rec.autos.simulators

GP3 Impressions

Dave Bowm

GP3 Impressions

by Dave Bowm » Tue, 07 Sep 1999 04:00:00

On Mon, 06 Sep 1999 09:14:31 -0400, Eric Legault



>>I for one am one of those who still has a Pentium 200 MMX, and even
>>though I have
>>a reasonably well paid job cannot justify upgrading to a new 500 MHZ
>>machine, yet.
>>I am lucky enough to have brought myself a Voodoo2 but still know that
>>amougst those
>>in the GP2 community am probably in the minority (I kid you not!)

>That's exactly what I have, a Pentium MMX at 200 MHz.  I'm considering
>buying a Voodoo2 card, could you tell me in which racing sims you use it
>and what you get in terms of frame rate, playability, etc?

My previous PC was even slower than yours - Pentium MMX 166MHz, 32MB
RAM.

After adding a 12MB Voodoo 2 (cost me 220 at the time!), I was able
to get around 28fps in GPL with just some of the details turned off,
even in the higher resolutions. Without the Voodoo 2 I was only able
to reach 3, maybe 4 frames per second. On a system like that, that's a
HUGE increase in speed!

The V2 is very good, even for low-end systems. For games like GPL,
Rendition cards would be faster.

Dave Bowman

Eric Legaul

GP3 Impressions

by Eric Legaul » Tue, 07 Sep 1999 04:00:00


Sounds very promising!  With a lot of details, I get about 5 frames per
seconds right now with the Pentium MMX 200.

Could someone explain what a Rendition card is?  I know about the 3Dfx
family but that's about it...

I'd also like to know which racing sims would be happy with a Rendition
card.  What about TOCA2, or maybe the Ubisoft F1 sims?  I certainly
won't play all those games but I'd like to understand more about those
3D cards to make the best possible buy for the amount I'm willing to
pay.

Thanks,

--

NP: ?nglag?rd - "Hybris"

Chris

GP3 Impressions

by Chris » Tue, 07 Sep 1999 04:00:00

1) GPL wasn't a big fiasco.
2) GPL didn't sell well because of its
    a) physics engine
    b) high end requirements
3) Rather, it sold well because of its choice of racing time/genre.  Slap
NASCAR branding and at least in the US it would have sold quite a lot.
Granted, it would have been tempered by items in 2 and 3, but nonetheless.

However, back to the real question.  No, there isn't much 3D hardware for
notebooks.  Generally notebooks are bad for *** due to limited resources
[older ones], and because the LCD screens dont have the best refresh rates.
However, ATI has been making ATi Rage Fury OEM boards for notebooks.

WHY!?!?  If you are going to race in F1 or CART, you don't try and run in a
IndyLights or F3000 car. Why try and run the latest software on ancient
hardware [and with computers, that can be as little as a year to two year
old hardware].  I'd like to see every new game run on everyone one's
machines, but that puts a bit of a hamper on the developers.  And does take
time to really optimize the heck out of a game for those lower end models.

Aye, but this goes hand and hand with graphics and sound.  Graphics, sound
and now forcefeedback are aboslutely the ONLY way we can tell what the car
is doing.  Really good physics that require instant reactions would be
unhumanly hard if your graphics were not good enough to relay the
information.  Now, this doesn't include over the top eye-candy.

LAN!?!?  Come on, a very low percentage of computers race on a LAN so there
is aboslutely no sense providing IPX protocol since its only useful on a
LAN, where as a LAN will run prefectly fine using only TCP/IP and it
obviously is the protocol of the internet for multiplayer there.  In other
words, if TCP/IP works for the internet really well, then it will work
really well with a LAN.

Ok, just to make a point here.  Lots of developers use large high end 3d
modelers, etc to model their tracks and cars and then convert them into
proprietary formats through plugins in the software.  Not sure how pratical
it is to create, for the developers, full tools to do it.  But perhaps it'd
be nice if they'd release the plug-ins, etc because many racers are also
graphics and 3D artists.

Chris

GP3 Impressions

by Chris » Tue, 07 Sep 1999 04:00:00

Absolutely David.  Absolutely.  Graphics are as important as physics.  Can
you imagine trying to drive GPL with N2 [hardware accelerated physics] at
640x480?  I cant now that I have it at 1024x768.   The tiny movements I can
detect with the higher resolution makes it easier to control the cars.

Bojan Zivancevi

GP3 Impressions

by Bojan Zivancevi » Tue, 07 Sep 1999 04:00:00


I'm eager to see the physics, 3D is in the 2nd place. Reality and
playability is what counts, better AI etc. I don't care if it won't have
state-of-the-art graphics.
--
************************

ICQ#:  19515465

Bojan Zivancevi

GP3 Impressions

by Bojan Zivancevi » Tue, 07 Sep 1999 04:00:00


have

You can play it in lower resolution or something. When gp2 showed up, I
played it in low res with half of possible textures included, and I
didn't give a dam because *it was so good*.  Everybody who loves a real
sim will play it with joy and won't complain that "it can't be played in
1024x768 with all textures on and blabla...". IMHO.

We'll have to wait and see. I won't mind gp2.5 if the physics and AI are
gp3.0 quality, and graphics are gp2.5 quality.
--
************************

ICQ#:  19515465

Warren Reich

GP3 Impressions

by Warren Reich » Wed, 08 Sep 1999 04:00:00


Diamond Multimedia have assembled a nice quality and speed videocard Diamond
Stealth 220 using Rendition Verite 2100.
Maybe someone will mind but I guess it's the best of Rendition. Very
enjoyable in Nascar 2, it looks even greater then on Voodoo 2
(nice colored fog etc....).But most of the latest sims require more than
Rendition can do. And also it's highly processor-dependent when
Voodoo 2 lets you have more framerates with Pentium MMX processors

  That's all, folks.
Warren Reicho.

Steve Ferguso

GP3 Impressions

by Steve Ferguso » Wed, 08 Sep 1999 04:00:00

: My son has a very powerfull machine with V2 and loves MGPRS2 but, I am
: mainly a notebook user. Has someone ever seen a descent 3D video on
: notebooks? I have never seen. But, I have a PII-233 and GP2 is great in it.

Some ship right now with a second generation ATI Mobility P, but it's
basically a stock Rage chipset with AGP.  It's nothing special, but runs
some D3D games reasonably well.  In the autumn Savage will roll out the
Savage/Mx, which is based on the Savage 4.  It features texture
compression and bump mapping, up to 16Mb on board memory, and a very good
OpenGL implementation.  Quake timedemos score it just a bit below current
desktop boards.  That might not sound like much for a new product, but if
you understand the space, power and heat constraints in a notebook, then
you begin to see how amazing this is, if it lives up to the early hype.

stephen

Jon Van Ginneke

GP3 Impressions

by Jon Van Ginneke » Wed, 08 Sep 1999 04:00:00



I think 95% of the people here disagree with you...many of us turn down our
grafx detail to pull 36fps.  I could run 1024 and get about 30fps, but when
I you can keep a machine pegged at 36fps in a race I will drive laps much
more consistent.  It looks worse for about 2 minutes and then it seems
normal...next time you race you can't tell the difference.
I'll take GPL physics and 640x480 resolution over MGP with a higher
resolution any day...but I guess that's just me.

________________________________________________
Jon   Van Ginneken


"Serious sport has nothing to do with fair play.  It is bound up
with hatred, jealousy, boastfulness, disregard of all rules, and
***ic pleasure in witnessing ***:  in other words it is
war minus the shooting."

                                                                    --George
Orwell

Brian Sinclai

GP3 Impressions

by Brian Sinclai » Wed, 08 Sep 1999 04:00:00

No, you are not alone. I do the same thing. I play GPL and MGPRS2 on 640x480
with the highest framerate possible. I played them under higher resoutions
for a long time but, i discovered that 640x480 makes my laps more consistent
than amazing graphics but  lower framerates. Of course, we can "upgrade" our
computers to PIII-600 with V3, but, who has the money to buy a new computer
every six or so months? I certainly don't.

Brian




> > > c) A game that used 3D graphics accelerators which are in the vast
> > majority of
> > > game players machines, and concentrating the rest of the resources on
> > making
> > > the gameplay as good as possible, not on supporting non-3D P100's to
> > P200's
> > > which the minority of gamers are still holding onto.  I'd recognize
that
> > > eye-candy does indeed sell to the *majority* of gamers.  Sure, the RAS
> > > community will buy the one with the best racing.  But even here, I
still
> > see
> > > plenty of posts here lauding or panning graphics.

> > Absolutely David.  Absolutely.  Graphics are as important as physics.
Can
> > you imagine trying to drive GPL with N2 [hardware accelerated physics]
at
> > 640x480?  I cant now that I have it at 1024x768.   The tiny movements I
> can
> > detect with the higher resolution makes it easier to control the cars.

> I think 95% of the people here disagree with you...many of us turn down
our
> grafx detail to pull 36fps.  I could run 1024 and get about 30fps, but
when
> I you can keep a machine pegged at 36fps in a race I will drive laps much
> more consistent.  It looks worse for about 2 minutes and then it seems
> normal...next time you race you can't tell the difference.
> I'll take GPL physics and 640x480 resolution over MGP with a higher
> resolution any day...but I guess that's just me.

> ________________________________________________
> Jon   Van Ginneken


> "Serious sport has nothing to do with fair play.  It is bound up
> with hatred, jealousy, boastfulness, disregard of all rules, and
> ***ic pleasure in witnessing ***:  in other words it is
> war minus the shooting."

>                                                                     --Geor
ge
> Orwell

Dave Bowm

GP3 Impressions

by Dave Bowm » Wed, 08 Sep 1999 04:00:00

On Mon, 06 Sep 1999 20:20:18 -0400, Eric Legault


>Could someone explain what a Rendition card is?  I know about the 3Dfx
>family but that's about it...

They're similar to other 3D cards, only older, cheaper, and aren't
supported by even a fraction of the games which support D3D and Glide.

If you have all of the Papyrus sims it might be worth picking up a
Rendition card. They're dead cheap these days, and in GPL, for
example, can help make the graphics even sharper than a 3Dfx card.

Nope. ICR2 (Rendition version only), N2, N99, N3, GPL all support
Rendition.

Dave Bowman

Chris Schlette

GP3 Impressions

by Chris Schlette » Wed, 08 Sep 1999 04:00:00

Well, I left it unsaid but I guess it needed to be said.  Of course you have
to run the graphics details, etc so that it matches your computer for the
best performance.  In GPL's case, 36fps are absolutely necessary for good
game play.  If you can't get except for 640x480 then you do what you have to
do.  I run at 1024x768 and get 36fps, but thats my machine.

Of course I think you missed my point, which is that graphics goes hand in
hand with physics.  Better the physics are, the better the rest of the
subsystems that give the gamer feedback [input, visual, sound are what we
have right now] need to be.

And btw, I tried the demo of MGP and laughed and deleted it pretty darn
quickly.

> I think 95% of the people here disagree with you...many of us turn down
our
> grafx detail to pull 36fps.  I could run 1024 and get about 30fps, but
when
> I you can keep a machine pegged at 36fps in a race I will drive laps much
> more consistent.  It looks worse for about 2 minutes and then it seems
> normal...next time you race you can't tell the difference.
> I'll take GPL physics and 640x480 resolution over MGP with a higher
> resolution any day...but I guess that's just me.

> ________________________________________________
> Jon   Van Ginneken


> "Serious sport has nothing to do with fair play.  It is bound up
> with hatred, jealousy, boastfulness, disregard of all rules, and
> ***ic pleasure in witnessing ***:  in other words it is
> war minus the shooting."

>                                                                     --Geor
ge
> Orwell

Meij

GP3 Impressions

by Meij » Thu, 09 Sep 1999 04:00:00





>> Do you want to wait 2 years for a game to become usable? I don't and I
>> suspect 99% of the people here don't either. Yes, games programmers
>have

>You can play it in lower resolution or something. When gp2 showed up, I
>played it in low res with half of possible textures included, and I
>didn't give a dam because *it was so good*.  Everybody who loves a real
>sim will play it with joy and won't complain that "it can't be played in
>1024x768 with all textures on and blabla...". IMHO.

Go back and re-read the thread. I was commenting on Paul Hoads comment,
this wasn't making a statement.

M

John Walla

GP3 Impressions

by John Walla » Thu, 09 Sep 1999 04:00:00



The reason being presumably that since GP2 runs well on their current
hardware there is no reason to upgrade - it doesn't then follow that
if GP3 requires an upgrade it would be out of reach.

Frankly GP2 doesn't run all that well on a 200Mhz Pentium, and to
think that GP3 should aim for a similar level is, IMO, aiming far too
low. With 3D accelerators going for a song and powerful Celerons
available for 50 and less upgrades are far from expensive.

Last time Geoff messed up to some extent by making GP2 way too
demanding of systems at that time, I hope now he doesn't go too far
the other way. We already have plenty of sims that drive really well,
and for GP3 to interest me at all it must have 3D acceleration and
must look good. No matter how spiffing the driving model why would I
want to slog round in 320x200 256 colour VGA? I agree that clever
coding can improve things, but with 3d accelerators offering smooth
framerates at 1024x768 in 32-bit colour there is no optimisation in
the world that will beat faster silicon and benefitting from the
hardware in the marketplace.

Cheers!
John

Zack Sandber

GP3 Impressions

by Zack Sandber » Wed, 15 Sep 1999 04:00:00

heck I get a kick out of playing the GPL demo on my amd 166 at 4fps!

--
~~~~~~~~~~~~~~~~~~~~~~~~~
Zack Sandberg
ICQ# 22150723

Home Page: www.geocities.com/motorcity/track/9049
"Go'n Fast with Class"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





> >> Do you want to wait 2 years for a game to become usable? I don't and I
> >> suspect 99% of the people here don't either. Yes, games programmers
> >have

> >You can play it in lower resolution or something. When gp2 showed up, I
> >played it in low res with half of possible textures included, and I
> >didn't give a dam because *it was so good*.  Everybody who loves a real
> >sim will play it with joy and won't complain that "it can't be played in
> >1024x768 with all textures on and blabla...". IMHO.

> Go back and re-read the thread. I was commenting on Paul Hoads comment,
> this wasn't making a statement.

> M


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