rec.autos.simulators

Revs (Was: MicroProse Release 'Chequered Flag'!)

Scott Peuck

Revs (Was: MicroProse Release 'Chequered Flag'!)

by Scott Peuck » Tue, 02 Jul 1996 04:00:00



>Subject: Re: MicroProse Release 'Chequered Flag'!
>Date: Thu, 27 Jun 1996 20:17:05 +0100


>> >Finally, MicroProse have released their summer block-buster driving
>> >game, Chequered Flag. Eagerly awaited for more than a decade, Chequered
>> >Flag has a host of innovative features, including no less than 5 tracks
>> >and a choice of 3 racing cars. Thrill to the authentic 8 colour
>> >graphics, the pounding beeper soundtrack, and the e***ment of high
>> >speed racing at a ripping 5fps.

>> Heh, heh, the first good driving game I played.  I still laugh when I
>> think that they said they left out opposition cars to make it a
>> simulation instead of an arcade game.  I guess that's why they called
>> it Chequered Flag - you always won.

>> Greg
>But did you guys ever get to play REVS for the BBC (and I think Acorn).
>In its day it was something else.

AAaah..Revs...what a game!

still one of my favorite driving games, with the best keyboard control
I have ever seen on a PC simlation/game.  The ability to actually have the
steering wheel stop at, say 3/4 turn for long corners was so good.  
I wonder why none of the current games have this (I think it stems to
limitations in the PC keyboard, which cracks the wobblies with more than
one key held down at a time...

Unfortunately I lent my BBC to a 'friend' to do an assignment on
and he broke it :-( grrrr.  I want my revs fix

(btw, it was also available on the C64, but the height of it's eyboard meant
you got sore wrists after prolonged use.

Scott.

 D E P A R T M E N T   O F   D E F E N C E   Scott Peucker
--------------------<>---------------------  Corporate Information Systems
 DEFENCE SCIENCE & TECHNOLOGY ORGANISATION   Unit.
                                             Voice: +61 3 626 7150

    Opinions are my own, My boss almost always disagrees with me.

James Shaughness

Revs (Was: MicroProse Release 'Chequered Flag'!)

by James Shaughness » Fri, 05 Jul 1996 04:00:00


>>But did you guys ever get to play REVS for the BBC (and I think Acorn).
>>In its day it was something else.

>AAaah..Revs...what a game!

>still one of my favorite driving games, with the best keyboard control
>I have ever seen on a PC simlation/game.  The ability to actually have the
>steering wheel stop at, say 3/4 turn for long corners was so good.  
>I wonder why none of the current games have this (I think it stems to
>limitations in the PC keyboard, which cracks the wobblies with more than
>one key held down at a time...

>Unfortunately I lent my BBC to a 'friend' to do an assignment on
>and he broke it :-( grrrr.  I want my revs fix

>(btw, it was also available on the C64, but the height of it's eyboard meant
>you got sore wrists after prolonged use.

You wanna get yourself a C64 emulator for your PC and Revs+ (copyright up
your arse if you bought it for the real C64 way back).  I played that all the
time and you had to be pretty good to win it (compared to other car games
like Pitstop and Scalextric).  Funny how you always remember them being
better than they really are...  Try playing it now, (nostalgia is the only
reason)
It has the same concept of steering help as F1GP has, you just can't see a
blob on the wheel.  I think Revs was based on Formula 3 wasn't it?

Jim

Craig Paskett Hea

Revs (Was: MicroProse Release 'Chequered Flag'!)

by Craig Paskett Hea » Fri, 05 Jul 1996 04:00:00



>>still one of my favorite driving games, with the best keyboard control
>>I have ever seen on a PC simlation/game.  The ability to actually have the
>>steering wheel stop at, say 3/4 turn for long corners was so good.  
>>I wonder why none of the current games have this (I think it stems to
>>limitations in the PC keyboard, which cracks the wobblies with more than
>>one key held down at a time...

I think the PC keyboard controller is one reason, but it was a little tricky
to get used to.  I agree that it did make keyboard control of the steering
a lot more flexible though.

Funnily enough, I got to drive a Formula Vauxhall Junior at Donington Park
recently, and Revs was handy for learning the circuit (it's pretty accurate,
although I think Coppice is a bit too tight in the game).

No it doesn't.  Yes it was.


James G. Smit

Revs (Was: MicroProse Release 'Chequered Flag'!)

by James G. Smit » Sat, 06 Jul 1996 04:00:00


> You do realise Geoff Crammond made REVS? and Sentinal and Stunt Car?
> and GP1?. As far as I see it the best 4 games ever made.

(I know this starts off subject for this group, but...)

And even before that I believe that Geoff was responsible for
Aviator. An excellent flight-sim where you shot down big triangular
aliens whilst flying a spitfire :-) It was WAY ahead of other flight-
sims of the time; you could fly between buildings in the (very small)
town and fly under the bridge to get extra points. You even damaged the
propeller if you landed with the undercarriage up (For people who
remember the BBC micro joysticks and the need for fine control with
Aviator - I used pencils taped to the top of the stick to increase the
sensitivity :-)

Revs is a brilliant game (in fact I have an old beeb with the Revs
floppy permanently installed (that I haven't booted in about a year)).
I cannot remember lap-times, but I can remember getting my car stuck
on top of others... and having them drive you very slowly around the
track! and I can also remember the excellent programming tricks used
to squeeze it onto a machine with only 32K of RAM (most of which was
eaten by the video); the best being the use of a carefully timed
interrupt, and a bit of palette bashing, to hide the track data in the
blue sky part of the screen :-)

Ahh! When I was a lad...
-- Jamie

Jason :

Revs (Was: MicroProse Release 'Chequered Flag'!)

by Jason : » Sun, 07 Jul 1996 04:00:00




> >>still one of my favorite driving games, with the best keyboard control
> >>I have ever seen on a PC simlation/game.  The ability to actually have the
> >>steering wheel stop at, say 3/4 turn for long corners was so good.
> >>I wonder why none of the current games have this (I think it stems to
> >>limitations in the PC keyboard, which cracks the wobblies with more than
> >>one key held down at a time...

> I think the PC keyboard controller is one reason, but it was a little tricky
> to get used to.  I agree that it did make keyboard control of the steering
> a lot more flexible though.

> >Funny how you always remember them being
> >better than they really are...  Try playing it now, (nostalgia is the only
> >reason)

> Funnily enough, I got to drive a Formula Vauxhall Junior at Donington Park
> recently, and Revs was handy for learning the circuit (it's pretty accurate,
> although I think Coppice is a bit too tight in the game).

> >It has the same concept of steering help as F1GP has, you just can't see a
> >blob on the wheel.  I think Revs was based on Formula 3 wasn't it?

> No it doesn't.  Yes it was.



YO revs was F3 it was/is a cool game Max Throttle Johnny Turbo and all
those guys were cool to race against I can still remember my setup for
silverstone.  32 front wing  28 on the rear best time  1:26.4
Pretty damm good I say.  I still set up my Microprose GP1 car about like
this but more front wing.  And still go fast fast fast.
You do realise Geoff Crammond made REVS? and Sentinal and Stunt Car? and
GP1?.  As far as I see it the best 4 games ever made.  GO FOR 5 GEOFF,
GO FOR 5!.
Jason.
Tero Paanan

Revs (Was: MicroProse Release 'Chequered Flag'!)

by Tero Paanan » Tue, 09 Jul 1996 04:00:00


YES!!! In its time it was revolutionary.

Hehhehe, I remember that too!

We had a bunch of friends playing it competing FIERCLY about who had the
best lap time in various circuits. We would shave off a tenth of our friends'
best lap time during the evening and then brag all about it in school the
next day only to lose the "title" tomorrow for someone else :)

                                -TPP

Jon H Hibbi

Revs (Was: MicroProse Release 'Chequered Flag'!)

by Jon H Hibbi » Thu, 11 Jul 1996 04:00:00

I Hear
Stunt car racer will be released on the 20th of October (No mention of year)
looks cool.. you can drop off the track and everything

Was it ever on the PC ????

James Shaughness

Revs (Was: MicroProse Release 'Chequered Flag'!)

by James Shaughness » Thu, 11 Jul 1996 04:00:00


Yeah, but in like EGA -- not a patch on Amiga version, although you can link two
different machines for a cool race with a chum. (providing they're OK at the game)
you can buy it for like five UKPounds on Kixx label (or something) that has duel
format PC/Amiga versions on same disk!

Richa

Revs (Was: MicroProse Release 'Chequered Flag'!)

by Richa » Fri, 12 Jul 1996 04:00:00




>>I Hear
>>Stunt car racer will be released on the 20th of October (No mention of year)
>>looks cool.. you can drop off the track and everything

>>Was it ever on the PC ????

>Yeah, but in like EGA -- not a patch on Amiga version, although you can link two
>different machines for a cool race with a chum. (providing they're OK at the game)
>you can buy it for like five UKPounds on Kixx label (or something) that has duel
>format PC/Amiga versions on same disk!

The ST version was better.  The ST was quicker that Amiga 500 and
Sir Geoff didn't make use of the Amiga's hardware.  Just as with
F1GP.

Rich.

--

---------------------------------------------------------------------

---------------------------------------------------------------------

Andy Jacks

Revs (Was: MicroProse Release 'Chequered Flag'!)

by Andy Jacks » Sat, 13 Jul 1996 04:00:00

Of course, one of the best bits about REVS was that it used the OLD
Silverstone track layout.  This was pre- Becketts left/right/left,
pre - Vale, and most importantly, pre - Brooklands complex (at the end
of the lap).  It was always a real thrill to come screeming down the
final straight at top speed in an F3 car, and - if you got it *just* right
you could go thought the minimal Woodcote chicane with the pedal still
to the met, carrying all that momentum on to the pit straight.  Course,
if you *didn't* get it "just right" the car would be lauched into the
air at top speed mid-woodcote chicane, and land where the Grandstand
should have been.
A *truly* great game - amazing that anybody could squeeze that much out
of a BBC Micro.  I was *so* pleased when I saw that Sir Geof had done
F1GP(1), and am *gaggin'* to get my hands on F1GP2.  I'm sure Mr Crammond
will do us proud - he always does!
--
Andrew Jackson (Bracknell, Berkshire, England).  Laissez le bon temps roulez!

Stephane Lagresl

Revs (Was: MicroProse Release 'Chequered Flag'!)

by Stephane Lagresl » Sat, 13 Jul 1996 04:00:00


> The ST version was better.  The ST was quicker that Amiga 500 and
> Sir Geoff didn't make use of the Amiga's hardware.  Just as with
> F1GP.

> Rich.

> --

agreed. BTW, I was very proud to end the game without any cheat codes or
so. It took me some hours, though. Ask my parents !  ;)

--
**************************************************
*  Have you ever tried a Steve Lol Experience ?  *
*          Grand Prix 2 - Need for Speed         *
*        http://www.imaginet.fr/~stevelol/       *
*             (Netscape 2.0 needed)              *
**************************************************

Richa

Revs (Was: MicroProse Release 'Chequered Flag'!)

by Richa » Sun, 14 Jul 1996 04:00:00



[Understandable eulogy about Silverstone on REVS snipped]

Fastest lap anyone?

Mine on a Commodore 64 was 1m22.5s.

From what I remember the BBC and C64 versions of the game, while
outwardly looking the same, were different, because of CPU speed
differences, so the lap times aren't directly comparable between
machines *except* for Silverstone.

Mine and a friends time (if your on the net yet Richard C. then mail
me) were almost identical on Silverstone but varied on other tracks.
And of course the C64 version had the new Nurburgring on it, which
the beeb never had.

Rich.

--

---------------------------------------------------------------------

---------------------------------------------------------------------

Richa

Revs (Was: MicroProse Release 'Chequered Flag'!)

by Richa » Sun, 14 Jul 1996 04:00:00




>> The ST version was better.  The ST was quicker that Amiga 500 and
>> Sir Geoff didn't make use of the Amiga's hardware.  Just as with
>> F1GP.
>agreed. BTW, I was very proud to end the game without any cheat codes or
>so. It took me some hours, though. Ask my parents !  ;)

My current 68040 powered Atari makes it even smoother.
I finished it without any cheats as well. It took me about 2 months
of very regular playing.
My brother later came up with a version without the boost limit and
there were several other 'improved' versions.

Rich.

--

---------------------------------------------------------------------

---------------------------------------------------------------------

Stephane Lagresl

Revs (Was: MicroProse Release 'Chequered Flag'!)

by Stephane Lagresl » Tue, 16 Jul 1996 04:00:00


> My current 68040 powered Atari makes it even smoother.
> I finished it without any cheats as well. It took me about 2 months
> of very regular playing.
> My brother later came up with a version without the boost limit and
> there were several other 'improved' versions.

> Rich.

BTW, what about an improved PC version of Stunt car racer ? That was an
absolutely great game, and I think the new abilities of PCs would make
it even better.

Stephane
--
**************************************************
*  Have you ever tried a Steve Lol Experience ?  *
*          Grand Prix 2 - Need for Speed         *
*        http://www.imaginet.fr/~stevelol/       *
*             (Netscape 2.0 needed)              *
**************************************************


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.