rec.autos.simulators

SCGT and Toca2?

Paul Jage

SCGT and Toca2?

by Paul Jage » Thu, 27 May 1999 04:00:00

I have really enjoyed playing SCGT, but wondered if I should go the whole
hog and also buy Toca2 (I've seen it for 25.00 in a computer shop selling
second hand games). I'm put off a little by the less then complementary
comments regarding Toca2's jagged graphics, and poor 'physics'. Can anyone
put me straight on these points, and is it as much fun as SCGT? (For
information, I have a P2 450 with 256mb Ram, 2x12mb 3dfx cards).
Thanks
PJ
Olav K. Malm

SCGT and Toca2?

by Olav K. Malm » Thu, 27 May 1999 04:00:00

Buy it, and get a force feedback wheel too. I have both SCGT and TOCA2 and I
really can't decide what game is more fun. SCGT might have the edge on the
physics (with the advanced editor that is) and the careermode is more
dangerous than ***. But TOCA2 have better frame rates, and with my MSFF
wheel i can feel the front tires loose traction, so I can race on the edge
more easy.

Aw, well, if the FF patch for GPL will do what is promised I fear that both
games are going to collect dust.

Oh, I car race a Volvo in TOCA 2 :)

--
Olav K. Malmin
remove spam when replying

porsch..

SCGT and Toca2?

by porsch.. » Thu, 27 May 1999 04:00:00



whole > hog and also buy Toca2 I'm put off a little by the less then
complementary   comments regarding Toca2's jagged graphics, and poor
'physics'.

I had TOCA2 before SCGT, and I loved it. Since I got SCGT, I never even
touched TOCA2. Part of that is I am a porsche fanatic so SCGT is more
fun for me, but I also prefer SCGT's driving model, TOCA felt arcadish
to me but good fun nevertheless. TOCA2's got the edge in visual damage
modeling, and unlike SCGT you can bang wheels and not necessarily lose

audience. Also TOCA2 annoyed me with steering wheel bugs and the fact
that you could not go thru the entire championship unless you finished
pretty high at EVERY race. Stupid feature, that...  Get the demo of
TOCA2 and make up your mind !  ;-)

Greg.

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Mtank

SCGT and Toca2?

by Mtank » Thu, 27 May 1999 04:00:00

I got TOCA2 about 4 days ago (its an import here in the
States---www.interactcd.com) and have only played SCGT's demo.  I'm impressed
with TOCA2's faithful representations of the actual cars and thought TOCA
carshapes were about 25% better than SCGT.  The TOCA tracks seem to be modeled
with care with more effective curbing and rumble strips.  Haven't noticed much
diff. yet between marques in TOCA other than engine sounds although thats one
of the goals of BTCC racing I understand.
Physics?  Well, I've been spoiled by GPL so I know what could be offered in
racing games.  They both seem to suffer from lazy modeling, no real feeling of
4 wheels and tires working or weight shifting at the drivers input.  Typically
fishy g-force thresholds you'll find in most driving games.  Superhuman effort
needed in TOCA to recover from slides.
TOCA2 does deliver on the racing aspect of the game.  Real close quarter stuff
with fine car control offered.  May be difficult to setup a wheel though, I use
a Log. Dig. Wingman Ext. stick and love it.  Haven't raced enough yet to rate
AI, looks fine but unexceptional at this point.
TOCA2 menu's are awful, a real click fest confirming every stinking choice over
and over with about 800 combos of cars and tracks and weather and livery and
race formats etc.  Tedious stuff.  Skimpy documentation and helpfile with
TOCA2.
Graphics are about the same on both SCGT and TOCA2...slap it in the box and get
it out the door.  Marginally better in SCGT but you won't get either confused
with NFS.  I'm running TOCA on my nVidia 128 because I'm sick!!  to!!  death!!
of Voodoo graphics.  Your sys specs sound good.  
Happy Motoring

Terry Welc

SCGT and Toca2?

by Terry Welc » Thu, 27 May 1999 04:00:00

Recently I bought TOCA2 via InteractCD.com, and it is tremendous fun to
drive.  It is definitely more of an arcade game than SCGT, cannot hold
a candle to GPL for the physics, and makes NFS3 something you want to
dump from your HDD right now.  The graphics are similar to SCGT, the
damage model, while simple, at least shows on the cars.  It is a real
challenge to win races in expert mode starting from the back of the
pack every time - you have to work your way through all the
overaggressive back markers before you can chase down the front
runners.  The AI generally gives you just that - overaggressive drivers
at the back and mid-pack, and leaders that are pretty easy to beat if
you do any setup of your car beyond the default.  SCGT is more
challenging, but buy both so when you get tired of driving a Porsche or
Panoz, you can jump into a Renault or Volvo and go bang fenders.



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