(or anybody else) wanted to make an F1 sim, here's what I think it
should have:
1) Black Flagging for shunts, and intelligent drivers that get out of your
way when they're being lapped
2) Fueling issues- running out, needing some (like Indycar)
3) DIGITAL ENGINE/BRAKING- don't throw bullstuff at us;
Accolade's Rally "game" has this, and it sounds tons better
than that FM ***
4) Randomized engine blowouts, maybe some model according to the engine's
output (or heaven forbid, manufacturer's data)
5) AIL Audio support- this may, EVERYBODY gets great sound.
(especially if you insist on using DOS4GW)
6) Power curves, sway bars, brake fade, in-car cameras, etc.
I guess this is just IndyCar with some F1-specific embellishments.
Oh yeah, A TRACK EDITOR OR UPDATED CIRCUITS. Long overdue.
This way, when the circuits change, so could the game.
7) Ability to cache lots of data files; maybe cache the entire track or
something, to get speed without a performace hit.
Any thoughts??
Jeff
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- "I would really like to work for K-Mart, the | Jeff Salzmann, BSuE, etc.-
- the benefits are just wonderful" -Ex Girlfriend | Temporary Shunner of Pie -
- | Seeks F1 drive for 94 -
- "That's it, set you sights high" -Crow T. Robot | Disdains things piano -
- "The nineties are gonna be the decade when the |---------------------------
- woman starts nagging you before you even meet" - Mr. Joe Bob Briggs -
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