.
Iain
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I'll take another look. I'm not against change :)
-Larry
>>Some games are built around the 4:3 ratio, and running at 1280x1024
>>can look downright wierd.
>>Andrew.
> 1280x1024 is 4:3 on an LCD because LCD's use rectangular pixel
> elements and not square. No game looks weird using 1280x1024 on an
> LCD. And I use 1024x768 for all my 3D games and they don't look like
> "bad newspaper" as someone else said, 800x600 and lower does look bad
> though.
Gerry
> >>Some games are built around the 4:3 ratio, and running at 1280x1024
> >>can look downright wierd.
> >>Andrew.
> > 1280x1024 is 4:3 on an LCD because LCD's use rectangular pixel
> > elements and not square. No game looks weird using 1280x1024 on an
> > LCD. And I use 1024x768 for all my 3D games and they don't look like
> > "bad newspaper" as someone else said, 800x600 and lower does look bad
> > though.
> Agreed. I have one of these LCDs myself, and I've just spent all weekend
> at a LAN party playing in 1280x1024. So I can assure everyone that all
> the games I've tried looked just fine.
> Gerry
I chose the best i could afford and havent regretted it for a second.
I still have my 19" CRT on PC 2 in the home lan and i cant get used to the
screen curving away from me...lol
Your delaying is at your loss :)
AD
If you had bought something like an NEC FE series CRT you wouldn't have that
problem. :-)
My father bought a Samsung Dynaflat and all it was is a piece of flat glass
in front of a curved tube.
Talk about misleading wording. Flat it is not.
For geometry fidelity an LCD is always superior to CRT.
Like I said, games look fine in 1024x768 here. But for some games that used
a fixed res (cheap bastards) like 800x600 and lower a CRT is definitely
better.