Agree 100%. Just look of the big fiasco that GPL was (number of units sold).
news:7r052q$k5m$1@taliesin.netcom.net.uk...
> Your point is very valid and I agree with you totally on some points
> however my opinion remains that their are still a large number of GP2
users
> with non accelerated
> cards or sub Pentium 266 machines,
> (based on my exposure to large number of GP2 users, via the GP2 Track
> Editor)
> I for one am one of those who still has a Pentium 200 MMX, and even though
I
> have
> a reasonably well paid job cannot justify upgrading to a new 500 MHZ
> machine, yet.
> I am lucky enough to have brought myself a Voodoo2 but still know that
> amougst those
> in the GP2 community am probably in the minority (I kid you not!)
> I still get email from people who are using GP2 in VGA mode!
> I understand all the arguments from gaming companies about 3D cards and I
> also think
> they are an essential part of running the latest games, but I really do
like
> it when games
> companies challenge this though. I still think the speed and quality of
> QuakeII could be mapped
> to modern games even if that means having to turn off some features (which
> GP1 & GP2 where
> always excellent at anyway!) Lefts face it even with modern games like
> QuakeIII most people
> even with a Voodoo2 are really going to need to turn off features or
special
> effects to get the
> frame rate up. If games companies contiune to produce games that require
the
> very latest
> 3D card incarnation (lefts face it Voodoo 1 users are really forced to
> upgrade their 3D card now!)
> then surely they are playing to a very small and limited audience. How
many
> GPL users fell by
> the wayside becuase of FrameRate problems causing lack of feedback.
> So its not that I disagree with you its just I think that speed
> optimisations within games
> via clever software programming (and not necessarily just the graphics
> renderer!)
> can substantially improve the performance of games, as a professional
> developer myself
> I am often surprised by what parts of a programme can lead to the greatest
> improvement in
> speed.
> Just my 2p worth
> Paul
> Meiji <me...@nospamdircon.co.uk> wrote in message
> news:37d38695_1@newsread3.dircon.co.uk...
> > Paul Hoad <Paul_H...@autosim.com> wrote in
> > <7qvvim$ja...@taliesin.netcom.net.uk>:
> > >All,
> > >I'm sensing a few of the posts I've seen so far that some of you are
> > >feeling a little dissapointed that you didn't see GP3 in a 3D mode?
well
> > >I admit I'm keen to see the first screenshots of GP3 too but please
> > >remember its much easier to find developers capable of doing 3D work as
> > >this is a better known area, physics however is a much harder aspect so
> > >if you wanted the focus of GP3 to be on anything it would be on the
> > >physics model.
> > Indeed a physics engine is harder but a physics engine with no hardware
> > acceleration isn't going to sell.
> > >I think Geoff must be being very brave (and clever!) providing a
> > >software rendering
> > >mode espeically as so many of the competitors have gone the 3D route.
> > >However
> > >their are many many GP2 players still on non accelerated machines all
of
> > >which will
> > >probably buy GP3 within the first 2-3 months, with sales of GP2 being
> > >1.5 million plus
> > >you can images that even if only 1 in 3 people do not have a 3D card
> > >this could lead to
> > >sales of 500,000 copies at least to non 3D accelerated customers, this
> > >would be a wothy
> > >figure for nearly any game giving Hasbro a cool 1.25 Million pounds
> > >uwards depending
> > >on sale price....and this is only to non accelerated customers... not
to
> > >mention that other
> > >2/3's who will also buy copies?
> > I think Geoff isn't being clever but I'll agree with brave. The specs
for
> > Gp3 are going to be much higher than GP2 as you can expect from the 2 or
> > 3 years lapsed since each was developed. Most people these days have
some
> > kind of D3D/OpenGL compatible hardware AND will almost definitely have
> > something like that if they are able to run a new game. This cuts down
on
> > your "software mode will sell line" IMO. The industry "wisdom" is that
> > the majority of people who are playing *today's* games have 3D hardware
> > and as such software is becoming redundant.
> > Looking at coding an engine, making graphical effects work in software
is
> > more of an effort than making it work in hardware as more time must be
> > spent optimising code and in order to make the thing run well features
> > must be cut. Look at Half-Life in software and hardware and see the
> > difference in them. It's not just resolution but Valve had to cut things
> > from it in order to make it move at a decent pace. Personally I'd prefer
> > to have them work on software *last* so that they have a working engine
> > that they don't need to spend as long optimising before they work on
> > speed tuning the rest of the game.
> > >I sometimes think that 3D cards have taken the optimisations out of
> > >development. Geoff's
> > >original code for GP2 is incredibly optimised in terms of track
> > >structure, reusing 3D points.
> > >at every possible opportunity in order to keep the number of calcuatons
> > >down to a minimum.
> > >The thing with Geoffs games is that when they are released they are at
> > >full wellie on the latest
> > >machines but within 2 years they are running like bats out of hell on
> > >the latest spec machines.
> > Do you want to wait 2 years for a game to become usable? I don't and I
> > suspect 99% of the people here don't either. Yes, games programmers have
> > become a little more lazy in getting their code the most optimised but
> > with the length of development, getting the last 5% from the engine is
> > usally not cost effective any more. However, I fail to see how you can
> > call programmers lazy because of their unoptimised code then laud Geoff
> > for making software that takes 2 years to work as intended. Perhaps he's
> > guilty of putting too much into games but he needs to make things run on
> > today's hardware, not next years (assuming it's released today ;P )
> > >I'd rather have a game that improved over time than one that was
limited
> > >to the speed at the
> > >time of conception, based on short term view of getting 90% of the
> > >profit within the first
> > >6 months.
> > >Given that hasbro suggested that a 3D accelerated mode will be
> > >forthcoming lets hope this is
> > >built ontop of an incredibly optimised game engine, meaning that you
> > >don't need a Voodoo 4
> > >to get your frame rate above 10 fps.
> > Nobody wants to see a shitty piece of software but I fail to see how
> > making a good software renderer does anything for the hardware. If
> > Geoff's people are doing anything other than writing renderers for the
> > engine in order to provide support for software, D3D, OpenGL etc I would
> > be extremely surprised. Thus, the quality of the underlying engine is
> > very little to do with whether the software renderer is completed first
> > or last. However in terms of marketing it's better to have the cash-cow
> > renderers (i.e. 3D) completed first so that any flaws can be found and
> > fixed. Can you imagine how well it will sell if it ships with the best
> > software renderer in the world but the worst 3d? Would it sell? No.
Would
> > we see a sequel? No.
> > So to cut my meandering ramblings short, I am hoping that a lot of
effort
> > isn't being sunk into something that isn't going to be as used (software
> > mode) as hardware support and the whole product suffer as a consequence.
> > A good pedigree doesn't guarantee a good new product (see John Romero
for
> > details).
> > >Waiting with even greater anticipation now!
> > Fearing that we're going to get GP2.5
> > >Dr Paul Hoad
> > M