playing GPL regularly for nearly a year now, read up on how to setup the
car from such sites as Nunnini's, but can still only change about half a
dozen settings with any confidence as to what effects they are likely to
have. What I am asking are for sim developers to include as much
information as possible as to how each piece of the setup jigsaw affects
the car. In other words, as much detail as possible on what kind of
interaction is going on when a setup change is made.
In the real world the guys involved with car setup are real experts.
They probably have phd's on the subject if there is such a qualification
and could tell us, pretty much on the button, what effect any change
will have. Their facilities and years of schooling in racing setup
have allowed them to find out this information and setting up a car has
gone from what was a black art in the past to more of a science.
We don't have this kind of grounding. We are mainly just people who
want to have fun racing, but at the same time, would like to know that
our ability to race isn't being impeded by a dodgy setup.
At the moment that knowledge is very difficult to come by. We either go
out doing lap after lap, changing one component at a time to see if we
can feel any difference in the physics engine, and try to notice any
difference in the way the car handles. Meticulously making little notes
of tyre temperatures and speeds through corners or at the end of
straights to try and determine what has been modelled in the game and
what hasn't. Or we wait 6 months whilst someone else does the work and
then try and set the car up based on what they have discovered about the
game engine, or simply use someone else's setup to see if it is better
than our own.
Take, for instance, the affect of toe-in. My first assumption would be
that more toe-in is going to prevent the car from accelerating as well.
In the real world surely this is the case. However, we can't know for
sure whether this is the case in the sim's model and the only way to
find out is to go out and test... and test... and test... Every new
sim bought means the same tests are required to determine these kind of
things.
Adding more downforce to a car in the real world, would I expect for
tyre-wear to be increased, as I say I'm not an expert. Once again
though, how are we to determine this in the sim's model without running
many laps to see if this actually takes place. We cannot take past,
real-world experience with us when we get a new sim. Basically we are
starting from scratch every time.
So what I would like to see is as much info as possible about what is
actually modelled, so that I don't waste my time trying to make
adjustments with the preconception that they will have a specific effect
on the car which, when in actual fact they do not.
But, if all the info is there will this make setting up a car too easy?
I don't think so. Take tyre temperatures for instance. Let's say these
are critical for the way the car grips the track. Well, here are the
changes that I could think of that could potentially have an effect on
them:-
Toe-in, track abrasiveness, track temperature, tyre pressure, downforce,
camber, driving style.
There are probably others that also have some kind of influence on this
in real life, but like I say, I'm not an expert, though I would want to
know about them if the game had included them. However, the main thrust
of listing the potential variables is to show that, with enough of them
thrown into the mix, there is still enough variety in the way one driver
will have the car setup compared to another, especially because of
driving style. Also hopefully, if the model is detailed enough, those
same changes will have effects elsewhere making all setup changes a
matter of compromise in some way or another.
So what I would like to see are race sim developers including more
detail about what they have included in their setup model, where changes
will affect the driving model and also as importantly how much influence
each setup change has in each area of the driving model. This would
surely save us a lot of wasted time, mental effort and energy for the
majority of us.
Thanks for your time. :)
--
Peter Ives - (AKA Ivington)
No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.