rec.autos.simulators

All sim developers like Papy's and Geoff read this

Harjan Bran

All sim developers like Papy's and Geoff read this

by Harjan Bran » Tue, 18 May 1999 04:00:00

us sim racers want a simulator as close to the real thing as possible. No
matter how difficult it makes the sim. If that makes the sim too hard for
the big audience why not double the prices of your sims. I think I speak for
a big part of us if I say that I would just as well have paid double or
triple the amount I paid for GPL. In that way you get a good revenue and
still do what we know you like doing most: developing sims as realistic as
they can possibly be.
James Pickar

All sim developers like Papy's and Geoff read this

by James Pickar » Tue, 18 May 1999 04:00:00

I would be willing to pay twice as much as I did for GPL..

If developers make a SIM that is that good..  I would prob. be willing to pay 3
times as much..   ($160)!!!

I am serious..  how much would you be willing to pay for a GREAT SIM??  (GP3,
Nascar 3).  THE WAY YOU WANT IT???

Ask yourself..

James Pickard,
Melbourne,
AUSTRALIA


> us sim racers want a simulator as close to the real thing as possible. No
> matter how difficult it makes the sim. If that makes the sim too hard for
> the big audience why not double the prices of your sims. I think I speak for
> a big part of us if I say that I would just as well have paid double or
> triple the amount I paid for GPL. In that way you get a good revenue and
> still do what we know you like doing most: developing sims as realistic as
> they can possibly be.

Te

All sim developers like Papy's and Geoff read this

by Te » Tue, 18 May 1999 04:00:00

On Mon, 17 May 1999 03:21:13 +0200, "Harjan Brand"


>us sim racers want a simulator as close to the real thing as possible. No
>matter how difficult it makes the sim. If that makes the sim too hard for
>the big audience why not double the prices of your sims. I think I speak for
>a big part of us if I say that I would just as well have paid double or
>triple the amount I paid for GPL. In that way you get a good revenue and
>still do what we know you like doing most: developing sims as realistic as
>they can possibly be.

lol... good revenue? Out of what - 50...100 enthusiastic folks? Sure,
if you can guarantee to come up with a few thousand bucks per copy
they'd probably even give it a try...

--Tel

dolle_d..

All sim developers like Papy's and Geoff read this

by dolle_d.. » Tue, 18 May 1999 04:00:00



Double........ yes. Triple..... probably not. I have to bry fight sims
too ;-)

Dolle Dolf

--== Sent via Deja.com http://www.deja.com/ ==--
---Share what you know. Learn what you don't.---

T.Galvi

All sim developers like Papy's and Geoff read this

by T.Galvi » Tue, 18 May 1999 04:00:00

 The cost of the game was nothing compared to the money I spent getting my
system capable of running it. No matter how much it cost I would have got
the money together to buy it.
 I dont see why they cant please both markets. Make the sim as realistic as
possible with as many helps that are needed to make it playable and fun for
anyone.

 Todd.


>I would be willing to pay twice as much as I did for GPL..

>If developers make a SIM that is that good..  I would prob. be willing to
pay 3
>times as much..   ($160)!!!

>I am serious..  how much would you be willing to pay for a GREAT SIM??
(GP3,
>Nascar 3).  THE WAY YOU WANT IT???

>Ask yourself..

>James Pickard,
>Melbourne,
>AUSTRALIA

Ronald Stoe

All sim developers like Papy's and Geoff read this

by Ronald Stoe » Tue, 18 May 1999 04:00:00


> us sim racers want a simulator as close to the real thing as possible. No
> matter how difficult it makes the sim. If that makes the sim too hard for
> the big audience why not double the prices of your sims. I think I speak for
> a big part of us if I say that I would just as well have paid double or
> triple the amount I paid for GPL. In that way you get a good revenue and
> still do what we know you like doing most: developing sims as realistic as
> they can possibly be.

I think it would be more profitable while relativly easy to just incorporate
a dumbed down physics setting as in N2/99.

IMO it was a major mistake to not provide this option in GPL.

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Ronald Stoe

All sim developers like Papy's and Geoff read this

by Ronald Stoe » Tue, 18 May 1999 04:00:00


snip

> Double........ yes. Triple..... probably not. I have to bry fight sims
> too ;-)

Hi, Dolle!

"Fight sims", it's a typo, but still correct! ;^)

Gotta start up EAW again, soon!

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!


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