rec.autos.simulators

What about RAIN!

Te

What about RAIN!

by Te » Sat, 27 Feb 1999 04:00:00

On Thu, 25 Feb 1999 17:42:29 -0600, "Greg Cisko"


>What the hell do you mean GPL doesn't have rain? I have
>no interest in getting this game, but with all the praise it gets
>I assumed it had it all. *ALL* for a Formula1 game includes
>weather. And yes they used to race in the rain back then.

>Sheesh it seems like everyone is all gaga over the supposed
>good driving model and forgot about the weather. Weather
>has been posted to death re: F1 racing sims. If people are
>all of a sudden giving GPL a free pass because of the driving
>model I guess I am disappointed. Falcon 4 has a great flight
>model but got ripped to shreds because of a crappy campaign.
>Other flight sims got crapped on because of lack of in***pit
>voice/radio comms. IMHO any Formula One game is total
>shit without weather effects.

Want another bummer? GPL also does not know anything about bumps in
track surfaces means its always smooth as silk. Also going thru the
gravel or gras has no effect whatsoever on tyre behaviour etc..
Needless to say that this makes the whole setup process a farce...
It models a 67 car pretty good but as a 'simulation' it is quite far
from being complete.

--Tel

ymenar

What about RAIN!

by ymenar » Sat, 27 Feb 1999 04:00:00

Tel wrote

yeah compared to the "other" sims who can't even model CAMBER for God's
sake.

Papyrus is near starting to model high-frequency track imperfections and you
people whine when all the other game engine can't even model simple bumps
and track camber correctly.

<geeze how pathetic>

-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Te

What about RAIN!

by Te » Sat, 27 Feb 1999 04:00:00



Oh I knew this would cause a major riot amongst the Papyrus groupies
here... lol.
However for me the appearance of the track surface and correct
modeling of damper/spring work as well as varying tyre grip is much
more important than an incorrect track layout here and there simply
because it has a huge impact on the car behaviour, affects setup model
and thus my driving & strategy etc... well, that's just me, feel free
to call that pathetic or whatever you wish...

btw this goes to Greg, I forgot one thing in my previous post... the
damage model when set to *realistic* provides a few good laughs too.
Don't take it too serious if you end up with everything intact after
5 meters airborn stunt with a double salto...or if you're touching
those hedges and hayballs at 200+ kph don't worry, worst thing that
could happen will be a not properly work wheel here and there
(although I still have to find out whether it's suspension or just the
tyre that gave up the ghost).
Of course it's a bit different with a frontal impact on a wall... you
can actually loose a wheel or two here! ;>

--Tel

John Simmo

What about RAIN!

by John Simmo » Sat, 27 Feb 1999 04:00:00



>On Thu, 25 Feb 1999 17:42:29 -0600, "Greg Cisko"

>>What the hell do you mean GPL doesn't have rain? I have
>>no interest in getting this game, but with all the praise it gets
>>I assumed it had it all. *ALL* for a Formula1 game includes
>>weather. And yes they used to race in the rain back then.

>Want another bummer? GPL also does not know anything about bumps in
>track surfaces means its always smooth as silk. Also going thru the
>gravel or gras has no effect whatsoever on tyre behaviour etc..
>Needless to say that this makes the whole setup process a farce...
>It models a 67 car pretty good but as a 'simulation' it is quite far
>from being complete.

No bumps?  You probably haven't drivcen at Zandvoort yet...

--
=========================================================
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Greg Cisk

What about RAIN!

by Greg Cisk » Sat, 27 Feb 1999 04:00:00


>No, idiots race in the rain. Real men wait for the jet dryers to do their
>job, and then run some warm-up laps...

Well the good ole boys in Nascar certainly do this. But in F1
you race in the rain if it is raining. Period.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

DAVI

What about RAIN!

by DAVI » Sat, 27 Feb 1999 04:00:00


> No, idiots race in the rain. Real men wait for the jet dryers to do their
> job, and then run some warm-up laps...



> >Real men race in the rain.

That is the pansy way to race waiting for a jet dryer to dry everything off
for you.  
Greg Cisk

What about RAIN!

by Greg Cisk » Sat, 27 Feb 1999 04:00:00


>Hi Greg, sorry you don't like GPL
>Regards your feeling better about not buying GPL now that you have
>discovered it doesn't have rain, all i can say is i feel sorry for your
>misconceptions on what makes a good racing sim.

I see. I feel the same way about your apparent misconceptions.
So there.

Really.

This is encouraging. I thought it had 3dfx Glide support? F1RS does
weather effects using Glide. Maybe this is why Sierra is taking the
big ***:-)

No I won't. Any anyone who reads this NG semi regularly will know that
I have been interested in racing sims from the groups inception.

Yep. Like apparently weather effects and a coherent damage model.
Cool.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Greg Cisk

What about RAIN!

by Greg Cisk » Sat, 27 Feb 1999 04:00:00


>Want another bummer? GPL also does not know anything about bumps in
>track surfaces means its always smooth as silk. Also going thru the

Huh. F1RS may have it's problems, but one thing I like is the major
surface bumps are there. Like in the spoon at Suzuka, or at the
slow hairpin before the main straight at silverstone just to name
2. It may not have them all, but it does have many.

Huh.

Huh. Surprisingly I never got that sense from reading all of the
glorious reviews and other postings. Thanks.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Greg Cisk

What about RAIN!

by Greg Cisk » Sat, 27 Feb 1999 04:00:00


>Oh I knew this would cause a major riot amongst the Papyrus groupies
>here... lol.

Well forget that other goof. He is totally mental and says so in
his sig.

Huh. I have had all sorts of things broken and ripped away from
my car in F1RS. I actually cannot believe that F1RS would model
damage better than GPL, but apparently from what you describe,
it does. Quite surprising.

I think I'll stick to that game and be glad I really don't like old
era F1 racing. Believe it or not, I am looking for more than a
driving model. Like an experience or something. If there is a GP3
and it doesn't at least have what F1RS has as a starting point
(weather, FF, kick ass 3D graphics, 3D sound and digital voice
comms for starters) then forget it. It will be right there with Johnny
Herbert Racing as far as I am concerned :-)

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

John Walla

What about RAIN!

by John Walla » Sat, 27 Feb 1999 04:00:00

On Fri, 26 Feb 1999 07:18:29 -0600, "Greg Cisko"


>Well the good ole boys in Nascar certainly do this. But in F1
>you race in the rain if it is raining. Period.

Unless of course you are Lauda or Prost!

I actually love watching racing in the rain, as it's a great equaliser
of car performance and multiplier of driver ability. It's funny how
the same names tend to be at the front in the rain, even people like
Barrichello who you never normally see there.

Cheers!
John

Pat Dotso

What about RAIN!

by Pat Dotso » Sat, 27 Feb 1999 04:00:00


> >Want another bummer? GPL also does not know anything about bumps in
> >track surfaces means its always smooth as silk. Also going thru the

> Huh. F1RS may have it's problems, but one thing I like is the major
> surface bumps are there. Like in the spoon at Suzuka, or at the
> slow hairpin before the main straight at silverstone just to name
> 2. It may not have them all, but it does have many.

GPL does have this type of bump, and models them very
well.  This guy is referring to small high frequency
bumps in the pavement, not to natural undulations in
the road created by the surrounding terrain.

I don't know exactly what he is talking about
either.  Maybe that if you go off the road,
traction isn't temporarily reduced when you
get back on the pavement?

Probably because even with the omission of
weather, high frequency bumps, and FF, most
people still regard GPL as far more "complete",
in terms of requirements on the driver, than
any other sim.

It's going to be a while before any PC
racing simulation will be considered complete.

I'm not a fan of any particular type of racing,
I just want as realistic an experience as
possible.  IMO, GPL gives far more of a
"driving experience" than anything else!

If you haven't, you really should at least
give the demo a try Greg.

--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html

Te

What about RAIN!

by Te » Sat, 27 Feb 1999 04:00:00



He understood me pretty well. This type of small but annoying bumps is
exactly what I meant, not some 'natural undulation' and it definately
isn't present in GPL.

Exactly. Going off the road does not have any effect whatsoever.

See, that's the problem - most people tend to support one racing
series or another. If all I want is "driving experience" I could do
that just as good if not better in real life on any open race track.
And btw considering the current wheather conditions I could make such
experiences on any ordinary road ;)... Unfortunately I want a
simulation and here I think it takes a bit more than an accurate (?)
working car model.

I second that.

--Tel

Edwin Solhei

What about RAIN!

by Edwin Solhei » Sat, 27 Feb 1999 04:00:00


>Want another bummer? GPL also does not know anything about bumps in
>track surfaces means its always smooth as silk. Also going thru the
>gravel or gras has no effect whatsoever on tyre behaviour etc..

HELLO???

Have you ever tried GPL at all?

If you have *and* still havn't  seen any bump, i suggest you try the
following:

Nurbugring: Cut the corners at Haltzenbach (the series of esses before the
Flugplatz).

Monza: The bumps down the start-straight.

Spa: Run out of road after Stavelot.

Mosport: Watch the car as you race from Moss  hairpin towards turn 8.
etc. etc....

--
All the best,
Edwin Solheim **remove spamguard in address to reply**
Drop by "The Paddock - a legendary site....." for some cool GPL stuff!
http://home.c2i.net/thepaddock

schwab

What about RAIN!

by schwab » Sat, 27 Feb 1999 04:00:00

Well, as the saying goes, "Don't knock it 'till you've tried it!"

:-)

--Dave


> What the hell do you mean GPL doesn't have rain? I have
> no interest in getting this game, but with all the praise it gets
> I assumed it had it all. *ALL* for a Formula1 game includes
> weather. And yes they used to race in the rain back then.

> Sheesh it seems like everyone is all gaga over the supposed
> good driving model and forgot about the weather. Weather
> has been posted to death re: F1 racing sims. If people are
> all of a sudden giving GPL a free pass because of the driving
> model I guess I am disappointed. Falcon 4 has a great flight
> model but got ripped to shreds because of a crappy campaign.
> Other flight sims got crapped on because of lack of in***pit
> voice/radio comms. IMHO any Formula One game is total
> shit without weather effects.

> Thanks for the tip. I feel better for not being interested in GPL.

> A local radio station has a afternoon segment called "who are
> you crappin". It sounds like we could do something similar here.

> Hey Sierra! WHO ARE YOU CRAPPIN???

> --

> Header address intentionally scrambled to ward off the spamming hordes.

> cisko [AT] ix [DOT] netcom [DOT] com


> >Before GPL came out, I heard a few people mention/complain about there
> being
> >no weather (to be specific: RAIN).  Can you just imagine trying to race GPL
> >in the rain!  If it was an option, I would never turn it on.... Thats all.

> >Did they actually race in the rain?

> >Thad

--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://www.racesimcentral.net/~schwabe
schwab

What about RAIN!

by schwab » Sat, 27 Feb 1999 04:00:00

Yep, gotta agree with you there. Apparantly bumps like you speak of
would've been even MORE, a LOT more taxing on the CPU. It is somewhat
unfortunate, because, like you say, it does take some of the realism out
of ride heights and such. But hey, gotta do what you gotta do to go
fast, regardless, right?

--Dave


> On Thu, 25 Feb 1999 17:42:29 -0600, "Greg Cisko"

> >What the hell do you mean GPL doesn't have rain? I have
> >no interest in getting this game, but with all the praise it gets
> >I assumed it had it all. *ALL* for a Formula1 game includes
> >weather. And yes they used to race in the rain back then.

> >Sheesh it seems like everyone is all gaga over the supposed
> >good driving model and forgot about the weather. Weather
> >has been posted to death re: F1 racing sims. If people are
> >all of a sudden giving GPL a free pass because of the driving
> >model I guess I am disappointed. Falcon 4 has a great flight
> >model but got ripped to shreds because of a crappy campaign.
> >Other flight sims got crapped on because of lack of in***pit
> >voice/radio comms. IMHO any Formula One game is total
> >shit without weather effects.

> Want another bummer? GPL also does not know anything about bumps in
> track surfaces means its always smooth as silk. Also going thru the
> gravel or gras has no effect whatsoever on tyre behaviour etc..
> Needless to say that this makes the whole setup process a farce...
> It models a 67 car pretty good but as a 'simulation' it is quite far
> from being complete.

> --Tel

--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://www.racesimcentral.net/~schwabe

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