Ian, do you guys (ie. SBDT) have any good documentation online
anywhere as far as editing the cars/physics goes?
Once you've converted a few tracks I'd like to try my hand at a few
70's and 80's GP cars. :) Hell, if you can convert the 67 tracks, and
someone can put together a 67 carset...
*passes out at thought of uninstalling GPL*
Jason
> Excellent Ruud,
> For The Ring, there's just so much that It's quicker (relatively speaking)
> to model the outlying areas manually as there is just so much to translate
> etc.
> Great news from GPLEA, maybe you could put in a word for us :-)
> BTW, have you got that 67 Zandy handy :-)
> Thanks again
> Ian
> > On Fri, 21 Jun 2002 17:13:47 +0100, "Ian Bell"
> > >Ruud, How did you get the scenery, terrain etc files to import to max
> with
> > >correct coordinates?
> > Hm, correct... Still some textures seem flipped; even in your F1-2002
> > screenshots where the sidefence seems flipped (grass at the top).
> > Anyway, in the GPL tree there are T-E and T-13 nodes which define
> > external nodes (T-E IIRC) and their transformation (T-13). So I just
> > walk the tree; any external node is always preceeded by a T-13
> > (transformation) which contains XYZ and XA/YA/ZA.
> > Note btw that GPLex only rotates around the first coordinate (yaw).
> > GPL uses I think a lefthanded coordinate system with X and Y being
> > flat land, Z meaning height.
> > If you need the source to GPLex 2.0's 3DO loader I can send it to you.
> > A slightly older version is available in Linux source form at my site
> > (beta downloads).
> > I've done Zandvoort by automatically exporting all external 3do's,
> > indexed (so multiple trees get separate objects) and ofcourse
> > translated and rotated (yaw only; some crowd objects are actually not
> > rotated to follow the hill grades).
> > The transformation is actually done on the actual model (so you get
> > absolute coordinates in the end model):
> > - load 3DO
> > - rotate/translate
> > - export VRML
> > > If you can help here, we'll have a raft of tracks in
> > >no time. Also, I'd better start asking some of the guys for permission to
> > >put their add-ons GPL tracks into F1-2002.
> > I've got GPLEA's permission to do all of theirs. But frankly I'll try
> > to stay out of that, as I'm at better use doing coding. ;-)
> > Ruud van Gaal
> > Free car sim: http://www.racer.nl/
> > Pencil art : http://www.marketgraph.nl/gallery/