rec.autos.simulators

OT: 17" LCD Monitors

Damien Smit

OT: 17" LCD Monitors

by Damien Smit » Mon, 30 Jun 2003 18:39:48

Anyone noticed that all current models have a native resolution of 1280x1024
which isn't a proper 4:3 resolution?  Why don't they use 1280x960?  My
GeForce 4 doesn't seem to support 1280x1024 in any of the games I play.  How
well do these monitors scale when not using the native resolution?
Steve Smit

OT: 17" LCD Monitors

by Steve Smit » Mon, 30 Jun 2003 20:13:34

You don't wanna know.  Rather, you don't wanna look at it.  What looks

rez.


Larr

OT: 17" LCD Monitors

by Larr » Tue, 01 Jul 2003 02:16:59

I run _everything_ in 1280X1024.  Desktop, games, everything on my 22"
Mitsubishi 2060U.

1280X960 is an absolutely goofy resolution.  To me at least :)

I have a GeForce 4 Ti4400.

-Larry


ae

OT: 17" LCD Monitors

by ae » Tue, 01 Jul 2003 02:46:42


>I run _everything_ in 1280X1024.  Desktop, games, everything on my 22"
>Mitsubishi 2060U.

>1280X960 is an absolutely goofy resolution.  To me at least :)

It is actually 1280x1024 that is "goofy" as it breaks the 4:3 aspect
ratio that is common to the other popular modes, e.g. 640x480,
1024x768, 1600x1200.

Some games are built around the 4:3 ratio, and running at 1280x1024
can look downright wierd.

Andrew.

Larr

OT: 17" LCD Monitors

by Larr » Tue, 01 Jul 2003 03:48:13

Interesting...  Never had a problem here.

1280X960 tends to be a _widescreen_ resolution as far as I can tell.  That's
why all the widescreen LCD's on the market, from Sony to Apple to ... use
that as their native resolution.

I believe GPL runs in a widescreen mode now that I think about it.

Ah, well.  As a desktop resolution, 1280X960 would never work on a standard
display :)

-Larry



> >I run _everything_ in 1280X1024.  Desktop, games, everything on my 22"
> >Mitsubishi 2060U.

> >1280X960 is an absolutely goofy resolution.  To me at least :)

> It is actually 1280x1024 that is "goofy" as it breaks the 4:3 aspect
> ratio that is common to the other popular modes, e.g. 640x480,
> 1024x768, 1600x1200.

> Some games are built around the 4:3 ratio, and running at 1280x1024
> can look downright wierd.

> Andrew.

ae

OT: 17" LCD Monitors

by ae » Tue, 01 Jul 2003 04:01:12


>Interesting...  Never had a problem here.

>1280X960 tends to be a _widescreen_ resolution as far as I can tell.  That's
>why all the widescreen LCD's on the market, from Sony to Apple to ... use
>that as their native resolution.

AFAIK, widescreen is 16:9 ratio, rather than the standard TV ration of
4:3.

The only proper reason to use 1280x1024 would be if you have a LCD
monitor that has that as a native resolution. The aspect ratio is just
plain wrong.

Andrew.

Larr

OT: 17" LCD Monitors

by Larr » Tue, 01 Jul 2003 06:08:44

It completely depends on how well the interpolation mode works on your
particular LCD.  On some, it's not bad.  On some, it's positively horrible.

Anything other than the native resolution of an LCD is going to have _some_
degredation of image quality.  There's just no way around it.  How much
depends on the display.

-Larry



> >Some games are built around the 4:3 ratio, and running at 1280x1024
> >can look downright wierd.

> >Andrew.

> 1280x1024 is 4:3 on an LCD because LCD's use rectangular pixel
> elements and not square. No game looks weird using 1280x1024 on an
> LCD. And I use 1024x768 for all my 3D games and they don't look like
> "bad newspaper" as someone else said, 800x600 and lower does look bad
> though.

Iain Mackenzi

OT: 17" LCD Monitors

by Iain Mackenzi » Tue, 01 Jul 2003 06:14:21

Always worked perfectly for me on a standard display Larry. why do you think
it 'would never work'?

1280x960 is the logical size as its 4:3 like 680x480, 800x600 and 1024x768.

Iain

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Larr

OT: 17" LCD Monitors

by Larr » Tue, 01 Jul 2003 07:17:09

It has never looked right to me :)

I'll take another look.  I'm not against change :)

-Larry


Damien Smit

OT: 17" LCD Monitors

by Damien Smit » Tue, 01 Jul 2003 14:23:42

Thanks for all the replies....If the pixels are rectangular then I could
live with it - as long as circles look like circles when I'm using CAD.  The
fact remains that my GF4 doesn't support 1280x1024 in most games - Papy
games being the exception.  Think I'll stick to the CRTs for at least one
more generation
Gerry Aitke

OT: 17" LCD Monitors

by Gerry Aitke » Tue, 01 Jul 2003 22:35:27



>>Some games are built around the 4:3 ratio, and running at 1280x1024
>>can look downright wierd.

>>Andrew.

> 1280x1024 is 4:3 on an LCD because LCD's use rectangular pixel
> elements and not square. No game looks weird using 1280x1024 on an
> LCD. And I use 1024x768 for all my 3D games and they don't look like
> "bad newspaper" as someone else said, 800x600 and lower does look bad
> though.

Agreed. I have one of these LCDs myself, and I've just spent all weekend
at a LAN party playing in 1280x1024. So I can assure everyone that all
the games I've tried looked just fine.

Gerry

Iain Mackenzi

OT: 17" LCD Monitors

by Iain Mackenzi » Tue, 01 Jul 2003 23:08:34

Interesting Gerry.  Did you try any FPS?  Do the racing sims look good?  I
only ask because about a year ago when I was looking into changing to a TFT,
the colour saturation was poor in games, and there was an obvious 'ghosting'
on fast moving images.  Have things improved to the extent that they are as
good as CRTs now?  The Hitachi TFT with very fast response times looks good
on paper.
What do you think?
Iain




> >>Some games are built around the 4:3 ratio, and running at 1280x1024
> >>can look downright wierd.

> >>Andrew.

> > 1280x1024 is 4:3 on an LCD because LCD's use rectangular pixel
> > elements and not square. No game looks weird using 1280x1024 on an
> > LCD. And I use 1024x768 for all my 3D games and they don't look like
> > "bad newspaper" as someone else said, 800x600 and lower does look bad
> > though.

> Agreed. I have one of these LCDs myself, and I've just spent all weekend
> at a LAN party playing in 1280x1024. So I can assure everyone that all
> the games I've tried looked just fine.

> Gerry

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Aide

OT: 17" LCD Monitors

by Aide » Wed, 02 Jul 2003 00:44:08

i held off until this year for a CRT to TFT change and i had the same
reservations but they were unfounded.

I chose the best i could afford and havent regretted it for a second.

I still have my 19" CRT on PC 2 in the home lan and i cant get used to the
screen curving away from me...lol

Your delaying is at your loss :)

AD

Roge

OT: 17" LCD Monitors

by Roge » Wed, 02 Jul 2003 03:57:49


If you had bought something like an NEC FE series CRT you wouldn't have that
problem. :-)
My father bought a Samsung Dynaflat and all it was is a piece of flat glass
in front of a curved tube.
Talk about misleading wording. Flat it is not.

Roge

OT: 17" LCD Monitors

by Roge » Wed, 02 Jul 2003 03:54:36


For geometry fidelity an LCD is always superior to CRT.

Like I said, games look fine in 1024x768 here. But for some games that used
a fixed res (cheap bastards) like 800x600 and lower a CRT is definitely
better.


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