> > But why would you want a company wasting time on that? Most of the
> > freaks can't even get multiplay right! Join a league - there's your
career
> > mode right there pal! :) Why simulate what you can have on the net, in
> real
> > life, anyway?
> Most people cannot have a real life racing career. That's the most
> obvious difference.
> Also, why should I jump on the net? Can I be sure that I won't just end
> up spoiling everybody else's fun? How would I be pitted against players
of
> similar experience and ability?
> Maybe in the future they will be able to integrate a multiplayer game as
> part of a career mode. It wouldn't be impossible. Motor City Online was
a
> failure, but that doesn't mean other efforts would be doomed.
> > Papy do simulate that - it's called a non FF wheel!
> That's not the same. FF doesn't change the fact there is no speed
> sensitive steering, it just takes away the feedback.
FWIW, the speed-sensitive steering settings many driving games have used
over the years (though never Papy as I recall) have nothing whatsoever to do
with simulating real world power steering. All they do is reduce your raw
inputs by some factor as your speed increases, and in fact were originally
kludges to simulate the lack of inertial effects in the physics modeling.
Once proper physics models were introduced, it became a redundant feature,
though obviously one some people still wanted to see. It's basically become
a help-feature along the lines of ABS or TC. But one would be mistaken to
call it realistic. Does reality have a slider? ;-)