rec.autos.simulators

Wish List for World Circuit II

Robert Pearson (B

Wish List for World Circuit II

by Robert Pearson (B » Tue, 31 Jan 1995 03:04:00

My wish for world circuit II is for a massive selection of circuits, all
those that have been in use in F1 in the past 10-15 years, that way we
could create custom championship seasons based upon other years.
Tracks I would like to see: Kyalami, Rio, Detroit, Brands Hatch,
Neuremburgring (sp?), Paul Ricard (The long track), Jerez, Osterreichring (
SP?)...
Maybe a menu could be added after "Championship Season" in which one of the
choices could be track selection.

Bob Pearson

Nik Eva

Wish List for World Circuit II

by Nik Eva » Fri, 03 Feb 1995 20:08:46


: My wish for world circuit II is for a massive selection of circuits, all
: those that have been in use in F1 in the past 10-15 years, that way we
: could create custom championship seasons based upon other years.
: Tracks I would like to see: Kyalami, Rio, Detroit, Brands Hatch,
: Neuremburgring (sp?), Paul Ricard (The long track), Jerez, Osterreichring (
: SP?)...
: Maybe a menu could be added after "Championship Season" in which one of the
: choices could be track selection.

: Bob Pearson

How about a course designer??  It would have to be pretty special though,
to get accurate undulations etc.. I've always fancied racing round some of
the 'club' circuits up and down UK (eg Pembrey, Oulton Park, Knockhill...).


                  But Looks can be Deceiving

David Paul Gym

Wish List for World Circuit II

by David Paul Gym » Sat, 04 Feb 1995 18:49:38

Only a tiny wish, this one, but I'd like a seven-speed gearbox (the new
Jordan-Peugot will have one, so I want one too :-). Or a six speed.  Or
a five speed.  My choice.

-- Gizmo
--
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Launchpad is an experimental internet BBS. The views of its users do not
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Stephen Ferguso

Wish List for World Circuit II

by Stephen Ferguso » Sat, 04 Feb 1995 19:56:04


Well, in F1GP I get a 5-speed by setting 1st ridiculously low and
then spreading my 5 ratios between 2nd and 6th (of course, I don't
use 1st).

Doesn't help you with the 7-spd, though.
Stephen

Andy Y

Wish List for World Circuit II

by Andy Y » Sat, 04 Feb 1995 20:45:24

Something I would really like to see in F1GP II is a moving steering.  This will
allow you to see how far the wheels are turned.  I'm quite suprised none of the
decent racing sims have one.  

Also more flags should be included such as oil flag, black, blue, yellow etc.
And I wish backmarkers would just get out the way.

And also real starts.  Like having to rev up and then dropping the clutch when
the lights go green.  And of course being black flagged or be given a stop go
penalty if you jump the start.

--
Andy Yau (aka: Speed)
BSc Hons Information Technology
DeMontfort University - Leicester
England

Fraser Mun

Wish List for World Circuit II

by Fraser Mun » Sat, 04 Feb 1995 23:23:14

By moving steering, do you mean a driving perspective whereby you can see
the front wheels ( and therefore how much they are turned ). I believe such
a perspective was used in Indy 500 and IndyCar. Also, it gives a good
perspective of speed. What I would really like to see is a fully mobile set
of front wheels which ride up and down as you go over the rumble strip. I
don't think it is necessary to see the steering wheel - this was ( sort of )
used in Revs but didn't work that well.

Do the backmarkers move out of the way in real F1? Not always....

Yeah. In the original F1GP you just left the car in gear with full throttle
applied - not much skill involved. If they designed the game around analogue
input devices ( steering wheel or joystick ) then you could be expected to
select first gear, keep the clutch down until the green comes on and have
to have the right amount of throttle to pull cleanly away from the line
without wheel spin. Penalty for releasing the clutch before the green could
either be a black flag ( this probably wouldn't work as you could probably
benefit from jumping the start by a _large_ margin and building up a lead
before a stop-go penalty). Better would be for a large drop in revs ( and no
movement ) if the clutch is dropped before the green.

Fraser.

Jiann-Ming

Wish List for World Circuit II

by Jiann-Ming » Sun, 05 Feb 1995 06:01:18

MicroProse does have a email address, though I don't know what it is right
now.  It's a CompuServe.
Stephen Ferguso

Wish List for World Circuit II

by Stephen Ferguso » Sun, 05 Feb 1995 18:07:38


> Something I would really like to see in F1GP II is a moving steering.  This will
> allow you to see how far the wheels are turned.  I'm quite suprised none of the
> decent racing sims have one.  

Accolade's Grand Prix had this feature, and it took computing horsepower
away from the important part of the game, which was the driving.  I can tell
how much "lock" I've dialed in just by the joystick position.

You could do this in World Circuit.  With the keyboard, press the throttle key.  When
you press the gear selection key, it works like a clutch and the revs increase.  Releasing
the gear selection key drops the clutch.  Same with the joystick.

Stephen

Paolo Montras

Wish List for World Circuit II

by Paolo Montras » Wed, 08 Feb 1995 17:47:58


Me too!

In F1GP you can practise with rain. I'd like to have this option
added.

Then I'd like to have *real* zoomable maps of the circuits. The
artistical maps provided in the game are sometime inaccurate and they
don't provide any useful information.

I want to be able to set the amount of fuel to use during the
practice, qualifying and race.

And please, let computer cars start braking 50 meters closer to turns!

By the way.  Why can I do the 2nd Lesmo turn (the 3rd real turn of the
track) at Monza at full speed without any problem, while in the real
world a great amount of skill and bravery is needed to do that?  It
seems that the physical model F1GP is built on is quite inaccurate...

Paolo
--


 WWW:   http://www.physics.sunysb.edu/~montra/       via A. Cairoli Bono 34
 Tel:   +39-2-26126-207/276   Fax: +39-2-26110755    I-20127 Milano, Italy

Lee Harr

Wish List for World Circuit II

by Lee Harr » Thu, 09 Feb 1995 02:37:55

How about more detailed car setup area, like IndyCar Racing or Nascar?
You know, suspension settings, tyre pressures, more detailed wing settings?

Perhaps, you could have this detailed fine-tuning when you select 'semi-pro'
or 'pro' from the game options menu, and have a cut down version for 'novice'
users...

How about being able to select the different types of technical rules from
a past season, like '1992' season, with active suspension etc, and wide wheels,
or maybe '1994' with out the gizmos...  Or maybe you could play about in the
'FIA' area of the game, where you can specify the technical rules for a season.
This is very unlikely to happen, but it is a wish list after all!

Add this to a track editor, a full library of pre-defined tracks that are
released every 2 months,  a car designer (!),  full texture mapped graphics,
(hopefully this will appear on the new version), a full season editor,
virtual reality helmet support, with virtual pre/post race interviews with
a virtual Murray Walker, getting virtual coverage of virtual sponsors, giving
you virtual money....

Oh yeah, better crashes!!!  Bits flying off everywhere and stuff, explosions?
wheels flying off?  Why not.

Better sounds, 25 frames per-second... 32 bit code only,

Lovely jubbly.

'sokay i'm done now...

Virtual ladies holding up the car numbers on the grid....

Okay, okay, i'm off now.

Lee.

DR

Wish List for World Circuit II

by DR » Fri, 10 Feb 1995 01:16:18

An option to display the current race order in the middle of the race
(as in ICR).

An option to find out how far you are behind the leader, not just the
car infront.

Pitlane messages appearing on-screen telling you that you're gaining
or being caught and to watch out for accidents.

Rain coming down half-way through a race.

`Rooster-tails' behind the cars during rain.

Destroying wheels, suspension rather than just front and rear wings.

Gearboxes that break if you change down too savagely ;-)

Keep an option to switch off all the texture-mapping so I can get
25 fps on my DX-33!

                                                   DR J

--
______________________________________________________________________________

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______________________________________________________________________________

David Paul Gym

Wish List for World Circuit II

by David Paul Gym » Fri, 10 Feb 1995 19:03:36

Other cars to retire with mechanical failures (and plumes of smoke and
oil on the track from blown engines).

Red flags after a massive pile-up.

Better AI.

Full builtin editor for HP, grip, aggressiveness, race and qual
performance, and temper (for hitting you if you hold them up) for all
cars.

Team manager leaning over pit wall with Flavio hair.

Better AI.

Properly modelled tyre temps and wear.

Better AI.

Better AI.

Pit-lane speed limit; refuelling; partial damage repair (like NASCAR).

Better AI.

-- Gizmo
--
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Launchpad is an experimental internet BBS. The views of its users do not
necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

Henri R Helan

Wish List for World Circuit II

by Henri R Helan » Sun, 19 Feb 1995 12:15:00


<snip>

        I don't know if it's implemented yet (my version is 1.0.. :)
        but a network play would be great. Racing against three or
        maybe even more friends is more fun than against one.

-Henri
--

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