Really? That surprises me a little. Guess I just never noticed. The wet
track in Sports Car GT seemed to have upside-down versions of the track-side
objects visible through it, but the track is very dark anyway, so it's hard
to see. Either way, both games have a very good looking effect and run
pretty much full speed with it.
> I think I read somewhere, ummm, maybe a guide about editing the graphics
> files in SCGT, that the same technique was used in that game too.
> ...Klinn
> > That's a really strange technique to use. I suppose it's done because a
> > true reflective surface would have been too slow, although maybe Sports
> Car
> > GT proves otherwise. It looks pretty effective in the game though.