rec.autos.simulators

GPLex v2.0 available

Ruud van Ga

GPLex v2.0 available

by Ruud van Ga » Sat, 22 Jun 2002 03:13:15

Yup, 2.0 is out and has some nice extra features w.r.t.
GPLex v1.5/1.6:

- Can export using .bmp or .tga image extensions.
- Can unpack .dat files.
- Can optionally do indexed trackside objects exporting;
  this means that if  for example a tree is used multiple times,
  multiple exports of the same object (but under a different name)
  are done.
  Does give you a lot of objects, about 1500 for Zandvoort (!),
  but that's including the track itself.

See http://www.racesimcentral.net/
for an example of Zandvoort (about half an hour's work, although
it does need some details like trackcams, splines etc).

Known problems:
- Some MIP types are not supported yet (16-bit?); use WinMip for
  those.
- Some empty .wrl files are generated (no textured polygons)
- Doesn't export anything but VRL2VRML .wrl files yet
  (will be expanded to do DOF and Max .wrl directly).
- Racer itself somehow doesn't paint the transparent parts, although
  it shows them in TrackEd.

Enjoy!

Ruud van Gaal
Free car sim: http://www.racesimcentral.net/
Pencil art  : http://www.racesimcentral.net/

Andreas Nystr?

GPLex v2.0 available

by Andreas Nystr? » Sat, 22 Jun 2002 04:16:17

Ruud, you know deserve a 2week holiday in Greece ;)

Thanks! great work of you as usual :)



Rob

GPLex v2.0 available

by Rob » Sat, 22 Jun 2002 05:34:22



I just checked out Racer for the first time and I have to say that you and
the Racer team are phenomenal. All you guys (and guys like Ralph Hummerich)
do an amazing job and really make this a wonderful community.

A HUGE THANKS to you all!

--
---------------------
Rob Berryhill

Ian Bel

GPLex v2.0 available

by Ian Bel » Sat, 22 Jun 2002 06:08:32

Brilliant work Ruud, don't stop now :-)

Thanks so much

Ian




> > Yup, 2.0 is out and has some nice extra features w.r.t.
> > GPLex v1.5/1.6:

> > - Can export using .bmp or .tga image extensions.
> > - Can unpack .dat files.
> > - Can optionally do indexed trackside objects exporting;
> >   this means that if  for example a tree is used multiple times,
> >   multiple exports of the same object (but under a different name)
> >   are done.
> >   Does give you a lot of objects, about 1500 for Zandvoort (!),
> >   but that's including the track itself.

> > See http://www.racer.nl/temp/gplzandy.jpg
> > for an example of Zandvoort (about half an hour's work, although
> > it does need some details like trackcams, splines etc).

> > Known problems:
> > - Some MIP types are not supported yet (16-bit?); use WinMip for
> >   those.
> > - Some empty .wrl files are generated (no textured polygons)
> > - Doesn't export anything but VRL2VRML .wrl files yet
> >   (will be expanded to do DOF and Max .wrl directly).
> > - Racer itself somehow doesn't paint the transparent parts, although
> >   it shows them in TrackEd.

> > Enjoy!

> > Ruud van Gaal
> > Free car sim: http://www.racer.nl/
> > Pencil art  : http://www.marketgraph.nl/gallery/

> I just checked out Racer for the first time and I have to say that you and
> the Racer team are phenomenal. All you guys (and guys like Ralph
Hummerich)
> do an amazing job and really make this a wonderful community.

> A HUGE THANKS to you all!

> --
> ---------------------
> Rob Berryhill

jason moy

GPLex v2.0 available

by jason moy » Sat, 22 Jun 2002 17:41:02

Woo!

I've finally gotten my wheel setup comfortably (after 6 months grr) in
F1 2001, I'll be picking up F1 2002 tomorrow, and I expect by the time
I return from the store you will at least have the original Papy-made
GPL tracks converted and ready to go, right Ian? =)

Jason


> Brilliant work Ruud, don't stop now :-)

> Thanks so much

> Ian





> > > Yup, 2.0 is out and has some nice extra features w.r.t.
> > > GPLex v1.5/1.6:

> > > - Can export using .bmp or .tga image extensions.
> > > - Can unpack .dat files.
> > > - Can optionally do indexed trackside objects exporting;
> > >   this means that if  for example a tree is used multiple times,
> > >   multiple exports of the same object (but under a different name)
> > >   are done.
> > >   Does give you a lot of objects, about 1500 for Zandvoort (!),
> > >   but that's including the track itself.

> > > See http://www.racer.nl/temp/gplzandy.jpg
> > > for an example of Zandvoort (about half an hour's work, although
> > > it does need some details like trackcams, splines etc).

> > > Known problems:
> > > - Some MIP types are not supported yet (16-bit?); use WinMip for
> > >   those.
> > > - Some empty .wrl files are generated (no textured polygons)
> > > - Doesn't export anything but VRL2VRML .wrl files yet
> > >   (will be expanded to do DOF and Max .wrl directly).
> > > - Racer itself somehow doesn't paint the transparent parts, although
> > >   it shows them in TrackEd.

> > > Enjoy!

> > > Ruud van Gaal
> > > Free car sim: http://www.racer.nl/
> > > Pencil art  : http://www.marketgraph.nl/gallery/

> > I just checked out Racer for the first time and I have to say that you and
> > the Racer team are phenomenal. All you guys (and guys like Ralph
>  Hummerich)
> > do an amazing job and really make this a wonderful community.

> > A HUGE THANKS to you all!

> > --
> > ---------------------
> > Rob Berryhill

Ruud van Ga

GPLex v2.0 available

by Ruud van Ga » Sat, 22 Jun 2002 21:52:46

On Thu, 20 Jun 2002 22:08:32 +0100, "Ian Bell"


>Brilliant work Ruud, don't stop now :-)

>Thanks so much

Thanks guys. :)
I actually drove on GPL's Zandvoort yesterday on my PII-400/GF2MX
combi at home (that's Linux). Gave about 30-50fps and looked real nice
(that was Racer btw).

Another Racer beta is imminent tonight with just a very simple patch
to get transparent objects (TrackEd was the only program that showed
all those trees).

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Ian Bel

GPLex v2.0 available

by Ian Bel » Sun, 23 Jun 2002 01:13:47

Ruud, How did you get the scenery, terrain etc files to import to max with
correct coordinates?  If you can help here, we'll have a raft of tracks in
no time. Also, I'd better start asking some of the guys for permission to
put their add-ons GPL tracks into F1-2002.

Thanks in advance

Ian



> On Thu, 20 Jun 2002 22:08:32 +0100, "Ian Bell"

> >Brilliant work Ruud, don't stop now :-)

> >Thanks so much

> Thanks guys. :)
> I actually drove on GPL's Zandvoort yesterday on my PII-400/GF2MX
> combi at home (that's Linux). Gave about 30-50fps and looked real nice
> (that was Racer btw).

> Another Racer beta is imminent tonight with just a very simple patch
> to get transparent objects (TrackEd was the only program that showed
> all those trees).

> Ruud van Gaal
> Free car sim: http://www.racer.nl/
> Pencil art  : http://www.marketgraph.nl/gallery/

Ruud van Ga

GPLex v2.0 available

by Ruud van Ga » Sun, 23 Jun 2002 03:21:09

On Fri, 21 Jun 2002 17:13:47 +0100, "Ian Bell"


>Ruud, How did you get the scenery, terrain etc files to import to max with
>correct coordinates?

Hm, correct... Still some textures seem flipped; even in your F1-2002
screenshots where the sidefence seems flipped (grass at the top).

Anyway, in the GPL tree there are T-E and T-13 nodes which define
external nodes (T-E IIRC) and their transformation (T-13). So I just
walk the tree; any external node is always preceeded by a T-13
(transformation) which contains XYZ and XA/YA/ZA.

Note btw that GPLex only rotates around the first coordinate (yaw).
GPL uses I think a lefthanded coordinate system with X and Y being
flat land, Z meaning height.

If you need the source to GPLex 2.0's 3DO loader I can send it to you.
A slightly older version is available in Linux source form at my site
(beta downloads).

I've done Zandvoort by automatically exporting all external 3do's,
indexed (so multiple trees get separate objects) and ofcourse
translated and rotated (yaw only; some crowd objects are actually not
rotated to follow the hill grades).
The transformation is actually done on the actual model (so you get
absolute coordinates in the end model):
- load 3DO
- rotate/translate
- export VRML

I've got GPLEA's permission to do all of theirs. But frankly I'll try
to stay out of that, as I'm at better use doing coding. ;-)

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Ian Bel

GPLex v2.0 available

by Ian Bel » Sun, 23 Jun 2002 03:42:25

Excellent Ruud,

For The Ring, there's just so much that It's quicker (relatively speaking)
to model the outlying areas manually as there is just so much to translate
etc.

Great news from GPLEA, maybe you could put in a word for us :-)

BTW, have you got that 67 Zandy handy :-)

Thanks again

Ian



> On Fri, 21 Jun 2002 17:13:47 +0100, "Ian Bell"

> >Ruud, How did you get the scenery, terrain etc files to import to max
with
> >correct coordinates?

> Hm, correct... Still some textures seem flipped; even in your F1-2002
> screenshots where the sidefence seems flipped (grass at the top).

> Anyway, in the GPL tree there are T-E and T-13 nodes which define
> external nodes (T-E IIRC) and their transformation (T-13). So I just
> walk the tree; any external node is always preceeded by a T-13
> (transformation) which contains XYZ and XA/YA/ZA.

> Note btw that GPLex only rotates around the first coordinate (yaw).
> GPL uses I think a lefthanded coordinate system with X and Y being
> flat land, Z meaning height.

> If you need the source to GPLex 2.0's 3DO loader I can send it to you.
> A slightly older version is available in Linux source form at my site
> (beta downloads).

> I've done Zandvoort by automatically exporting all external 3do's,
> indexed (so multiple trees get separate objects) and ofcourse
> translated and rotated (yaw only; some crowd objects are actually not
> rotated to follow the hill grades).
> The transformation is actually done on the actual model (so you get
> absolute coordinates in the end model):
> - load 3DO
> - rotate/translate
> - export VRML

> >  If you can help here, we'll have a raft of tracks in
> >no time. Also, I'd better start asking some of the guys for permission to
> >put their add-ons GPL tracks into F1-2002.

> I've got GPLEA's permission to do all of theirs. But frankly I'll try
> to stay out of that, as I'm at better use doing coding. ;-)

> Ruud van Gaal
> Free car sim: http://www.racer.nl/
> Pencil art  : http://www.marketgraph.nl/gallery/

Ruud van Ga

GPLex v2.0 available

by Ruud van Ga » Sun, 23 Jun 2002 04:53:42

On Fri, 21 Jun 2002 19:42:25 +0100, "Ian Bell"


>Excellent Ruud,

>For The Ring, there's just so much that It's quicker (relatively speaking)
>to model the outlying areas manually as there is just so much to translate
>etc.

You mean you use 1 model and would translate in a .scn file?
Or do you now use multiple similar models, only translated using Max
or another modeler?

They are for free stuff, so any free conversions are probably ok by
them, as long as you ask them. :)

Hm, I'd rather not send out the original GPL tracks converted just
like that. I do have the .ini files for you, so it would be a matter
of clicking a few buttons, copying a lot of files over & converting
them from WRL->DOF (in TrackEd). Can be done under 30 minutes, if not
faster. :)
It then still needs splines, but with the .ini files from my place you
can get driving in no time.

Cheers,

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Jah_warrior8

GPLex v2.0 available

by Jah_warrior8 » Sun, 23 Jun 2002 08:31:31

wow... just one question? Do you ever sleep?

keep up the great work!

Jah_Warrior86
(looking forward to the day we see "Racer version 1.0 released" thread)

jason moy

GPLex v2.0 available

by jason moy » Sun, 23 Jun 2002 14:32:57

Ian, do you guys (ie. SBDT) have any good documentation online
anywhere as far as editing the cars/physics goes?

Once you've converted a few tracks I'd like to try my hand at a few
70's and 80's GP cars. :)  Hell, if you can convert the 67 tracks, and
someone can put together a 67 carset...

*passes out at thought of uninstalling GPL*

Jason


> Excellent Ruud,

> For The Ring, there's just so much that It's quicker (relatively speaking)
> to model the outlying areas manually as there is just so much to translate
> etc.

> Great news from GPLEA, maybe you could put in a word for us :-)

> BTW, have you got that 67 Zandy handy :-)

> Thanks again

> Ian



> > On Fri, 21 Jun 2002 17:13:47 +0100, "Ian Bell"

> > >Ruud, How did you get the scenery, terrain etc files to import to max
>  with
> > >correct coordinates?

> > Hm, correct... Still some textures seem flipped; even in your F1-2002
> > screenshots where the sidefence seems flipped (grass at the top).

> > Anyway, in the GPL tree there are T-E and T-13 nodes which define
> > external nodes (T-E IIRC) and their transformation (T-13). So I just
> > walk the tree; any external node is always preceeded by a T-13
> > (transformation) which contains XYZ and XA/YA/ZA.

> > Note btw that GPLex only rotates around the first coordinate (yaw).
> > GPL uses I think a lefthanded coordinate system with X and Y being
> > flat land, Z meaning height.

> > If you need the source to GPLex 2.0's 3DO loader I can send it to you.
> > A slightly older version is available in Linux source form at my site
> > (beta downloads).

> > I've done Zandvoort by automatically exporting all external 3do's,
> > indexed (so multiple trees get separate objects) and ofcourse
> > translated and rotated (yaw only; some crowd objects are actually not
> > rotated to follow the hill grades).
> > The transformation is actually done on the actual model (so you get
> > absolute coordinates in the end model):
> > - load 3DO
> > - rotate/translate
> > - export VRML

> > >  If you can help here, we'll have a raft of tracks in
> > >no time. Also, I'd better start asking some of the guys for permission to
> > >put their add-ons GPL tracks into F1-2002.

> > I've got GPLEA's permission to do all of theirs. But frankly I'll try
> > to stay out of that, as I'm at better use doing coding. ;-)

> > Ruud van Gaal
> > Free car sim: http://www.racer.nl/
> > Pencil art  : http://www.marketgraph.nl/gallery/

Ruud van Ga

GPLex v2.0 available

by Ruud van Ga » Sun, 23 Jun 2002 23:53:28

On Fri, 21 Jun 2002 16:31:31 -0700, "Jah_warrior86"


>wow... just one question? Do you ever sleep?

Only at nights! ;-)

Thanks. :)

I'm looking forward to the day when my tasklist actually *shrinks*! :)

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Ruud van Ga

GPLex v2.0 available

by Ruud van Ga » Sun, 23 Jun 2002 23:55:44


As I see it, really soon there will be just 3 reasons to keep GPL: 1
for nostalgia, 2 for Papyrus support (having the original tracks) and
3 for the seemingly unbeaten online code.

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Charles Duffiel

GPLex v2.0 available

by Charles Duffiel » Mon, 24 Jun 2002 13:57:12

lol.

Now...we just need to pirate the netcode :D


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