A canned spin is a cheat by a programmer. Rather than model all the
details of grip downforce tires etc they choose a number for each turn or
for your car's attitude and then when you excede that number, either by
going too fast or sliding your backend out...the car will spin.
The characteristics of a canned spin are these:
a: the spin can be reproduced time after time
b: the spin usually ends up exactly the same everytime. (for example you
spin 360 degrees twice whether it's a slow speed spin or a high speed off.)
c: the sim gives no feedback that you are about to exceed the pre-programmed
limits. Once you do it's 'adios muchachos' You can't save a canned spin.
Canned spins are often found in arcade type racers, they were fairly
common in most sims until a few years ago. Toca Touring cars is probably
the easiest to discover. Go through any corner at say 120mp...the car is
fine, you can get through time after time as long as you don't exceed that
speed limit. If you do..snap spin and off you go.
Geoff Crammond's Grand Prix series has been debated for several years as
to it's possible use of canned spins. Nascar Heat was thought by some to
use canned spins when you drove down onto the apron. But I think it's just
a function of thier physics model..you don't WANT to drive onto the apron at
speed.
dave henrie
> What's a canned spin?
> > Anyone remember all the "canned-spins" controversy dogging GP2/3?
> > Since it's a GP weekend, I've been playing a lot of GP3, and now that
> > I finally have a nice system, and can run at 31FPS with PO around
> > 40-60%, I think the joys of GP3 are starting to really shine through.
> > I get the impression that there are definitely canned spins in GP3,
> > but the code is only invoked when the system has very little processor
> > time to spare. The way things are running on my system now, I can get
> > the car all kinds of out of shape and still feel in control.
> > Anyone else having done an upgrade find the same thing?
> > Kendt
> > PS - I still suck at GP3, though ;)...
> --
> Rob Swindells
> /////////////
> Caps
> Lock