rec.autos.simulators

Anyone get a successful SCGT LAN game going?

Zoot

Anyone get a successful SCGT LAN game going?

by Zoot » Mon, 10 May 1999 04:00:00

We've tried a number of times to get SCGT to work properly over a LAN.
It simply does not work.  All of the clients become out of sync a few
seconds after a race starts.  We have tried every possible variation
in SCGTs network options to solve this lag issue, but nothing works.
We tried a number of other games and they all work fine.  

Has anyone been successful in setting up SCGT over a LAN?

Jason

Ding

Anyone get a successful SCGT LAN game going?

by Ding » Mon, 10 May 1999 04:00:00

Walk walker and i have successfully run a lan race, we only had three
drivers but I don't see why yours didn't work.

It is possible That you have routers and several hops between your systems I
suppose.  we all shared a hub.

Dingo


GypsyMet

Anyone get a successful SCGT LAN game going?

by GypsyMet » Mon, 10 May 1999 04:00:00

I've had it working with as many as eight people on a LAN. It does seem to get
out of "synch" sometimes, but it was only very rarely, and usually limited to
just one person.
Tim

Anyone get a successful SCGT LAN game going?

by Tim » Tue, 11 May 1999 04:00:00


> We've tried a number of times to get SCGT to work properly over a LAN.
> It simply does not work.  All of the clients become out of sync a few
> seconds after a race starts.  We have tried every possible variation
> in SCGTs network options to solve this lag issue, but nothing works.
> We tried a number of other games and they all work fine.

> Has anyone been successful in setting up SCGT over a LAN?

    I've been having the exact same problem. Even with only two of us, the
client
would drop a few seconds into the race. We were all on the same hub with
no other traffic...
Any ideas???

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