rec.autos.simulators

N4: Just got it. CTD and freezing. Any suggestions?

pw

N4: Just got it. CTD and freezing. Any suggestions?

by pw » Sat, 10 Mar 2001 16:13:15

Hi,

I am playing it in 32-bit color at 1024x768.  My desktop is set at
1280x1024 in 32-bit color at the max refresh rate for my monitor
(75mhz).

It looks gorgeous and runs extremely smooth.  But I have only tried it
twice - both on Daytona.  1st time, it crashed to the desktop.  I
realized that I had my desktop set at 16-bit, and the game at 32 so I
chalked the crash up to that and changed my desktop to 32.  Restarted
Daytona and got further - but this time it froze, with the sound of
the engine running.  Had to reboot.

I thought my system was pretty stable.  Are there some things I should
try to get it to just run without a problem?  I have a friend coming
over tonight who can't wait to see N4 and I don't want him to see my
system crashing all the time with it <g>

System specs:

Athlon 700
256MB RAM (although the original is 128 PC-100, and then I added
another 128 of PC-133 from Crucial a few months ago)
Hercules GeForce Prophet 2 GTS Pro (64meg DDR) with Hercules 6.35
drivers
Direct X 8.0a
Win98SE
All CH Stick, throttle, pedals (not using those).

Shoot - I know I am forgetting some spec as usual :-)

Thanks,

-paul

pw

N4: Just got it. CTD and freezing. Any suggestions?

by pw » Sat, 10 Mar 2001 16:39:59

Knew it!  Playing it in D3D at standard options.

-pw

Eric Busc

N4: Just got it. CTD and freezing. Any suggestions?

by Eric Busc » Sun, 11 Mar 2001 00:17:03

With the Geforce you should probably be using 16-bit OpenGL for best
performance, but if you want to use D3D make sure to select the (TnL HAL)
labeled device.  You'll also want to be sure that you're using the latest
drivers for everthing in your system, including your motherboard BIOS and
AGP chipset drivers.  Check www.geforcefaq.com for other tips to optimize
your system and prevent freezes and crashes in games.

Eric


Marc Collin

N4: Just got it. CTD and freezing. Any suggestions?

by Marc Collin » Sun, 11 Mar 2001 01:56:12

My system just froze when it loaded your post!!!

Use 16-bit for both unless you have a monster of a system.

Marc.


pw

N4: Just got it. CTD and freezing. Any suggestions?

by pw » Sun, 11 Mar 2001 02:01:28

Okay will try 16-bit OpenGL.  It is just so beautiful and fluid in
32-bit D3D.  Will also look for that TnL HAL option (it's in the game,
right?).

I think there is something up with the Daytona track and my system.  I
tried the Martinsdale track for about a half-hour last night after the
freeze ups and CTDs from Daytona.  Not a single lock-up or crash!

I always keep my drivers up to date.

Thanks Eric,

-paul



>> It looks gorgeous and runs extremely smooth.  But I have only tried it
>> twice - both on Daytona.  1st time, it crashed to the desktop.  I
>> realized that I had my desktop set at 16-bit, and the game at 32 so I
>> chalked the crash up to that and changed my desktop to 32.  Restarted
>> Daytona and got further - but this time it froze, with the sound of
>> the engine running.  Had to reboot.

>> I thought my system was pretty stable.  Are there some things I should
>> try to get it to just run without a problem?  I have a friend coming
>> over tonight who can't wait to see N4 and I don't want him to see my
>> system crashing all the time with it <g>

Dave Henri

N4: Just got it. CTD and freezing. Any suggestions?

by Dave Henri » Sun, 11 Mar 2001 08:56:54


  No outside the game actually in the 3dsetup menu option.  In the pulldown
menu box.
dh

hanse..

N4: Just got it. CTD and freezing. Any suggestions?

by hanse.. » Sun, 11 Mar 2001 09:30:28

i was getting ctds pretty quick but i kicked my cas latency up from 2
to 3 and that cleared it up. (works at 2 in quake3 go figure)

chris

pw

N4: Just got it. CTD and freezing. Any suggestions?

by pw » Mon, 12 Mar 2001 07:36:10


>i was getting ctds pretty quick but i kicked my cas latency up from 2
>to 3 and that cleared it up. (works at 2 in quake3 go figure)

>chris

How would I do that?

-pw


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.