I'm not sure this qualifies as an 'improvement': the AI
cars now wander all over the track. Despite this, they
still don't seem very adroit at passing-in other words they
seem to wander around randomly as opposed to a move
made in order to facilitate a pass.
Because they don't want to run much in a draft train,
I was able to lap all but 7 other cars by race end. Part
of this was undoubtedly due to a series of fender-benders
in the pits (typical situation: 2 cars come in to pit, one
drops low to pit first, going a*** one of them clips
car exiting his pit, chaos ensues), but part of it was I
was able to run 2-3 MPH faster (per lap) in my draft
than the AI cars (the good ones-Rusty, Jarrett, Bobby
Labonte etc.) because I was smart enough not to wander
in and out of the draft all the time.
Plus they didn't fix the problem with the AI pitting 5-10
laps too soon at 'Dega: I had tweaked my old track.ini
file as follows (guess I'll have to put them back):
Fuel Use: 93 down from 95
Left Tire Wear: 16 down from 19
Right Tire Wear: 23 down from 27
Plus to make it any sort of a challenge at all I will also
have to bump the AI strength back up to 105-6%. I
dunno if the other tracks exhibit this kind of behavior
but all in all a very mixed bag at best on the AI end of
things, and it obviously needs a lot more work...
speed running very low down the straights. The replay
interface has the driver's car number next to their name.
I'm sure there are quite a number of other mostly minor
tweaks.
John DiFool