rec.autos.simulators

Sim Car Steering, illustrated

Andrew Turne

Sim Car Steering, illustrated

by Andrew Turne » Tue, 06 Jun 2000 04:00:00

Hi,

In a post below Skeeter proposed that we need better feedback from
racing sims.

I've expanded on his "graph" idea and illustrated it at:

http://www.racesimcentral.net/~turner4/drift

just a thought. And keep in mind that although cars don't really have
this (rabid *** simmers, you don't need to point this out), hey,
why not? After all, in a real car you feel acceleration, you have
peripheral vision, blah, blah, blah.

Andrew

Don Scurlo

Sim Car Steering, illustrated

by Don Scurlo » Tue, 06 Jun 2000 04:00:00



I think this is an absolutely outstanding idea!!! Please give it to me
now!

Actually they do. It's called YOUR ASS! and feeling through it is what
we are really missing in car sims. I once heard Mario Andretti say that
he liked having no padding what so ever in his race car seats, he
wanted to be strapped directly to the metal, because that was how he
could tell what the car was doing. It's the #1 sensor, and we lack it
completely. We NEED something like this, if only as a training aid to
help tune into the vague visual clues that we now have.

Don Scurlock
Vancouver,B.C.

Come see how you rate, at the GPLRank site
http://gplrank.schuerkamp.de/

Andrew Turne

Sim Car Steering, illustrated

by Andrew Turne » Tue, 06 Jun 2000 04:00:00

Thanks don!

I'll be embellishing this a bit, too.

Andrew

P.S.  Ass-o-matic? G-Ass? RaceTush?


> >just a thought. And keep in mind that although cars don't really have
> >this

> Actually they do. It's called YOUR ASS!

rrevve

Sim Car Steering, illustrated

by rrevve » Tue, 06 Jun 2000 04:00:00


>Thanks don!

>I'll be embellishing this a bit, too.

>Andrew

>P.S.  Ass-o-matic? G-Ass? RaceTush?

Force-Ass-Back


>> >just a thought. And keep in mind that although cars don't really have
>> >this

>> Actually they do. It's called YOUR ASS!

--
* rrevved at bellsouth dot net
* unit.26 s.p.u.t.u.m.
* http://www.cabal.net
Phil Le

Sim Car Steering, illustrated

by Phil Le » Tue, 06 Jun 2000 04:00:00


LOL.

Sounds like something that would kill Kenny.

Cheers

Phil

GTX_SlotCa

Sim Car Steering, illustrated

by GTX_SlotCa » Tue, 06 Jun 2000 04:00:00

Not a bad idea. Of course, for GPL you could just make the whole graph red
;-)

--
Slot

Tweaks & Reviews
www.slottweak.com


jbo..

Sim Car Steering, illustrated

by jbo.. » Tue, 06 Jun 2000 04:00:00

Sadly, GPL didn't even give us the ability to view an optional speed
readout when using the in-cockpit view (although you can view your
vehicle speed if you opt for the less-realistic F10 "chase" view).
Papy opted to completely ignore any optional in-cockpit speed readout
that might replace the missing "seat-of-the-pants" (or "small-of-the-
back") feeling in the name of ultimate "realism," so I doubt that they
would see fit to include such an arcade-looking scale as this.  After
all, if Jim Clark couldn't see it in the***pit of his own 1967 GP
car, why would we need it in a two-dimensional simulator?

</HUMOR>

Seriously, though, this is a GREAT idea -- I'd like to see it
implemented.  On the other hand, after learning how to "read" my speed
when entering/exiting corners in GPL, I find that I no longer have the
need to reference a speed indicator in sims like F1 2000, NFSPU, etc.,
which shows just how much GPL can do to sharpen your simulated racing
abilities.

-- JB





> >Hi,

> >In a post below Skeeter proposed that we need better feedback from
> >racing sims.

> >I've expanded on his "graph" idea and illustrated it at:

> >http://www.racesimcentral.net/~turner4/drift

> I think this is an absolutely outstanding idea!!! Please give it to
me
> now!

> >just a thought. And keep in mind that although cars don't really have
> >this

> Actually they do. It's called YOUR ASS! and feeling through it is
what
> we are really missing in car sims. I once heard Mario Andretti say
that
> he liked having no padding what so ever in his race car seats, he
> wanted to be strapped directly to the metal, because that was how he
> could tell what the car was doing. It's the #1 sensor, and we lack it
> completely. We NEED something like this, if only as a training aid to
> help tune into the vague visual clues that we now have.

> Don Scurlock
> Vancouver,B.C.

> Come see how you rate, at the GPLRank site
> http://www.racesimcentral.net/

Sent via Deja.com http://www.racesimcentral.net/
Before you buy.
Don Scurlo

Sim Car Steering, illustrated

by Don Scurlo » Tue, 06 Jun 2000 04:00:00



You could call them YAMs
for YourAssMeters

Do you know how to extract the data from the game to run these meters?
Can you extract G-force data?
If so then your ready for the ultimate gpl project, the moving chair
SIMULATOR!

--
Don Scurlock
Vancouver,B.C.

Come see how you rate, at the GPLRank site
http://gplrank.schuerkamp.de/

Skeet

Sim Car Steering, illustrated

by Skeet » Tue, 06 Jun 2000 04:00:00



I like it.Why not use the unused top and bottom parts of the
screen.What I mean is have the top part turn white from the center out
in relation to how much slip and use your idea of the white start to
turn yellow and then red when it hits the tires maximum grip
level.Believe me when your flying thru a fast sweeper and your fronts
start to turn red youll know its time to back off or die!There is one
problem to this idead that comes to my mind.Its that this will work
great on a super flat race track.But what happens when you fly over a
crest?it could go black again and when you start to touchdown it could
again show where the tires are in the slip angle range.Whoaa,I
answered my own question:)

I think this idea coupled with the***pit that rotates in a circle
around the drivers perspective will give way more feel to sims but
well just have to wait and see what WSC hasto offer.

? Karsten Borcher

Sim Car Steering, illustrated

by ? Karsten Borcher » Wed, 07 Jun 2000 04:00:00

Great idea :)

But how about this one ??
 Use the same meters, and position them on each side of the screen
vertically, and there they tell you where the nose of the car beside you
is...

The top end of the meter indicates your nose, and the buttom the rear of the
car.

Borchers



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