rec.autos.simulators

OT: 17" LCD Monitors

Roge

OT: 17" LCD Monitors

by Roge » Wed, 02 Jul 2003 04:00:42


It's about trade offs. In some ways the LCD is superior, like no geometry
distortion and sharper text, in other ways the CRT is superior, like better
gradation of tones (black to gray) and looks good at any res. You makes your
choices and live with it.

Magnus Svensso

OT: 17" LCD Monitors

by Magnus Svensso » Wed, 02 Jul 2003 14:22:03




>>Some games are built around the 4:3 ratio, and running at 1280x1024
>>can look downright wierd.

>>Andrew.

>1280x1024 is 4:3 on an LCD because LCD's use rectangular pixel
>elements and not square.

??? You mean that the pixels ARE square and the display actually is
5:4, surely? Most LCD:s I've seen w/1280x1024 is 1.25:1(i.e. 5:4).
Divide the viewable width by height and see...

1280x1024 doesn't look odd on an LCD if it's native res. Using
1280x1024 on an (4:3)CRT on the other hand *does* produce rectangular
pixels. The image is squashed by about 7%. The correct way to use
1280x1024 on a CRT is to leave black borders on the vertical edges of
the screen.

Depends on the monitor. I personally prefer cropped picture in
(slightly)lower resolutions rather than interpolated.

Gerry Aitke

OT: 17" LCD Monitors

by Gerry Aitke » Fri, 04 Jul 2003 03:54:38


> Interesting Gerry.  Did you try any FPS?  Do the racing sims look good?  I
> only ask because about a year ago when I was looking into changing to a TFT,
> the colour saturation was poor in games, and there was an obvious 'ghosting'
> on fast moving images.  Have things improved to the extent that they are as
> good as CRTs now?  The Hitachi TFT with very fast response times looks good
> on paper.
> What do you think?

I bought a cheap proview 17", not intending to us it with games, it even
has a response time of 50ms! But, after trying it out at a LAN party,
I've found it runs games no problem!

The other guys at the LAN party were dubious, but after they tried it
they were forced to agree that even a cheap LCD with a slow response
time is fine for games, yes even FPS. :)

Racing sims look good, with a slight motion blur effect towards the
edges where the track side objects are speeding past.

The colour fine also, but, it has to be said, not quite as rich as a CRT.

Gerry


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