Sadly, GPL didn't even give us the ability to view an optional speed
readout when using the in-cockpit view (although you can view your
vehicle speed if you opt for the less-realistic F10 "chase" view).
Papy opted to completely ignore any optional in-cockpit speed readout
that might replace the missing "seat-of-the-pants" (or "small-of-the-
back") feeling in the name of ultimate "realism," so I doubt that they
would see fit to include such an arcade-looking scale as this. After
all, if Jim Clark couldn't see it in the***pit of his own 1967 GP
car, why would we need it in a two-dimensional simulator?
</HUMOR>
Seriously, though, this is a GREAT idea -- I'd like to see it
implemented. On the other hand, after learning how to "read" my speed
when entering/exiting corners in GPL, I find that I no longer have the
need to reference a speed indicator in sims like F1 2000, NFSPU, etc.,
which shows just how much GPL can do to sharpen your simulated racing
abilities.
-- JB
> >Hi,
> >In a post below Skeeter proposed that we need better feedback from
> >racing sims.
> >I've expanded on his "graph" idea and illustrated it at:
> >http://www.racesimcentral.net/~turner4/drift
> I think this is an absolutely outstanding idea!!! Please give it to
me
> now!
> >just a thought. And keep in mind that although cars don't really have
> >this
> Actually they do. It's called YOUR ASS! and feeling through it is
what
> we are really missing in car sims. I once heard Mario Andretti say
that
> he liked having no padding what so ever in his race car seats, he
> wanted to be strapped directly to the metal, because that was how he
> could tell what the car was doing. It's the #1 sensor, and we lack it
> completely. We NEED something like this, if only as a training aid to
> help tune into the vague visual clues that we now have.
> Don Scurlock
> Vancouver,B.C.
> Come see how you rate, at the GPLRank site
> http://www.racesimcentral.net/
Sent via Deja.com http://www.racesimcentral.net/
Before you buy.