Sounds like a hardware problem; dirty pots, bad wiring or something...
Re-calibrate in the Windows Controllers dialog.. After, run the 'test' and
look for anomalities; The crosshairs jumping around or a button light
flashing may mean you have bad wiring, joystick cable, connector, dirty
pots, faulty game port or something else..
This doesn't sound like an SCGT problem.. If your hardware is ok and
correctly calibrated, SCGT's input routine works fine, with one exception*..
You have to move the brake and throttle axis during the SCGT start-up
initialization to be sure the new 'joystick B' x/y axis' are recognized..
even with v1.551 installed.. Try this before you assign the axis on the
controller page.
Games vary greatly in their input controller routines and interfaces; GPL's
controller routines may be ignoring, or compensating for deficiencies in
your controller's calibration or hardware, like wildly varying resistance
values caused by dirt or wear. Some input routines are not as tolerant. Try
setting up your controller on other games.. eg: Powerslide demo, or DTR. If
it works ok with these (esp. Powerslide), it should work with everything.
You might want to do some surgery and split the Throttle / brake Axis.axis.
This works great for GPL BTW..
Do you have the SCGT V1.55 installed? This gives it split axis support, and
fixes a few other problems..
I use paddles on my split-axis customized TN GP1 controller. Paddles have an
edge over pedals in that they are quicker and more accurate than pedals.
This page has great info on wiring for split axis etc..
http://www.monmouth.com/~lw4750/electrical.htm
Best regd's
=rez=