Magnulus,
I see this as a 1/10ths full VS 9/10ths empty arguement with you. as I
see it, you see the 2 or 3 things that just might be more realistic about a
game that is 9/10ths arcade BS, but then also like to nitpic the 3 things
that are "arcady" about a 9/10ths decent simulator... .
It is wierd to watch you proclaim exactly the opposite of what has been
more or less proven over time, with sales, remarks from Real life drivers,
and even what is in use to this day (Papy's NR'series)... All of which,
the success-nor-realism cannot yet and has not been duplicated yet
respectively... add to that there have been several interviews or exposays
about real Nascar Drivers, talking about sims they drive over the last
year...
It speaks volumes to me, that of the 2 handfull's of tittles out there
since NR(1), Papyrus is picked by real NASCAR drivers over just about
anything out there, online or offline. Lets face it, Dale Jr has the money
& inclination to get whatever is available (and has enough money to get what
isnt yet available if he really wanted to) and they run NR2003... so what
gives?
BTW, I have a playstation that dont mean I simulate real innercity life,
playing GrandTheftAuto on it either, mostly because back when I held up
liquor stores and killed ***s or stole cars, I didnt have some funky
ass key combination to press on a joypad, It just aint realstic... :P
>> ISI is no longer associated with EA, and I think you'll find that the
>> PC versions of Sierra's Nascar titles both sold better (regularly in
>> the top 10 in PC sales) and were better received than their EA
>> counterparts.
> I expect PC sales of NASCAR Thunder on PC wouldn't be too high.
> It's a new series, and PC games don't sell as well as console games.
> But that hardly means that NASCAR Thunder has been a failure on the
> PC. It seems to sell fairly well on consoles too. Let's not forget
> Infogrames Dirt to Daytona (that would make a good PC game, too
> bad...).
> I hate to say "The Emperor has no Clothes", but there are several
> things that Papyrus got wrong with their games. First off, NASCAR
> stock cars have power steering. This is simulated in NASCAR HEAT,
> NASCAR Thunder, but not in any of Papyrus NASCAR games. Why is that?
> At best, you get some speed sensitivity at low settings. You can
> really feel this if you play the games with a force feedback wheel-
> the forces are raw, ragged, overwhelming, and the degree of steering
> you need changes with the speed (like a riding lawnmower or go-kart
> going 200 mph). And why do people praise EA's F-1 for it's physics,
> and slam NASCAR Thunder's physics in the same breath? It's the same
> gosh darn physics engine in both games. One cannot be good, and the
> other bad.
> And let's not mention the total absence of a career mode, or any
> other frills, in Papyrus games. The only focus that they did well at
> was online racing. Granted, it's no small feat to get 42 players
> online all on one server playing the same game, racing around a
> virtual world at high speeds. And for that, they deserve praise. But
> beyond that, as games, they are sterile affairs that will only appeal
> to *** "sim-ers" (can't use the word game with these folks) who
> hold their noses up in the air ever so slightly above the rest of us.
> For a design team that claims to have realism down to a T, so many
> other developers have done a good job, but haven't gotten the credit
> due to them. And that's unfair. How bad it is that every single
> racing developer will have the ghost of Papyrus haunting them
> forever. Like the champ boxer that retires with the title, every
> other developer will have to live up to this guy they can never hope
> to beat.